CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2003_020
id sigradi2003_020
authors Abarca, R., Díaz, S. and Moreno, S.
year 2003
title Desarrollo de material informatico-educativo para la enseñanza de la geometría a estudiantes de diseño (Development of IT-based educational material for the teaching of geometry to students of design)
source SIGraDi 2003 - [Proceedings of the 7th Iberoamerican Congress of Digital Graphics] Rosario Argentina 5-7 november 2003
summary This paper is born as an answer to the meaningful learning difficulties and academic performance in Spatial and Flat Geometry course on second year Design School at Universidad de las Americas University, Santiago de Chile. The problem is faced from the potentiality that digital environment gives us in representation, display options, shape and projection testing, analysis and non visual accounts to teach flat and spatial geometry within the receptors' codes and coherent with designer's own language.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2009_709
id sigradi2009_709
authors Angulo, Antonieta; John Fillwalk; Guillermo Vásquez de Velasco
year 2009
title Collaborating in a Virtual Architectural Environment: The Las Americas Virtual Design Studio (LAVDS) populates Second Life
source SIGraDi 2009 - Proceedings of the 13th Congress of the Iberoamerican Society of Digital Graphics, Sao Paulo, Brazil, November 16-18, 2009
summary The paper describes exploratory work in the design, construction, and habitation of a virtual structure (VS) nested within an Internet-based multi-user environment and serving a geographically distributed collective of architecture students and faculty. In addition to a discourse on the design and implementation parameters that were used, the paper seeks to provide findings that make reference to the quality of teaching/learning experience of users and the effectiveness of the interaction among users while working on a common architectural design project. This experience will further contribute to the knowledge base that will be needed in the design of virtual architecture.
keywords Virtual design studio; Second Life; Multi-user environment; Architectural design and learning
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2006_c086a
id sigradi2006_c086a
authors Bustos Lopez, Gabriela Ilusion and Vélez Jahn, Gonzalo
year 2006
title Alternativas de Diseño: Sede virtual interactiva para el Taller Virtual de las Américas [Alternatives of Design: 3D Interactive Virtual Site to "Las Americas Virtual Design Studio"]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 47-51
summary Alternatives of Design is a course that aims to prepare architects from the Master Studies Department of Computing in Architecture (LUZ), in two ways: first, by expanding their perspective about potentialities of using new virtual reality technologies in architecture, and second, by qualifying them to apply this acquired theoretical knowledge in their professional environment, The goal of this research is to describe the products of the course Alternatives of Design 2005, which include: a methodology of designing to the cyberspace by using VRML and Java Script, in order to achieve a proposal of a Site to "Las Americas Virtual Design Studio". This site is projected as a digital manager to interactive simulation in multiuser virtual worlds, specifically to virtual architectonical workshops, With this proposal, it is possible to integrate many users, in real time, from different locations on the same virtual world in Internet.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2010_197
id sigradi2010_197
authors Bustos, L Gabriela I.
year 2010
title Epistemología compleja de diseño arquitectónico con tecnología digital: primera generación en un taller virtual [Complex epystemology in architecture design with digital technologies: first generation at a virtual workshop]
source SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 197-200
summary The goal of this paper—part of a doctoral dissertation—is to define a complex epistemology of design that uses digital technology by using Edgar Morin’s study of the theory of complexity to illustrate the concepts of principles and complex paradigms in architectonic design. This paper also establishes the position of digital technology as it is strategically applied in design education in the Architectonic Project I Workshop in the FAD LUZ with participation in Las Americas Virtual Design Studio 2009.
keywords digital technology, complex epistemology, architectural designs
series SIGRADI
email
last changed 2016/03/10 09:47

_id 6602
authors Clayton, Mark J.
year 1998
title Computing in Civil Engineering 1998
doi https://doi.org/10.52842/conf.acadia.1998.x.q8w
source ACADIA Quarterly, vol. 17, no. 4, p. 7
summary Just before our ACADIA 98 conference, a conference was held in Boston addressing similar issues in the related profession of civil engineering. Sponsored by the American Society of Civil Engineers (ASCE), the conference was titled the International Computing Congress in Civil Engineering and was the fifteenth in the Computing in Civil Engineering series. Although the interests of civil engineers include nonarchitectural subjects such as traffic engineering, bridge building, and sanitation engineering, a large number of participants at the conference identify their area of interest as building engineering. Consequently, the conference addressed many issues of interest to architects. Sessions and presentations at the Congress paralleled those at ACADIA conferences. The World Wide Web was a topic of much discussion, just as it has been at ACADIA conferences. Civil engineering researchers are also exploring how to put courses on the Web, how to use the Internet to support collaboration, and how to distribute product data across the Web.Other papers addressed case-based reasoning, applications of object-oriented programming, expert systems, design education, automated building code checking, and product modeling. Not only did the Congress include a wide range of architecturally relevant topics, it was truly international, including participants from Asia, Europe, Australia, Africa and the Americas.
series ACADIA
email
last changed 2022/06/07 07:49

