CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 8 of 8

_id sigradi2021_114
id sigradi2021_114
authors Cesar Rodrigues, Ricardo, Kenzo Imagawa, Marcelo, Rubio Koga, Renan and Bertola Duarte, Rovenir
year 2021
title Big Data vs Smart Data on the Generation of Floor Plans with Deep Learning
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 217–228
summary Due to the progressive growth of data dimensionality, addressing how much data and time is required to train deep learning models has become an important research topic. Thus, in this paper, we present a benchmark for generating floor plans with Conditional Generative Adversarial Networks in which we compare 10 trained models on a dataset of 80.000 samples, the models use different data dimensions and hyper-parameters on the training phase, beyond this objective, we also tested the capability of Convolutional Neural Networks (CNN) to reduce the dataset noise. The models' assessment was made on more than 6 million with the Frétche Inception Distance (FID). The results show that such models can rapidly achieve similar or even better FID results if trained with 800 images of 512x512 pixels, in comparison to high dimensional datasets of 256x256 pixels, however, using CNNs to enhance data consistency reproduced optimal results using around 27.000 images.
keywords Floor plans, Generative design, Generative adversarial networks, Smart Data, Dataset reduction.
series SIGraDi
email
last changed 2022/05/23 12:10

_id ecaade2022_411
id ecaade2022_411
authors Cesar Rodrigues, Ricardo, Rubio Koga, Renan, Hitomi Hirota, Ercilia and Bertola Duarte, Rovenir
year 2022
title Mapping Space Allocation with Artificial Intelligence - An approach towards mass customized housing units
doi https://doi.org/10.52842/conf.ecaade.2022.2.631
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 2, Ghent, 13-16 September 2022, pp. 631–640
summary Artificial Intelligence represents a substantial part of the available tools on architectural design, especially for Space Layout Planning (SLP). At the same time, the challenge of Mass Customization (MC) is to increase the product variety while maintaining a good cost-benefit ratio. Thus, this research aims to identify new, valid, and easily understandable data patterns through human-machine interaction in an attempt to deal with the challenges of MC during the early phases of SLP. The Design Science Research method was adopted to develop a digital artifact based on deep generative models and a reverse image search engine. The results indicate that the artifact can deliver a series of design alternatives and enhance the navigation process in the solution space, besides giving key insights on dataset design for further research.
keywords Floor plans, Generative Adversarial Networks, Mass Customization
series eCAADe
email
last changed 2024/04/22 07:10

_id sigradi2006_c169c
id sigradi2006_c169c
authors Culagovski Rubio, Rodrigo and Guevara S., Sebastián
year 2006
title Arquitectura, Datos y Forma: Una primera aproximacion instrumental. [Architecture, data and form: A first instrumental approach]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 268-272
summary The production of forms via iterative computational processes allows designers to operate on datasets that would be to large to be managed via traditional analog methods. This fact opens the door to new aesthetic and formal experimentation as well as attempts to reference or influence large scale phenomena such as geographical or network based sitatuations. This document presents the results of a series of investigations into the creation of algorithmic and parametric methods or instruments that could inform architectural practice. The work was done by the authors within the Masters of Architecture Program of the Catholic University of Chile.
series SIGRADI
email
last changed 2016/03/10 09:49

_id acadia24_v2_66
id acadia24_v2_66
authors McNarn, Liam; Haveria, Genesizareth; Soto-Rubio, Mauricio
year 2024
title The Role of Parametric Design and Community Participation in the Design of Indigenous Housing
source ACADIA 2024: Designing Change [Volume 2: Proceedings of the 44th Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-8-9]. Calgary. 11-16 November 2024. edited by Alicia Nahmad-Vazquez, Jason Johnson, Joshua Taron, Jinmo Rhee, Daniel Hapton. pp. 335-344
summary This research explores the convergence of parametric design and community participatory processes in the development of on-reserve, culturally appropriate, Indigenous housing in Canada. The paper describes the ongoing crisis of Indigenous housing in Canada and discusses the potential of digital design technologies to foster collaborative solutions. A major contribution is the development of a parametric tool in partnership with Siksika Nation. This tool aims to enhance community engagement in creating housing solutions that are not only culturally appropriate but responsive to the unique needs of on-reserve living.
series ACADIA
type paper
email
last changed 2025/07/21 11:41

