CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss9215
id ddss9215
authors Mortola, E. and Giangrande, A.
year 1993
title A trichotomic segmentation procedure to evaluate projects in architecture
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary This paper illustrates a model used to construct the evaluation module for An Interface for Designing (AID), a system to aid architectural design. The model can be used at the end of every cycle of analysis-synthesis-evaluation in the intermediate phases of design development. With the aid of the model it is possible to evaluate the quality of a project in overall terms to establish whether the project is acceptable, whether it should be elaborated ex-novo, or whether it is necessary to begin a new cycle to improve it. In this last case, it is also possible to evaluate the effectiveness of the possible actions and strategies for improvement. The model is based on a procedure of trichotomic segmentation, developed with MCDA (Multi-Criteria Decision Aid), which uses the outranking relation to compare the project with some evaluation profiles taken as projects of reference. An application of the model in the teaching field will also be described.
series DDSS
last changed 2003/08/07 16:36

_id 4b60
authors Mortola, E., Giangrande, A., Mirabelli, P. and Fortuzzi, A.
year 1998
title Introducing Hypermedia Tools in Community Planning and Design
doi https://doi.org/10.52842/conf.ecaade.1998.172
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 172-177
summary IT in Europe tends to become a passive reflection of American commercial interests instead of a mean of the production of European culture and society. A change of paradigm is needed from the passive, what we "can" do, towards the active way, what we want to do, deciding what is good and bad, to give an answer to needs and wishes of the society we are building. In the late years the research and teaching activity of CAAD Laboratory at DiPSA concentrate on sustainable planning, community planning and interactive design, developing computer based tools aimed at aiding the process and improving its effectiveness. The research work has been going on rapidly and successfully (some CDs and web sites were edited) but coming at real-life application we faced completely different problems and needed a completely different approach. We were not free anymore to run with "advanced" technology following a vision of the future thus avoiding any form of verification, but we found ourselves obliged to evaluate the present utility of the technology used. This caused a dramatic shift of focus from the technology itself to people who could take advantage of it and the target to reach. In other words working not to create gaps between people who can buy the latest equipment and knows how to use it and people who cannot. Our intention was to increase social participation not reduce it, by selecting people to be involved in building the environment. This meant not only lowering "technological le
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/34mortola/index.htm
last changed 2022/06/07 07:58

_id 2a47
authors Mortola, E., Giangrande, A., Mirabelli, P. and Fortuzzi, A.
year 1999
title Interactive Didactic Modules for On-Line Learning via Internet
doi https://doi.org/10.52842/conf.ecaade.1999.273
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 273-278
summary On-line learning can become a very efficient method of teaching in the University of the future. The Students can plan their curricula by selecting the offers of some universities coordinated that meet their specific aims. The communication interchange between student and teacher can be enriched through new forms of interaction via network technology. Laboratories of interactive design, which involve the participation of citizens, can become a good occasion to learn designing linked to the human needs. The architect who is interested in the sustainable development has to consider local needs and interact with users to build a new environment full of local values.
keywords On-Line Learning, Internet, Teaching Modules, Participation, Collaborative Design, Neighbourhood Municipal Laboratories
series eCAADe
email
more http://rmac.arch.uniroma3.it
last changed 2022/06/07 07:58

_id 0b16
authors Mortola, E., Giangrande, A., Mirabelli, P. and Fortuzzi, A.Fortuzzi
year 1997
title The Self-sustainable Community Laboratories of Rome
doi https://doi.org/10.52842/conf.ecaade.1997.x.v1q
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The experience of the Laboratories is not new for Rome. In 1993 the Historical Heritage Office of the Municipality came to an agreement with the Dioguardi Co. to found the Laboratory of Ghetto - the ancient Jewish quarter - with the following objectives: to offer space and tools to analyse public and private proposals for buildings restoration; to collect, elaborate and diffuse data and information about the neighbourhood; to involve inhabitants and train some of them in renewal and restoration activities through the creation of a "pilot yard". The data gathered in the Laboratory were elaborated and used to produce an hypertext which could be consulted by inhabitants. A section of this hypertext showed all the restoration projects, public and private ones (Sivo 1995).
keywords Design Methods, Hypertext, Interactive Design, Multimediacommunity laboratories, development, planning, projects; traffic calmin
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/mortola/mortgfm.htm
last changed 2022/06/07 07:50

