CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 29

_id caadria2021_006
id caadria2021_006
authors Agirachman, Fauzan Alfi and Shinozaki, Michihiko
year 2021
title VRDR - An Attempt to Evaluate BIM-based Design Studio Outcome Through Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2021.2.223
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 223-232
summary During the COVID-19 pandemic situation, educational institutions were forced to conduct all academic activities in distance learning formats, including the architecture program. This act barred interaction between students and supervisors only through their computers screen. Therefore, in this study, we explored an opportunity to utilize virtual reality (VR) technology to help students understand and evaluate design outcomes from an architectural design studio course in a virtual environment setting. The design evaluation process is focused on building affordance and user accessibility aspect based on the design objectives that students must achieve. As a result, we developed a game-engine based VR system called VRDR for evaluating design studio outcomes modeled as Building Information Modeling (BIM) models.
keywords virtual reality; building information modeling; building affordance; user accessibility; architectural education
series CAADRIA
email
last changed 2022/06/07 07:54

_id cdrf2019_3
id cdrf2019_3
authors Andrej Radman
year 2020
title Machinic Phylum and Architecture
doi https://doi.org/https://doi.org/10.1007/978-981-33-4400-6_1
source Proceedings of the 2020 DigitalFUTURES The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020)
summary The chapter draws on the anti-substantivist and anti-hylomorphic legacy of two significant Deleuze and Guattari’s interlocutors: Raymond Ruyer and Gilbert Simondon. Ruyer vehemently opposed the logic of mechanicism without regressing to (active) vitalism. His masterpiece Neofinalism, yet to be fully appreciated in architectural circles, is an ode to multiplicity or ‘absolute form’. The title is to be read as a challenge to the hegemony of the step-by-step causation and partes-extra-partes mereology. According to Ruyer, non-locality is the key,not only to the question of subjectivity, but to the problem of life itself. Simondon too shies away from the metaphysics of presence. For him, the process of individuation cannot be grasped on the basis of the fully formed individual. In other words, the knowledge of individuation is the individuation of knowledge. Simondon’s highest ambition in On the Mode of Existence of Technical Objects was to integrate culture and technics (tekhne). The conviction that culture need not be antagonistic to technology is particularly pertinent to the ecologies of architecture. In the second half of the chapter, the affordance theory meets contemporary neurosciences.
series cdrf
email
last changed 2022/09/29 07:51

_id architectural_intelligence2023_2
id architectural_intelligence2023_2
authors Andrej Radman
year 2023
title Architecture’s Allagmatics
doi https://doi.org/https://doi.org/10.1007/s44223-023-00022-3
source Architectural Intelligence Journal
summary The chapter addresses the topic of architectural intelligence whose sole purpose is to create affordances and make experience ‘stand on its own’, apart from architecture and distinct from the architect. The principles of sensation constitute the principles of composition of an existential niche whose structure reveals the genetic conditions of real experience. The argument is unpacked across three sections by reference to the Simondonian concept of allagmatics defined as the theory of operations. The first section ‘Ticks and Cats’ argues in favour of inserting an interval between the input and output, with the aim of debunking the mechanicist allegiance to linearity and promoting the concept of quasi-causality. In the second section ‘Ducks and Rabbits’ the affordance theory meets contemporary neurosciences to revamp the concept of metastability and plasticity. Its goal is to reframe the subject as the effect of (architectural) affect. The concluding radical empiricist section ‘Zebras and Flies’ revisits the lesson of the Leibnizian Monadology to tie sense to sensibility and matter to manner. The overall ambition of the chapter is to contest the philosophy of representation through the concept of difference and multiplicity.
series Architectural Intelligence
email
last changed 2025/01/09 15:00

