CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 14 of 14

_id 512caadria2004
id 512caadria2004
authors Chyi-Gang Kuo, Hsuan-Cheng Lin, Yang-Ting Shen, Tay-Sheng Jeng
year 2004
title Mobile Augmented Reality for Spatial Information Exploration
doi https://doi.org/10.52842/conf.caadria.2004.891
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 891-900
summary In this paper, we present an augmented reality system that integrates real and virtual worlds for outdoor sustainable education in campus. We develop a mobile spatially-aware computational device as a visualization aid to students learning outdoors. We apply the mobile augmented reality technology to a newly constructed ecological garden in our campus. Users can virtually see the underlying water cycling system outdoors and map the virtual objects to physical reality through embodied interaction with the computational device. The objective is to make invisible information visible to users to extend interactions with our “living” environment. Keywords : Augmented Reality, Mixed Reality, Mobil Computing, Information Exploration.
series CAADRIA
email
last changed 2022/06/07 07:56

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id caadria2003_b4-1
id caadria2003_b4-1
authors Kuo, Chung-Jen
year 2003
title Spatial Analysis of Chinese Garden Designs with Machine Learning
doi https://doi.org/10.52842/conf.caadria.2003.541
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 541-552
summary This research intends to propose a scheme for analyzing Chinese Garden Design by incorporating spatial theory, data mining, concept of object, and network-like data structure. Design elements of Chinese garden are placed in a network according to the existing gardens according to spatial theory. Collected networks are then divided into pair of elements connected by their relationship and stored in a database. Later, data mining is applied to attain patterns from the node-and-relationship pairs. Meanwhile, the elements of the same level can be classified and data grouping can be done by the implementation itself. Thru this research, we can gain insight upon the spatial information and relationship between elements of Chinese garden designs. The result is a set of more concise and structural descriptions, which reveals the rhythm behind the Chinese garden design and can be a great pedagogical aid.
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2009_poster_17
id cf2009_poster_17
authors Kuo, Chung-Lun and Ellen Yi-Luen Do
year 2009
title Designing Three Dimensional Image Generator
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Do designers mentally capture the image in the design process? If so, to what degree can these mental images be transformed and interpreted into useful design information? This article discusses the characteristics of designers’ mental activities and proposes the use of mental images to generate design diagrams.
keywords Mental imagery, design sketch, spatial ability
series CAAD Futures
type poster
last changed 2009/07/08 22:12

_id cf2009_713
id cf2009_713
authors Kuo, Chung-Lun; Eastman, Charles
year 2009
title Web-based application on cost estimation of curtain wall system
source T. Tidafi and T. Dorta (eds) Joining Languages, Cultures and Visions: CAADFutures 2009, PUM, 2009, pp. 713- 726
summary Using curtain wall design as an example, this paper studies the exchange of data involved in the cost estimation process among different parties and across different stages of the design process, and discusses web-based platform to support both the exchange and the storage of cost estimation data.
keywords Cost estimation, curtain wall system, building information modeling (BIM), project life cycle management
series CAAD Futures
email
last changed 2009/06/08 20:53