_id ijac20075301
id ijac20075301
authors de Velasco, Guillermo Vasquez
year 2007
title A Group of Friends: The Las Americas Network, Virtual Studios, and Distance Education in Architecture
source International Journal of Architectural Computing vol. 5 - no. 3, pp. 455-468
summary This paper celebrates the human factor by describing how our collective vocation towards innovation in design education has inspired the development of an active network across the Americas. Ten years after its creation, the Las Americas Digital Research Network has generated a stream of innovative implementations. This is the first time that the main stream of these research activities is articulated into a peer-reviewed journal publication. The narrative of the paper follows a time-line that starts with the creation of the Las Americas Digital Research Network in 1996. Supported by such a framework the paper continues to describe the implementation of virtual design studios as collaborations nested at the core of the network. Finally, the paper explains how the virtual design studios provide fundamental feasibility for the development of network-mediated distance education curricula in architecture and the opening of a new dimension in the development and deployment of collaborative networks.
series journal
email
last changed 2007/11/20 18:06

_id b507
authors Serrato-Combe, Antonio
year 2002
title Visualizando el Pasado. El Caso del Templo Mayor de México [Visualizing the Past. Case of the Great Temple of Mexico]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 55-62
summary Like Ernesto Cardenal, Planet Earth is almost to the point of drinking, smoking, buying and eating the same identical items. Sadly, culture is not on the menu. This is poignantly true when the term culture relates to the appreciation of how countries and cultures came to be. Even history classes taught in elementary schools worldwide have chosen to dedicate more time and energies to the study of the immediate present rather than presenting to young minds the formidable cultural wealth thatwe inherited from our ancestors. This paper documents research in the field of virtual reconstructions of the past. It makes the point that in order to truly develop the bases of a solid appreciation of cultural patrimonies, virtual reconstructions of the past have to incorporate a willingness to achieve higher digital modeling and rendering qualities. And, they have to be well integrated into history courses at all education levels and through a variety of means of communication. In other words, our ability to explore, to interpret and to appropriately use digital tools needs to aspire to greater and more penetrating abilities to reconstruct the past.As a case study, the paper presents the theoretical reconstruction of the Aztec Templo Mayor in Mexico (1). The presentation includes animated sections, visualizations and animations, and how a variety of digital approaches was used to grasp and appreciate the very significant architectural contributions of the early inhabitants of the Americas.
series SIGRADI
email
last changed 2016/03/10 10:00

_id ijac20031302
id ijac20031302
authors Serrato-Combe, Antonio
year 2003
title The Aztec Templo Mayor - A Visualization
source International Journal of Architectural Computing vol. 1 - no. 3
summary This article documents research in the field of virtual reconstructions of the past. It makes the point that in order to truly develop the bases of a solid appreciation of cultural patrimonies, historic virtual reconstructions need to incorporate a willingness to achieve higher digital modeling and rendering qualities. And, they should also be well integrated into history courses at all education levels and through a variety of means of communication. In other words, our ability to explore, to interpret and to appropriately use digital tools needs to aspire to greater and more penetrating abilities to reconstruct the past. As a case study, the paper presents the theoretical reconstruction of the Aztec Templo Mayor in Mexico (1). The presentation describes how a variety of digital approaches was used to grasp and appreciate the very significant architectural contributions of the early inhabitants of the Americas.
series journal
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id sigradi2006_c020a
id sigradi2006_c020a
authors Vasquez de Velasco de la Puente, Guillermo; Garcia Alvarado, Rodrigo and Bustos, Gabriela
year 2006
title Taller Virtual de Las Américas: Análisis, Síntesis y Propuesta de Desarrollo en Ambientes Multiusuarios Interactivos [America’s Virtual studio: Analysis, Synthesis and Proposal for develop an interactive multi-user environment]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 105-109
summary As the title suggests, this paper makes an attempt to provide a factual analysis and synthesis of the activities that the Tex-Mex Virtual Design Studio, and later the Las Americas Virtual Design Studio, have been implementing since September of 1996, The objective of this attempt is to provide a framework for the formulation of a new conceptual and instrumental profile for future implementations of our virtual design studios. With such a purpose the paper outlines the importance of virtual design studios in the framework of opening design education to distance education methodologies and argues in favor of their further utilization for addressing issues of globalization in architecture and design education. This argument is followed by a quick description of current practices within the Las Americas Virtual Design Studio and sets the stage for a detailed description of how multi-user interactive environments may further support interaction within virtual design studios.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 0e00
authors Vásquez de Velasco, Guillermo P.
year 1999
title La Red Digital de Investigación ""Las Américas"": Una herramienta de colaboración (The Digital Research Network "Las Américas": A Tool for Collaboration)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 384-388
summary In 1998, thanks to the support of the Program to Enhance Scholarly and Creative Activities of Texas A&M University, the author was able to establish a digital research network that promotes and coordinates collaborative research and development projects at inter-continental level. The original objective was to establish a network of 5 schools of Architecture. This objective was largely surpassed. At the time of editing this paper, the Las Américas Digital Research Network brings together 17 schools of Architecture (from Canada to Argentina). See http://taz.tamu.edu/~americas/ In this collaborative framework, we have been able to identify a number of research and development opportunities. This paper reports on some of the on-going initiatives of the network, namely: a) The Las Americas Virtual Design Studio, b) The Las Americas Virtual Gallery of Visual Arts, c) The Las Americas Research Journal "Archi-Forum" and, d) The Las Americas Curriculum Harmonization Initiative. In addition to a report on current activities, this paper aims to promote new initiatives and identify potential sources of research & development funding. The paper ends with conclusions and a call for widespread participation.
series SIGRADI
email
last changed 2016/03/10 10:02

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