_id 2914
authors Mortola, Elena and Giangrande, Alessandro
year 1991
title An Evaluation Module for "An Interface for Designing" (AID)- A Procedure based on Trichotomic Segmentation
source Computer Aided Architectural Design Futures: Education, Research, Applications [CAAD Futures ‘91 Conference Proceedings / ISBN 3-528-08821-4] Zürich (Switzerland), July 1991, pp. 139-154
summary The paper illustrates a model used to construct the evaluation module for "An Interface for Designing" (AID), a system to aid architectural design. The model can be used at the end of every cycle of analysis-synthesis-evaluation in the intermediate phases of design development. With the aid of this model it is possible to evaluate the quality of a project in overall terms to establish whether the project is acceptable, whether it should be elaborated ex-novo or whether it is necessary to begin a new cycle to improve it. In this last case it is also possible to evaluate the effectiveness of the possible actions and strategies for improvement. T he model is based on a procedure of trichotomic segmentation, developed within the MCDA (Multi- Criteria Decision Aid), which uses the outranking relation to compare the project with some evaluation profiles taken as projects for reference. In the paper an example of the application of the model in the teaching field will also be described.
series CAAD Futures
last changed 1999/04/07 12:03

_id ecaade2024_310
id ecaade2024_310
authors Mosca, Caterina; D’Amico, Federico
year 2024
title Data-driven Reduced-Order Models for Multidisciplinary Design Optimization Process
doi https://doi.org/10.52842/conf.ecaade.2024.1.499
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 499–508
summary Multidisciplinary Design Optimization (MDO) is a model-based simulation and optimization process that integrates multiple disciplines with conflicting objectives and design constraints to allow a more affordable design. In the Architecture, Engineering and Construction (AEC) sector this method still in the research and testing phase compared to the automotive and aerospace industries. However, the ability of MDO to extend the number of solutions examined through automation requires significant computational resources. In this context, the following paper explores the advantages of reducing simulation times using the AI-based reduced-order models (ROM). This data-driven method combines Artificial Intelligence and system modelling techniques to reduce computational complexity as Digital Twin (“As Designed”) and it can be used to speed up system design and optimization analyses. This paper presents a test application that explores how AI-based ROM can support the MDO process, which has already been applied to an AEC retrofit project. The case study is a classroom of an existing building where fluid dynamics, thermal and comfort performances have been optimized to support decisions in the conceptual design phase. Although the simulations were successful, a high computational complexity emerged, making it difficult to extend the simulations to the entire building and to more disciplines. The digital experiment carried out in this paper is about speeding up the process and making simulations easier compared to the legacy approach based on high computational simulations. The digital experiment carried out in this paper is about physics phenomena in buildings, which are only a part of the architecture performance and quality. This is an early example of demonstrating how AI-based ROMs can accelerate MDO simulations to make it scalable up the entire AEC design process in the future.
keywords Multidisciplinary design Optimization, Reduced-order Model, Data-driven techniques, Machine learning, Energy simulation
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2024_330
id ecaade2024_330
authors Mosler, Pascal; Gehring, Maximilian; Dokonal, Wolfgang; Rüppel, Uwe
year 2024
title Virtual Reality in Architectural Design Revisited
doi https://doi.org/10.52842/conf.ecaade.2024.2.159
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 159–168
summary This paper gives an overview of several years of joint efforts of two European universities to develop a workflow that enables architects to use Low-Cost Virtual Reality (VR) based on Head-mounted display systems (HMD) in the architectural design process. The main goal was to find out if using VR in the design process can be beneficial for the design process, provide additional insights within reasonable effort and enable people working in the field with little scripting and programming experience to make use of these systems. To make this possible, we wanted to have some simple commands in the virtual environment to change the geometry of the design. In our workshops, students of architecture worked with students of civil engineering with a focus on computer science. The workflow is based on Unity as a software platform to prepare the geometry for the virtual world. We developed scripts for manipulating building parts such as walls and windows. The goal is that these scripts developed by the engineering students can be used with little adaption within the scripting skills of architects for new geometries. The project was already presented at several international conferences where we presented our experiments with self-developed low-tech interfaces and workflows using VR in the design process. With this paper, we give an overview of different VR platforms and summarise and finalise our findings based on the insights we gained with our joint student workshop.
keywords Virtual Reality, Design Process, Unity, Visualisation, Head-mounted Display
series eCAADe
email
last changed 2024/11/17 22:05