_id sigradi2008_097
id sigradi2008_097
authors Nogueira de Carvalho, Ana Paula; Marcelo Tramontano, Marlon Rubio Longo
year 2008
title D.O.S. Designers on Spot: Communication processes and Learning actions [Processos de Comunicação e Ações de Aprendizagem]
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary D.O.S. Designers on Spot: Communication processes and Learning actions This paper introduces some concepts that have been studied at D.O.S. project as part of the learning and communication actions. These concepts are relevant to the project as they brought to the team some improvements about design experiences based on network communication, as well as some reflections done by designers and researchers in different parts of the world. The project proposed by our research group is part of growing demands for experiments able to explore the Advanced Internet for fast transferring large packages of content. The activities are divided in two different instances: one is called exploratory research and aims to identify enrichments that a collaborative practice would add to the design process and to the production of interactive prototypes as well. The other one is related to remote learning strategies. It aims at investigating new methods of collective design and prototyping of objects with integrated media, and the diffusion of these techniques and methods in classroom environments, as a teaching strategy. Following are three different aspects about design experiences. The first one, called communication processes, presents a panoramic view about different ways the participants of a remote design session can share information. It targets to point and to systematize design actions by exploring transversal characteristics among designers, teams and the resulting objects. In order to achieve it, we have to understand some relations between remote communication and design processes, which explore issues in the project phases of conception, production and interaction. This exploration is part of the search for a conceptual scope for the D.O.S. project development, with an emphasis on the communication specificities between remote designers and the design process. The second one, learning action processes, introduces some issues about academic teaching and learning of design through remote and collaborative media. The third one, Virtual Design Studio (VDS), is related to the previous and aims to present a specific kind of remote design sessions targeting to create strategies to use new communication and information technologies (ICT) on remote project instances. The teaching of Architecture and Design is, above all, multidisciplinary – this means that it is not limited to the knowledge of one field of activity but, by a wide range of subjects from different areas - including Computing. The introduction of ICT (Information and Communication Technologies) in the project process is commonly associated to the final stages, and not to the creation. The contribution of the digital environment is provided for the use of various software, which are not restricted to those responsible for graphical representation: programs responsible for the organization of data in tables, for example, enable monitoring developments with clarity. The multidisciplinary consideration supports new variables in the process of design, working quickly and accurately on the possibilities, which modifies the agency of decisions and management tasks.
keywords Advanced internet, collaborative design, virtual design studio
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia24_v3_106
id acadia24_v3_106
authors Rubio Madronal, Esther; Petrusevski, Ivana; Moser, Jeffrey; E. Fraguada, Luis
year 2024
title Developing in Practice: From Script to Deploy
source ACADIA 2024: Designing Change [Volume 3: After Conference of the 44th Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-9-6]. Calgary. 11-16 November 2024. edited by Alicia Nahmad-Vazquez, Jason Johnson, Guy Gardner, Matthew Parker, Kristen Forward, Joshua Taron. pp. 33-34
series ACADIA
type report
email
last changed 2025/07/21 11:44

_id acadia24_v1_32
id acadia24_v1_32
authors Soto-Rubio, Mauricio; Gardner, Guy; Christensen, Shelby; Monfries, Jonathan
year 2024
title Urban Engage: Interactive Public Infrastructure
source ACADIA 2024: Designing Change [Volume 1: Projects Catalog of the 44th Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-7-2]. Calgary. 11-16 November 2024. edited by Jason S. Johnson, Alicia Nahmsten Forward, Guy Gardner, Daniel Hapton, Matthew Parker, Jinmo Rhee, Joshua Taron. pp. 201-204
series ACADIA
type project
email
last changed 2025/07/21 11:41

_id acadia24_v2_56
id acadia24_v2_56
authors Wicaksono, Irmandy; Parra Rubio, Alfonso; Cichocka, Judyta Maria; Advincula, Gabriela; Chin, Sam; Yu, Tongge; Mishra, Manaswi; Paradiso, Joseph
year 2024
title Living Knitwork Pavilion
source ACADIA 2024: Designing Change [Volume 2: Proceedings of the 44th Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-8-9]. Calgary. 11-16 November 2024. edited by Alicia Nahmad-Vazquez, Jason Johnson, Joshua Taron, Jinmo Rhee, Daniel Hapton. pp. 217-230
summary The Living Knitwork Pavilion is a responsive, soft architecture featuring a modular and distributed textile facade supported by a central discretized asymptotic lattice structure, situated in the vast desert landscape of Nevada. The pavilion incorporates 66 m2 of total textile area, with 25 m2 dedicated to active sensing area, which operates up to a distance of 3m leveraging e-field sensing technology to detect the presence and activity of occu¬pants. This spatiotemporal sensor data is used to control an interactive audiovisual system in real-time. The modular 3D-knitted textile panels, fabricated from recycled polyester and functional yarns such as conductive, photochromic, luminous, and thermoplastic fibers, demonstrate a fusion of aesthetics and functionality. Structural analysis and simulations have confirmed the pavilion’s ability to withstand wind loads of up to 70 mph, and it success¬fully survived a real-world scenario with winds reaching 36 mph. Modularity, portability, and ease of installation were prioritized to meet the logistical challenges of its remote desert location. This paper will discuss various aspects of the Living Knitwork Pavilion, including textile design and fabrication, structural analysis, electric-field sensing, hardware systems, motorized lighting design, AI-driven sonic environment, and the logistics of construction. The project demonstrates innovative applications of large-scale 3D-knitted functional textiles, not only for protection and artistic expression, but also as a vehicle for collective experience through immersive multi-sensory space and interactive systems.
series ACADIA
type paper
email
last changed 2025/07/21 11:41

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