_id ecaade2010_158
id ecaade2010_158
authors Kuo, Jeannette; Zausinger, Dominik
year 2010
title Scale and Complexity: Multi-layered, multi-scalar agent networks in time-based urban design
doi https://doi.org/10.52842/conf.ecaade.2010.651
source FUTURE CITIES [28th eCAADe Conference Proceedings / ISBN 978-0-9541183-9-6] ETH Zurich (Switzerland) 15-18 September 2010, pp.651-657
wos WOS:000340629400070
summary Urban design, perhaps even more than architecture, is a timedependent discipline. With its multi-layered complexities, from individual buildings to entire regions, decisions made at one level, that may not show effect immediately, may prove to have disastrous consequences further down the line. The need to incorporate time-based simulations in urban modeling, and the demand for a means of evaluating the changes have led to explorations with multi-agent systems in computation that allow for decisions to be decentralized. From the first basic rule-based system of Conway’s Game of Life [1] to recent urban simulations developed at institutions like the ETH Zurich [2], or UCL CASA [3], these programs synthesize the various exigencies into complex simulations so that the designer may make informed decisions. It is however not enough to simply use parametrics in urban design. Rules or desires implemented at one scale may not apply to another, while isolating each scalar layer for independent study reverts to the disjunctive and shortsighted practices of past planning decisions. Central to current parametric research in urban design is the need to deal with multiple scales of urbanism with specific intelligence that can then feed back into the collective system: a networked parametric environment. This paper will present the results from a city-generator, developed in Processing by Dino Rossi, Dominik Zausinger and Jeannette Kuo, using multiagent systems that operate interactively at various scales.
keywords Agent-based modeling; Cellular automata; Parametric urbanism; Neural network; Complexity; Genetic algorithm; Urban dynamics
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2003_b7-1
id caadria2003_b7-1
authors Kuo, Jen-Hui
year 2003
title A Diagram-Based Computer-Aided Design Interface in Conceptual Design
doi https://doi.org/10.52842/conf.caadria.2003.939
source CAADRIA 2003 [Proceedings of the 8th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 974-9584-13-9] Bangkok Thailand 18-20 October 2003, pp. 939-950
summary The paper describes a prototype of diagram-based interface (which we call DBI) in conceptual design. We are interested in the interface in visual thinking process. From diagram studies in three areas, we summarize the concepts as the essential utility of DBI. Then we introduce the component of DBI, implementation and mechanism.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2024_263
id ecaade2024_263
authors Kuo, Karen; Liu, Yunsong
year 2024
title Tactile Painting Assistive Toolbox for Visual Impairment
doi https://doi.org/10.52842/conf.ecaade.2024.2.423
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 423–432
summary This paper proposes a novel framework aimed at enhancing accessibility and inclusivity in architectural representation for visually impaired individuals. Traditional methods of architectural representation predominantly rely on visual stimuli, thereby excluding individuals with visual impairments from fully engaging with and comprehending architectural designs. Through a comprehensive review of existing tactile systems, including the Braille system and Feelipa, we identify the limitations of current methodologies in conveying spatial and color information effectively. Building upon these insights, our research introduces a pioneering approach that integrates color temperature—a fundamental aspect of human perception—and haptic feedback to facilitate tactile comprehension of architectural designs. By associating specific shapes with primary colors based on their perceived temperature, our framework establishes a symbiotic relationship between tactile stimuli and visual cues, thereby fostering a more intuitive understanding of color relationships and spatial configurations. Theoretical discourse, empirical experimentation, and practical application are employed to elucidate the theoretical underpinnings and practical implementation of our proposed framework. Through this interdisciplinary approach, we aim to revolutionize the way architectural representations are perceived and interpreted by visually impaired individuals, thereby fostering greater inclusivity and empowerment within the architectural discourse.
keywords Tactile Painting, Visual Impairment, Digital Fabrication, Haptic Feedback, Inclusive Design, Accessibility, Architectural Representation
series eCAADe
email
last changed 2024/11/17 22:05

_id caadria2009_130
id caadria2009_130
authors Kuo, Mei-Lin
year 2009
title An AR-Based Navigation Interface
doi https://doi.org/10.52842/conf.caadria.2009.441
source Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia / Yunlin (Taiwan) 22-25 April 2009, pp. 441-449
summary In order to improve the learning effect of the navigation interfaces in current museums, the architectural exhibition in museum exhibition hall is taken as an example in this study. An instant interactive navigation interface which is different from those used before is developed to guide the visitors to learn exactly the designing styles of architects. Two results are reached in this experiment: 1) a model of knowledge acquirement which is most possibly related to the learning process based on the exhibition of learning topics; 2) the influences of operating movements on specific topics that emphasize knowledge domains.
keywords Learning effect: Learning behaviour; Augmented Reality; Information Navigation, Database Query
series CAADRIA
email
last changed 2022/06/07 07:52