_id 12a2
authors Moss, J., Cagan, J. and Kotovsky, K.
year 2002
title Learning from Design Experience in an Agent-Based Design System
source Gero JS and Brazier FMT (eds) (2002) Agents in Design 2002. Key Centre of Design Computing and Cognition, University of Sydney, pp. 181-200
summary A simple learning mechanism was added to an agent-based computational design system to see if it could then transfer knowledge across problems. An existing system, A-Design, was enhanced by giving it the ability to store useful design knowledge in a memory store so that this knowledge could be used in new design problems. Three electromechanical design problems were used to evaluate this new learning mechanism, and results indicate that this simple learning mechanism is successful at transferring design knowledge to new problems with some limitations.
series other
email
last changed 2003/05/10 10:16

_id ecaade2020_468
id ecaade2020_468
authors Mostafavi, Sina, Kastrati, Valmir, Badr, Hossam and Mazlan, Shazwan
year 2020
title Design Computation to Robotic Production Methods for Reciprocal Tessellation of Free-from Timber Structures - Design, production, and assembly of 100 years Bauhaus wood Pavilion
doi https://doi.org/10.52842/conf.ecaade.2020.2.413
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 413-422
summary In a reciprocal frame structure, at any given joint, there are only two members connecting to each other. Therefore, the joints in a standard reciprocal structure are topologically identical. Due to these topological similarities between the joints, the parametric modeling of a reciprocal frame structure applied to a geometrically regular surface, such as domes and symmetric shells, is practical, and it has been explored in several projects previously. In this context, this paper presents an integrated computational design to robotic production process of a free form wooden pavilion with a non-uniform tessellation pattern with differentiated cell sizes. The case study, on the one hand, elaborates on the challenges of solving reciprocal tessellation on complex geometries, and on the other hand, discusses the chosen and developed robotic production approach as a feedback loop that informs the design process.
keywords Reciprocal Structure; Wood Assembly; Design to Robotic Production; Reciprocal Tessellation; Free Form Timber Structure
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia14_111
id acadia14_111
authors Mostafavi, Sina; Yu, Soungmin; Biloria, Nimish M.
year 2014
title Multi-scalar Agent-based complex design systems - The case of CECO (Climatic-Ecologies) studio: Informed generative design systems and performance-driven design workflows
doi https://doi.org/10.52842/conf.acadia.2014.111
source ACADIA 14: Design Agency [Proceedings of the 34th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 9781926724478]Los Angeles 23-25 October, 2014), pp. 111-116
summary This paper illustrates the application of different types of complex systems for digital form finding and design decision making with underlying methodological and pedagogical aims to emphasize performance-driven design solutions via combining generative methods of complex systems with simulation techniques.
keywords Agent-based systems, generative systems, Performance-driven design, Environmental analysis, Design information integration
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:58