_id caadria2024_7
id caadria2024_7
authors Arlene, Vania, Gegana A, Gregorius A and Thiodore, Jacky
year 2024
title S(X)oundscape Design based on Virtual Affordances
doi https://doi.org/10.52842/conf.caadria.2024.3.499
source Nicole Gardner, Christiane M. Herr, Likai Wang, Hirano Toshiki, Sumbul Ahmad Khan (eds.), ACCELERATED DESIGN - Proceedings of the 29th CAADRIA Conference, Singapore, 20-26 April 2024, Volume 3, pp. 499–508
summary Our spatial experience is bound to static spatiotemporal patterns, independent of user's changing but specific needs. Senior users, particularly, are at a disadvantage keeping pace with the fast-emerging interfaces due to physical and cognitive limitations. The intervention of VR opens a digital domain that disrupts the conception of space-time linearity as an embodiment of artificial environment, providing a range of spatial possibilities inclusive to users. Currently, acoustic ecology in architecture has the potential to reciprocate well-being in virtual reality. S(X) is an architectural VR project that incorporates Affordance Structure Matrix (ASM) as a user-centric design framework, integrating artefact-user affordances between VR attributes, spatial composition, and user flow. Consequently, the visual and auditory stimulated environments promote sensory and motoric coordination, while considering exposure challenges in VR for seniors. A series of research techniques are performed to collect data samples; literature review on design parameters, respondent survey (n=23) aged 60-90, and design exploration to configure program functions based on acoustic mapping. This includes streaming-masking and lateralization-localization as part of the acoustic exercises. S(X) manifests as a therapeutic mediation of sound that renders immersive and interactive experiences through calculated affordances in a digital frontier.
keywords Spatial Experience, Affordances, Meta-architecture, Virtual Reality, Cognitive
series CAADRIA
email
last changed 2024/11/17 22:05

_id caadria2014_288
id caadria2014_288
authors Bacinoglu, Zeynep and Sema Alacam
year 2014
title A Context Based Approach to Digital Architectural Modelling Education
doi https://doi.org/10.52842/conf.caadria.2014.811
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 811–820
summary This paper presents a context based framework for introducing digital modelling and fabrication to architecture students. Modelling has being taught either as a separate skill, or introduced within a comprehensive context of conventional design approaches. We argue that, a ‘digestive context’ might guide students to gain designing experience with/in digital media in a gradual and a cumulative way. This paper is based on a series of modelling and fabrication exercises as part of a one-semester digital design and modelling studio course for postgraduate students. We focus on the impact the initial exercises we assigned our students had on the final design product; We discuss the affordance and adaptability of the method that was developed by the students.
keywords Digital design; fabrication; architectural education
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2023_286
id caadria2023_286
authors Choo, Thian-Siong, Wang, Bryan, Berboso, Danielle, Ng, Shalynn and Koh, Lee Jun Rae
year 2023
title Computational Design for Additive Manufacturing of a Doubly Curved Gyroid Lattice Wall
doi https://doi.org/10.52842/conf.caadria.2023.2.271
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 271–280
summary Additive Manufacturing (AM) for large format building components is becoming popular. AM has allowed architects and engineers to rethink the process of manufacturing building components through lightweighting strategies associated with the processes of AM. AM allows just-in-time production of components which reduces the need for large storage space and minimizes the carbon footprint of the supply chain by bringing the production closer to the actual construction site. However, the feasibility and efficiency of large format fused filament fabrication (FFF) for large building components are still unclear. This paper presents a Computational Design for Additive Manufacturing (CDfAM) workflow of a doubly curved gyroid lattice wall as part of the research on the technological affordance of large format planar FFF for a doubly curved gyroid lattice wall and the feasibility of 3D printing without support structures.
keywords Design for Additive Manufacturing, Fused Filament Fabrication, Large-Scale Additive Manufacturing, Computational Design, Lightweighting
series CAADRIA
email
last changed 2023/06/15 23:14

_id caadria2023_350
id caadria2023_350
authors Das, Avishek, Fich, Lars Brorson and Madsen, Claus Broendgaard
year 2023
title A Comparative Analysis of Architectural Experience in the Reality Continuum Based on Embodiment, Tactility and Affordance
doi https://doi.org/10.52842/conf.caadria.2023.2.069
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 69–78
summary This paper presents a comparative analysis between a physical model, a set of virtual reality (VR) models and a set of augmented reality (AR) models of the same architectural project. A set of architectural participants’ interactions with the models have been recorded through a set of sensor streams and videos and their experiences have been interpreted through a questionnaire containing both qualitative and quantitative questions. Further analysing through the sensor streams, video recording and questionnaire, their experiences have been interpreted using a framework of embodiment, affordance and tactility to determine the usefulness and limitations and each of the modes and their possible application in architectural design practice.
keywords augmented reality, virtual reality, architectural model, embodied cognition, affordance, spatial cognition
series CAADRIA
email
last changed 2023/06/15 23:14

_id acadia21_82
id acadia21_82
authors Farahi, Behnaz
year 2021
title Critical Computation
doi https://doi.org/10.52842/conf.acadia.2021.082
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 82-91.
summary Can computation be critical or will various forms of bias always be found embedded in computational systems? Could surveillances act as a form of resistance? This paper provides a theoretical reflection on these questions, and explores the notion of critical computation. It addresses the discourse of the gaze, and surveillance feminism, using some critical computational projects by way of illustration.

