CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2023_325
id caadria2023_325
authors Globa, Anastasia, Yildirim, Muhammed, Lyu, Kun and Gocer, Ozgur
year 2023
title Evaluation of Interactive VR Environments for Architecture
doi https://doi.org/10.52842/conf.caadria.2023.2.351
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 351–360
summary Despite the potential advantages of new architectural practices and learning forms, there has been very limited adoption of VR systems in the field of architectural design and education. Considerable obstacles to implementing VR applications are associated with substantial time, and expense commitments; in addition to required skills in VR development using gaming authoring software. The overarching study suggests adopting an alternative approach to VR development. This paper focuses on the testing and validation of architectural VR applications. We present a systematic methodology for the evaluation of interactive VR systems, using established assessment methods and metrics, detailing user-testing procedures and providing qualitative and quantitative evidence, and relevant data analysis methods. The paper provides valuable insight into the design of the user studies and evaluation of interactive VR environments in architecture, enabling future research and informing design applications in a wider field.
keywords VR, Virtual Site Visits, User Testing in VR, Virtual Environment Evaluation, VR in Architecture
series CAADRIA
email
last changed 2023/06/15 23:14

_id acadia22_108
id acadia22_108
authors Globa, Anastasia; Lyu, Kun; Gocer, Ozgur; Yildirim, Muhammed
year 2022
title Implementation of Interactive Virtual Sites for Architectural Education
source ACADIA 2022: Hybrids and Haecceities [Proceedings of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 108-119.
summary This study proposes that an alternative development workflow for hybrid learning can be implemented using a commercially available VR tour software application, 3DVista, that requires much less time and effort to produce virtual environments. The proposed alternative was compared with a popular gaming engine Unity. This paper presents a comparative experimental study that tests the implementation of these two workflow approaches used for site visits and design explorations for architectural education. 
series ACADIA
type paper
email
last changed 2024/02/06 14:00

_id caadria2024_29
id caadria2024_29
authors Yildirim, Muhammed, Globa, Anastasia, Brambilla, Arianna and Gocer, Ozgur
year 2024
title Multisensory Design in VR: Implementing Digital Smell Technologies for Architecture
doi https://doi.org/10.52842/conf.caadria.2024.3.459
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 459–468
summary Although the potential of VR for studying human-environment interactions is well-established, the scope has mostly been limited to audiovisual sensory feedback, where the other senses were conceived as secondary. This paper develops a novel method for evaluating human responses to multisensory environmental stimuli, including visual, auditory, and olfactory, using VR. An innovative approach is adopted to implement digital smell technologies for architecture. The proposed method provides dynamic interactions with the sensory environments and, in return, collects an extensive range of data streams regarding user experiences. The effectiveness of this method was tested through a proof-of-concept study assessing user responses to a private office involving multisensory modalities. The proposed methodological approach can be further applied to the research and practice of multisensory environmental stimuli.
keywords Immersive Virtual Reality, Multisensory Evaluations, Smell, Olfactory, Human Experience, Built Environment
series CAADRIA
email
last changed 2024/11/17 22:05

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