_id ecaade2017_265
id ecaade2017_265
authors Motalebi, Nasim and Duarte, José Pinto
year 2017
title A Shape Grammar of Emotional Postures - An approach towards encoding the analogue qualities of bodily expressions of emotions
doi https://doi.org/10.52842/conf.ecaade.2017.2.485
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 485-492
summary This paper is concerned with the translation of analogue qualities of human emotions into digital readings. Human body postures are considered as one of the main behavioral conduits for non-verbal communication and emotional expressions (Shan et.al., 2007). This research is the first step towards identifying and detecting emotions through posture analysis of users moving through space; leading towards generating real time responses in the form of spatial configurations to users' emotions. Such spatial configurations would then help inhabitants reach certain emotional states that would enhance their life quality. In order to achieve this goal, we propose a methodology for developing a comprehensive shape grammar algorithm that could evaluate and predict bodily expressions of emotions. The importance of this study lies under the embodied interactions (Streech et.al., 2011) in space. As the circumfixed space impacts the embodied mind, the body impacts its surrounding including the architectural space.
keywords Shape Grammar; Computation; Emotion; Posture; Interactive Architecture
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2024_531
id caadria2024_531
authors Mottaghi, Esmaeil, Abuzuraiq, Ahmed M. and Erhan, Halil
year 2024
title D-Predict: Integrating Generative Design and Surrogate Modelling with Design Analytics
doi https://doi.org/10.52842/conf.caadria.2024.1.455
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 1, pp. 455–464
summary The increasing importance of performance prediction in architecture has driven designers to incorporate computational tools like generative design and building simulations to widen and guide their exploration. However, these tools pose their own challenges; specifically, simulations can be computationally demanding and generative design leads to large design spaces that are hard to navigate. To address those challenges, this paper explores integrating machine learning-based surrogate modelling, interactive data visualisations, and generative design. D-Predict, a prototype, features the generation, management and comparison of design alternatives aided with surrogate models of daylighting and energy.
keywords generative design, building performance assessment, surrogate modelling, machine learning, design analytics
series CAADRIA
email
last changed 2024/11/17 22:05

_id ecaade2024_408
id ecaade2024_408
authors Mottaghi, Esmaeil; Erhan, Halil; Abuzuraiq, Ahmed M.; Okhoya, Victor; Ampanavos, Spyridon; Bernal, Marcelo; Chen, Cheney; Madkour, Yehia
year 2024
title Integrating Surrogate Modeling and Design Analytics for Data-informed Exploration in the Early Phases of Building Design
doi https://doi.org/10.52842/conf.ecaade.2024.2.301
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 301–310
summary Building design workflows have been influenced by incorporating data-driven decisions, algorithmic content generation, and performance analysis support offered by machine learning methods. The challenge lies in bringing these seemingly isolated but highly related design tasks together in an engaging design environment that can maintain designers' creative decision-making flow while reducing system interferences' complexity. This paper presents D-Predict.v2 as an experimental prototype we developed following a design study methodology to tackle this challenge. As a contribution, we propose a design workflow and a system that can be adapted to support building performance prediction using surrogate models in direct or parametric design modelling driven by interactive data visualizations. Our initial findings demonstrated that expert designers welcomed the proposed workflow with caution and recommendations. Our future work will focus on conducting ecologically valid case studies and rebuilding the system by addressing the concerns raised by the expert designers.
keywords Generative Design, Building Performance Assessment, Surrogate Modelling, Design Analytics
series eCAADe
email
last changed 2024/11/17 22:05