This paper argues that critical computation integrates two strands of theory and practice in a seamless way. The theory originates from the tradition of critical theory, and reveals the underlying algorithmic biases behind pervasive technologies such as the scholarly work of Ruha Benjamin, Slavoj Zizek and Yuval Harari. The practice uses the technology itself in a critical approach as way to reflect our privacy or as a strategy to undermine various forms of power structure and to promote forms of resistance such as creative works of Diller Scofidio + Renfro, Laruen Lee McCarthy and my own practice.

This paper first provides a brief theoretical context to the notion of critical computation. Then by differentiating between technological determinism and intersectional affordance, it aims to provide a lens through which to study surveillance computation. This paper attempts to avoid any form of technological determinism. Rather than rehashing arguments as to whether computation and in particular surveillance is inherently good or bad, it aims to take an “intersectional feminist affordance” approach to show what constitutes the gaze and surveillance, and to consider what strategies of resistance might prove to be effective in art and design practices.

series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaade2017_282
id ecaade2017_282
authors Ham, Jeremy, Kieferle, Joachim B. and Woessner, Uwe
year 2017
title Exploring the Three Dimensional Spatiality of Polyrhythmic Drum Improvisation
doi https://doi.org/10.52842/conf.ecaade.2017.2.629
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 629-636
summary This paper reports on creative practice design research founded on the translation of complex polyrhythmic digital drumming into the spatial domain. We outline four exercises in the use of drumming improvisation as a methodology for the spatialization of polyrhythmic drum improvisation; as static Spatial Drum Notation and representation as 3D models, artefacts and in Virtual Environments and live drumming performance inside a VR CAVE. These creative exercises bring forward concepts of affordance of musico-spatial representations, a theoretical 'musico-perspectival hinge' and the continuum of performance, notation and representation.
keywords Music and Architecture; Drumming and Polyrhythm; Virtual Reality
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_124
id ecaadesigradi2019_124
authors Ham, Jeremy, Woessner, Uwe, Kieferle, Joachim and Harvey, Lawrence
year 2019
title Exploring the Affordances and Musico-Spatial Performance Opportunities of a Virtual Drumming Environment
doi https://doi.org/10.52842/conf.ecaade.2019.2.441
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 441-448
summary The intersection of music and architecture (spatial design) has remained a fascination for practitioners and researchers for many years. This paper reports on the development of a Virtual Drumming Environment (VDE) that provides a research and cross-domain performance environment for musico-spatial design research explorations.The VDE is explored as a means of revealing affordances related to the complexities of polyrhythmic drumming through cross-domain representation of MIDI data as polyrhythmic event-time-dynamics molecules (PM) within virtual space. Further to this, we explore the VDE as a cross-domain performance environment where new modes of musico-spatial improvisation are revealed that extend drumming's 'known worlds' (Bruford, 2015).
keywords Music and Architecture; Cross-Domain Representation; Virtual Reality; Musico-Spatial performance; Affordance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2006_363
id caadria2006_363
authors HSIAO-CHEN YOU, SHANG-CHIA CHIOU, YI-SHIN DENG
year 2006
title DESIGN BY ACTIONS: An Affordance-based Modeling System in Spatial Design
doi https://doi.org/10.52842/conf.caadria.2006.x.p3k
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 363-369
summary From the viewpoint of interaction design, Gibson's affordance concept is interpreted as an emergent action possibility of the physical human-environment-system, which consists of three key components: the user, the environment, and the possible actions. It could help user to perform the suitable action within an artificial environment. This study aims to develop a formal description of affordance in spatial design. Using the formal description as groundwork, an affordance-based modeling system is then proposed to facilitate its further implementation in design and elucidate the new role of users and designers in spatial design. A simplified sink area design is used as an example to illustrate how this affordance-based modeling system works. For users of different conditions, different spatial arrangements in design will affect the performance and users’ behavior as well. This study demonstrates how design by action can be achieved, and then simulates the action sequence of different design solutions to evaluate the system performance.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2023_387
id ecaade2023_387
authors Huang, Sheng-Yang, Llabres-Valls, Enriqueta, Tabony, Aiman and Castillo, Luis Carlos
year 2023
title Damascus House: Exploring the connectionist embodiment of the Islamic environmental intelligence by design
doi https://doi.org/10.52842/conf.ecaade.2023.2.871
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 871–880
summary Past studies have demonstrated that connectionist artificial intelligence (AI) has superior capabilities for style-based generative design because it automatically searches, extracts, and applies features according to the data-represented probabilistic profile of an architectural style. To further navigate its architectural affordance, this practice-led research project explores employing connectionist artificial intelligence to produce Islamic-style architectural forms that have historically revealed environmental intelligence by embedding sociocultural factors in response to the physical and human environmental design heritage. The project applies the Pix2Pix model and inverts the logic of some existing studies to predict the building plans from daylight maps. Use multi-objective optimisation algorithms to iteratively optimise factors such as building porosity, spatial quality, and microclimate, and use it as a condition to apply a Pix2Pix to generate a corresponding porosity model that is parametrised for the further design process. The model was trained on 120 augmented, paired images based on the 30 selected examples of Islamic architecture from the Damascus Atlas to capture the relationship between the massing distribution of walls and the arrangement of major elements in an Islamic courtyard house and its thermal performance. This study seeks to test if connectionist AI can be used as a generative design tool to understand the historical development of spatial relationships in Islamic courtyard houses. It focuses on non-repetitive style metrics, embedding physical and cultural factors into data representation. The resulting environmentally intelligent model adapts to the context, with optimisation being a pragmatic design guide rather than the ultimate goal. Although the inference is based on objective probabilistic facts, the influence of the informational framework interpreted by the designers must be acknowledged.
keywords Connectionist Artificial Intelligence, Digital Design, Environmental Intelligence, Islamic Architecture, Style-based Generative Design
series eCAADe
email
last changed 2023/12/10 10:49