_id 315caadria2004
id 315caadria2004
authors Kuo-Chung Wen, Wei-Lung Chen
year 2004
title Application of Genetic Algorithms to Establish Flooding Evacuation Path Model in Metropolitan Area
doi https://doi.org/10.52842/conf.caadria.2004.557
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 557-570
summary This research has shown the difficulties associated with the GIS and the flooding evacuation path search through the huge searching space generated during the network analysis process. This research also presents an approach to these problems by utilizing a search process whose concept is derived from natural genetics. Genetic algorithms (GAs) have been introduced in the optimization problem solving area by Holland (1975) and Goldberg (1989) and have shown their usefulness through numerous applications. We apply GA and GIS to choice flooding evacuation path in metropolitan area in this study. We take the region of Shiji city in Taiwan for case. That could be divided into four parts. First, is to set the population of GA operation. Second, is to choose crossover and mutation. Third, is to calculate the fitness function of each generation and to select the better gene arrangement. Fourth, is to reproduce, after evolution, we can establish Flooding Evacuation Path that more reflect really human action and choice when flood takes place. However we can apply GA to calculate different evacuation path in different time series. Final, we compare and establish real model of evacuation path model to choosing flooding evacuation path.
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2006_581
id caadria2006_581
authors KUO-HSIEN HUANG, CHING-HUI HUANG
year 2006
title APPLICATIONS OF THE DIGITAL MODEL DATABASE FOR TAIWAN CITY AND ARCHITECTURE: The interactive entertainment platform
doi https://doi.org/10.52842/conf.caadria.2006.x.d1a
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 581-583
summary In Taiwan, the National Science Council (NSC) has launched the “National Digital Archives Program” (NDAP) since 2002. We participated in two projects: “The 3D digital museum of Taiwan city and architecture” and “Digital model database and professional service for Taiwan city and architecture”. The first one attempted to build a virtual museum for Taiwan city and architecture through the past four hundred years. The second one was a value-added project which intended to further apply the digital contents of the previous one. This project was consisted of 3D refined data, digital knowledge database, and architecture professional service. We were responsible for the 3D refined data. As a result, the digital model database included three cities: Hsinchu, Chiayi, and Tainan, as well as sixty-four architecture models. The interactive entertainment platform is an important leisure in our daily life. In general, the interactive entertainment includes five types: arcade game, PC game, on-line game, TV game, and mobile entertainment. This research pays attentions to the arcade game which presents dynamic interactions between machine and users. Following the improvements of design techniques, we have opportunities to experience many arcade games with different purposes, such as drum game, dance game, and fishing simulator. However, we further apply the digital model database to create an interactive entertainment platform for a racing arcade game.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 210caadria2004
id 210caadria2004
authors Shu-Hui Huang, Teng-Wen Chang, Chung-Jen Kuo
year 2004
title A DATA MODEL FOR REPRESENTING CHINESE GARDEN
doi https://doi.org/10.52842/conf.caadria.2004.347
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 347-362
summary There are many discussions about spatial consensus or further to “reuse” the design of Chinese Garden in the modern context. For addressing this question, we need to be able to represent the spatial elements of Chinese Garden digitally. However, only few researches in computational design field start to tackle the problem. Furthermore, most of literatures we found are basically the description of abstract or sometime vague concepts. The scope of this research— spatial composition, an efficient description of spatial elements of Chinese Garden in literatures and their relations will be the goal of this research. In this research, we analyze on spatial elements and characteristics of Lin Family Compound to create a suitable database that can offer further researches. For organizing the information we collect, we propose a system called DiGE using the EntityRelationship Data Model. In addition, we will use natural language processing to deal with the unclear data of words depiction.
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:56

_id b833
authors Sullivan, W. C., Kuo, F. E. and Prabhu, M.
year 1997
title Communicating with citizens: The power of photosimulations and simple editing
source Managing the EIA process. E. Johnson. Amsterdam, Elsevier Science Inc., pp. 295-310
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id ddssup0220
id ddssup0220
authors Wen, Kuo-Chung and Chen, Hsiang-Leng
year 2002
title A Study of Decision-Making Support System for Urban Renaissance
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings Avegoor, the Netherlands), 2002
summary This study will apply GIS to build a tool to assist the process of Urban Renaissance. That is to build a Decision-Making Aided of Urban Renaissance approached by Spatial Information Systems. We will use a reality data in Kaoshiung to be the case of this study. First, we study the process of Urban Renaissance and collect the related data of city. Second, we will create the whole structure of conception model. Third, we operating the sequence of Urban Renaissance and build a database. Fourth, we integratesystem and test system by testing cases and show the results. Finally, we bring up the suggestion and conclusion.
series DDSS
last changed 2003/08/07 16:36

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