_id 47a5
authors Mourshed, M.M., Kelliher, D. and Keane, M.
year 2001
title Spatial Representation in Product Modelling
source Proceedings of the IEEE International Conference on Information Visualisation, IV 2001, London, UK
summary An unambiguous definition of space is necessary before any attempt made to develop product or process models for concurrent engineering in the AEC Industry. The ambiguity is the result of different and even conflicting approach to its definition in the various phases of the building life cycle for different stakeholders, e.g. Architects, Engineers, and Building Services Engineer etc. Some researchers consider space as an abstract property of things, while others consider as a thing itself. Regardless of the definition, the space can be referred to as a collector of material objects and also as an object itself. This paper investigates the existing concepts & criteria of definition in various phases, compares with the factual and ontological meaning, and specifies conceptual schemas for representation of space, geometry, and buildings.
keywords Building Product Models; Space; IFC; STEP
series other
email
last changed 2003/03/31 19:49

_id 1edc
authors Mourshed, M.M., Matipa, W.M., Kelliher, D. and Keane, M.
year 2002
title Towards Interoperability: ICT in Academic Curricula for Sustainable Construction
source Proceedings CIB W107 Conference: Creating a sustainable construction industry in developing countries, South Africa
summary Sustainability has been regarded as a key issue in both process and product development in industries, e.g., manufacturing, production. The construction industry has recently recognized the importance of sustainable processes in achieving overall sustainability. Demands for cheaper, faster and better products coupled with the globalisation of the economic markets are forcing the construction industry to move towards an integrated business process. In order to achieve this integration, information and knowledge sharing are considered vital to reduce waste of resources hence fostering sustainability.

Integration of process and information in a diversified, multi-disciplinary workforce like construction depends mostly on the individual’s level of expertise. Efforts at producing interoperable information standards by a growing number of alliances changing the information flow from horizontal to vertical and from sequential to cyclic. This implies that the actors in the industry must be proficient with the current and emerging Information and Communication Technologies (ICT). Recent surveys show that, there is a widening gap between required ICT skill in the workplace and those taught in academic institutions.

This paper establishes the need for ICT in construction education emphasizing interoperability as a concept among processes to achieve sustainability.

keywords Sustainable Construction; Interoperability; ICT; Academic Curriculum
series other
email
last changed 2003/03/31 21:13

_id sigradi2018_1568
id sigradi2018_1568
authors Mourão Fiuza, Rafael; de Melo Jorge, Leonardo Luna; Guimarães Sampaio, Hugo; Ribeiro Cardoso, Daniel
year 2018
title Brazilian Design: Parametric modeling as memory of vernacular artifacts
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 199-204
summary With the consolidation of digital media, we have seen the expansion of documentation and design modes. Two-dimensional representation was the main mean of communication in projects, however, in a process whose design of the form presents complexity, are no longer considered as adequate solutions. The parametric documentation of the vernacular knowledge of Icapuí boat production carries with it part of the immateriality of the step-by-step of a traditional process, resulting in the description of the complexity of the boat shapes. This article tries to affirm the power of the digital processes for the maintenance of the memory.
keywords Typology; Parametric Design, Heritage, Vernacular Design, Boats
series SIGRADI
email
last changed 2021/03/28 19:59

_id ascaad2022_068
id ascaad2022_068
authors Moustafa, Mohab; Ashour, Shaimaa; Bakir, Ramy
year 2022
title Augmenting Landmarks: Extending "Places" in the Hybrid City
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 731-742
summary Several recent technological advancements are substantially altering how we interact with urban spaces. The existing physical space as we know it now encompasses a plethora of emerging realities into which we shift in and out, resulting in what is called Hybrid Spaces. Augmented Reality (AR) today gives way to forms of hybrid realities that are accessible through our handheld devices, and which allow us to engage with our physical reality in a new way. These devices allow us to access and view digital information that is saturating our urban spaces, and yet appear invisible to the naked eye. When this information is localized, it can be used to augment physical space with virtual overlays. These augmentations may become physically linked to the environment, establishing virtual landmarks that could only be accessed via these handheld or wearable digital portals through digital applications. This gives way to new forms of engaging in real-time with our socio-cultural daily activities. The literature shows that urban space is reimagined through augmented reality (AR) which plays a significant role in introducing new augmented “places” supporting our physical ones as hybrid realities. This paper, accordingly, investigates the notion of location-based AR experiences on landmarks in the urban space in accordance with our spatial memory, and how augmented reality through mobile devices, plays an important role as a gateway between our physical space and the virtual one. It also seeks to understand how these augmentations might insert and employ symbolic or personal meanings to the space, based on our different interpretations. In doing so, we conducted an integrative analytical review of the most recent literature, to study the forms of augmentations in multiple cities, and how they are used as agents in our spatial experience. The paper then introduced a framework that could be used to assess users’ satisfaction and the design considerations of the AR spatial experience. Finally, the paper adopts a few recent AR practices to be assessed by the proposed framework.
series ASCAAD
email
last changed 2024/02/16 13:29