_id ascaad2023_074
id ascaad2023_074
authors Keskin, Zubeyde; Gurer, Ethem; Calcali, Asli
year 2023
title Exploring the Affordances of Digitally Enhanced Interiors: The Children's Science Center in Museum Gazhane
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 622-638.
summary This research delves into the affordances offered by digitally enhanced interior spaces, focusing on the Children's Science Center (CSC) situated within Museum Gazhane in Istanbul, Türkiye. The primary objective is to investigate the impact of physical interiors, which are augmented, modified, or improved through integrating digital technologies and data on children's actions, particularly in rule-based games designed to achieve educational outcomes. The methodology involves on-site observations at the CSC and a comprehensive literature review to gain insights into children's experiences and their awareness of the museum concept. The findings indicate that digital tools and interfaces significantly influence and reshape children's activities within the museum environment. Notably, children prefer realistic and interactive handheld tools that empower them to manipulate and interact with their surroundings at the CSC. Ultimately, this research aims to contribute to the existing literature by providing valuable insights for designing digitally enhanced interior spaces and gamified educational environments tailored to cater to the specific needs of children, leveraging the notion of affordance as a critical keyword in the investigation.
series ASCAAD
email
last changed 2024/02/13 14:40

_id caadria2023_1
id caadria2023_1
authors Koh, Immanuel
year 2023
title AI-Bewitched Architecture of Hansel and Gretel: Food-to-Architecture in 2D & 3D with GANs and Diffusion Models
doi https://doi.org/10.52842/conf.caadria.2023.1.009
source Immanuel Koh, Dagmar Reinhardt, Mohammed Makki, Mona Khakhar, Nic Bao (eds.), HUMAN-CENTRIC - Proceedings of the 28th CAADRIA Conference, Ahmedabad, 18-24 March 2023, pp. 9–18
summary Architects such as Le Corbusier, Frank Gehry, Aldo Rossi, and Greg Lynn have implicitly turned culinary formalism into architectural formalism during their careers. How might AI assist in a similar act of bisociation (or conceptual blending)? The paper is the first to explore this food2architecture bisociation explicitly, and specifically with generative adversarial networks (GANs) such as CycleGAN and VQGAN-CLIP, and diffusion models such as OpenAI’s DALL-E 2, Midjourney and DreamFusion (using Stable Diffusion). Instead of using textual input prompts to generate images of architecture only with the discipline’s own vocabulary, the research merges them with the vocabulary of food, thus exploiting their potential in blending their respective conceptual and formal characteristics. While these diffusion models have recently been used by the general public to generate 2D imagery posts on various social media platforms, no existing work has conducted a detailed and systematic analysis on their exclusive capacity in bisociating food and architecture. Imagery outputs generated during two workshops involving 150 designers and non-designers are included here as illustrations. Beginning and ending the paper with the all-familiar fairy tale of the gingerbread house, the research explores the creative design bisociative affordance of today's text-to-image and text-to-3D models by turning culinary inputs into architectural outputs -- envisioning an explicitly computational version of the implicit 'food2architecture' mental models plausibly used by some of the most creative architects.
keywords Deep Learning, Midjourney, DALL-E 2, DreamFusion, Stable Diffusion, GANs
series CAADRIA
email
last changed 2023/06/15 23:14

_id ecaade2023_152
id ecaade2023_152
authors Lee, Jin and Hong, Seung Wan
year 2023
title Developing the Reinforcement-Learning Child Agents for Measuring Play and Learning Performance in Kindergarten Design
doi https://doi.org/10.52842/conf.ecaade.2023.1.069
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 69–78
summary Although kindergarten design requires promoting play behaviours related to physical and social development and ensuring safety of children to support a child-oriented design, the systemic evaluation of design performance remains challenging because of the children’s dynamic play behaviours. As one solution, agent-based simulations have been applied in the design field, but there are limitations in reflecting children’s behavioural richness. To overcome this shortcoming, this study developed reinforcement learning (RL) child agents to compute the dynamic play behaviours associated with physical and social development. Several iterations were conducted to implement the RL agents’ play behaviours, and the results were incorporated into the simulation. To validate the play behaviour model, we conducted a case analysis with authentic and unbuilt kindergarten designs and measured the quantifiable design performance in terms of physical and social play behaviours and safety. The results indicated that the RL child agents enabled a holistic analysis and the calculation of generative behavioural responses, depending on physical variations. By facilitating an unknown design affordance, the RL-powered simulation model is expected to provide data-driven evidence to support a child-oriented design.
keywords Agent-based simulation, Reinforcement-learning agent, Children's play behaviour model, Quantifiable design performance, Child-oriented learning environment
series eCAADe
email
last changed 2023/12/10 10:49

_id ijac202018206
id ijac202018206
authors Mitterberger, Daniela and Tiziano Derme
year 2020
title Digital soil: Robotically 3D-printed granular bio-composites
source International Journal of Architectural Computing vol. 18 - no. 2, 194-211
summary Organic granular materials offer a valid alternative for non-biodegradable composites widely adopted in building construction and digital fabrication. Despite the need to find alternatives to fuel-based solutions, current material research in architecture mostly supports strategies that favour predictable, durable and homogeneous solutions. Materials such as soil, due to their physical properties and volatile nature, present new challenges and potentials to change the way we manufacture, built and integrate material systems and environmental factors into the design process. This article proposes a novel fabrication framework that combines high-resolution three-dimensional- printed biodegradable materials with a novel robotic-additive manufacturing process for soil structures. Furthermore, the research reflects on concepts such as affordance and tolerance within the field of digital fabrication, especially in regards to bio-materials and robotic fabrication. Soil as a building material has a long tradition. New developments in earth construction show how earthen buildings can create novel, adaptive and sustainable structures. Nevertheless, existing large-scale earthen construction methods can only produce highly simplified shapes with rough geometrical articulations. This research proposes to use a robotic binder-jetting process that creates novel organic bio-composites to overcome such limitations of common earth constructions. In addition, this article shows how biological polymers, such as polysaccharides-based hydrogels, can be used as sustainable, biodegradable binding agents for soil aggregates. This article is divided into four main sections: architecture and affordance; tolerance versus precision; water-based binders; and robotic fabrication parameters. Digital Soil envisions a shift in the design practice and digital fabrication that builds on methods for tolerance handling. In this context, material and geometrical properties such as material porosity, hydraulic conductivity and natural evaporation rate affect the architectural resolution, introducing a design process driven by matter. Digital Soil shows the potential of a fully reversible biodegradable manufacturing process for load-bearing architectural elements, opening up new fields of application for sustainable material systems that can enhance the ecological potential of architectural construction.
keywords Robotic fabrication, adaptive materials, water-based fabrication, affordance, organic matter, additive manufacturing
series journal
email
last changed 2020/11/02 13:34