_id ijac20075205
id ijac20075205
authors Moustakas, Konstantinos; Tzovaras, Dimitrios; Nikolakis, Georgios
year 2007
title Simulating the Use of Ancient Technology Works Using Advanced Virtual Reality Technologies
source International Journal of Architectural Computing vol. 5 - no. 2, pp. 256-282
summary This paper introduces a novel framework for the modeling and interactive simulation of ancient Greek technology works with the use of advanced virtual reality technologies. A novel algorithm is introduced for the realistic and efficient resolution of collisions that is based on an advanced collision detection approach that can also calculate in real-time the force that should be fed back to the user using a haptic device. Thus, the user is capable of manipulating the scene objects in the environment using haptic devices to simulate the sense of touch and stereoscopic imaging so as to be immersed in the virtual environment. Moreover, the virtual hand that simulates the user's hand is modeled using superquadrics so as to further increase the speed of the simulation and the fidelity of the force feedback. Extended evaluation of the system has been performed with visitors of the Science Center and Technology Museum of Thessaloniki.
series journal
last changed 2007/08/29 16:23

_id caadria2015_109
id caadria2015_109
authors Moya, Rafael
year 2015
title Empirical Evaluation of Three Wind Analysis Tools for Concept Design of an Urban Wind Shelter
doi https://doi.org/10.52842/conf.caadria.2015.313
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 313-322
summary The aim of this investigation was to evaluate the performance of three wind analysis programs used in the early design stage (EDS) of a passive windbreak shelter concept for an urban context. This study compared the different workflows of these programs and the respective visualized results, identifying the differences and limitations of these tools, for design exploration. The programs tested were Autodesk Vasari, ODS-Studio, and ANSYS CFX. The results of this investigation indicate that basic computational fluid dynamics (CFD) programs such as Vasari was found to be more suitable for the observation of large-scale wind phenomena through the whole area of the shelter. Moreover, intermediate CFD tools (functions, usability) such as ODS-Studio can be used more efficiently in detailed visualization of wind interacting with design features. Finally, a more sophisticated CFD program like ANSYS CFX can be incorporated in the early design stage workflow for final verification of results.
keywords CFD; visualisation; wind; pedestrian comfort.
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2014_013
id caadria2014_013
authors Moya, Rafael; Flora Salim and Mani Williams
year 2014
title Pneumosense Project
doi https://doi.org/10.52842/conf.caadria.2014.369
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 369–378
summary The study of wind conditions in the urban context has multiple application areas such as for cleaning pollution through ventilation, analysing wind pressures on building façades, and improving pedestrian comfort. In this context, the Pneumosense project is a student’s project focused in the design of a kinetic system to ameliorate negative impact of wind conditions in pedestrian areas in the city of Melbourne. Its development considers several stages including site analysis, analogue wind tunnel testing, digital simulations with Computational Fluid Dynamic software, material explorations, kinetic component design with Arduino, and rapid prototyping.
keywords Urban aerodynamics; windbreak; wind tunnel simulation; computational fluid dynamics; architectural prototype
series CAADRIA
email
last changed 2022/06/07 07:58

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