_id ascaad2016_025
id ascaad2016_025
authors Mohamadin, Mahmoud F.; Ahmed A. Abouaiana and Hala H. Wagih
year 2016
title Parametric Islamic Geometric Pattern for Efficient Daylight and Energy Performance - Façade retrofit of educational space in hot arid climate
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 227-236
summary The purpose of this paper is to reach an optimal Islamic geometric pattern (IGP) shading screen design in terms of daylight and energy performance in an existing educational design studio (EDS) using generative design and simulation techniques. The study was carried out in a hot arid climate, in a typical EDS in 6th October University, located in Cairo, Egypt, and the study focused on the north-east oriented façade. Grasshopper for Rhino was utilized to generate the IGP parametric variations. Diva-For-Rhino which performs daylight analysis using Radiance / DAYSIM, and Design Builder which performs thermal load simulations using EnergyPlus were utilized in simulation. The results of the study achieved the required daylight levels with significant reduction of energy consumption levels of cooling load. This shows the affordance of the parametric IGP shading screens in façade treatment for achieving both efficient daylight and energy performance in educational design studio in hot arid climates.
series ASCAAD
email
last changed 2017/05/25 13:31

_id sigradi2021_79
id sigradi2021_79
authors Motamed Rastegar, Raha, Saghafi Moghaddam, Sara, Haghnazar, Ramtin and Zimring, Craig
year 2021
title "TAL-CAT" a Computer-Aided Tool Prototype to Quantify User Experience in Design Workflow: A Case Study of Teamwork Assessment in Primary Care Clinics
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 147–160
summary This study introduces a Grasshopper tool prototype that empowers designers, researchers, and managers to evaluate a design's possible impact on users, compare design alternatives and alter them to better support teamwork as a desired qualitative outcome. This prototype, called TALCAT, is part of an approach called Functional Scenario Analysis (FSA) developed in SimTigrate design lab where stakeholders articulate their needs in brief plain-language statements, then the design research team turns these into criteria for design and specific metrics for measuring designs. Here we present the implementation of TALCAT in a number of Mayo primary-care clinic layouts to analyze, compare, and dynamically visualize teamwork affordance of layouts to support informed design decisions. TALCAT allows very rapid assessment of multiple metrics and allows what-if-testing of new designs as well as constructing new metrics. Moreover, it can address the validity issue in the field by providing consistency in data collection across multiple projects.
keywords performance-informed design, Healthcare design, Computation Assistive tools, Teamwork Assessment, Computer-aided design, User Experience
series SIGraDi
email
last changed 2022/05/23 12:10

_id cf2009_poster_13
id cf2009_poster_13
authors Mueller, Volker
year 2009
title Concept design tool requirements: Developing a Framework for Concept Design Tool Specifications
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary Early design phases generate high project value with relatively little effort. However, digital tools supporting integrated concept design at a high knowledge level are scarce. Research has focused on specific aspects of design tools yielding focused and disjoint insights. An actionable requirements framework will allow assembly of research results into a meaningful, comprehensive concept design tool set and will reveal gaps which will help identify further research opportunities.
keywords Concept design, digital tools, affordance, building performance
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id ecaade2024_398
id ecaade2024_398
authors Novotník, Adam; Kurilla, Lukáš
year 2024
title Design principles of a memorable space in VR: Analysis of spatial parameters influencing affordance and logic in placement of mnemonic objects
doi https://doi.org/10.52842/conf.ecaade.2024.2.179
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 179–186
summary This paper extends our previous research on using memorable spaces displayed in virtual reality (VR) for learning while utilizing various memory techniques such as Method of Loci (MoL). For this method we need to identify design guidelines for an easily memorable space which provides enough opportunities to create mnemonic devices in order to make the method efficient. Therefore, we explored various design principles of memorable space and experimentally tested them with users to find patterns and verify their validity. Experiments focused on exploring composition, atmosphere and affordance of the space. Users were placing mnemonic devices in the VR environment and we observed and measured their behavior and usage of the given space. From gathered data we defined several design principles which were either predicted or discovered during the testing. We summarized our findings and outlined guidelines for designing memorable spaces and further research. Furthermore, data from the memory testing once again indicate efficiency of the method and ability of the users to memorize a long list of consecutive numbers.
keywords memorable space, virtual reality, memory techniques, memory palace, PEG system, method of loci
series eCAADe
email
last changed 2024/11/17 22:05

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