CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 14 of 14

_id sigradi2023_109
id sigradi2023_109
authors Costa, Luis Gustavo Gonçalves Costa and Venancio Júnior, Sergio José
year 2023
title Monument to the Now: Real Time Genius Loci Intersemiotic Translation
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 55–66
summary Urban landscapes are rapidly changing due to urbanization, industrialization and climate change. This concept of accelerated landscapes inspires the Monument to Now, a result of formal experimentations based on local characteristics. The research aims to investigate the translation of data from the physical environment to the digital geometric modeling of contemporary monuments for Sao Paulo. In this way, it understands how the subjectivities and intangible data of the place are translated into digital geometries. The method is divided into: theoretical foundation, study of references, selection of insertion sites, formal design, real-time data capture, visual programming, parametric modeling and visualization in augmented reality (AR). Thus, the Monument to Now is the transposition of data from genius loci to parametric design from totems with AR markers and sensors. Thus, the coexistence between work and the city results in the integration between man and the urban environment and the work with the landscape.
keywords Theories and Practices of Landscape design in digital accelerated contexts Five, Contemporary monument, Intersemiotic translation, Genius loci, Augmented reality
series SIGraDi
email
last changed 2024/03/08 14:06

_id sigradi2017_022
id sigradi2017_022
authors Folga, Alejandro
year 2017
title Imágenes Alteradas: Un ejercicio de interpretación gráfica sobre el sitio de proyecto [Altered Images: An exercise of graphic interpretation about the project site]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.161-167
summary This paper develops an pedagogic activity carried out in an architectural project course. This is an exercise in graphic interpretation that aims to establish a first contact with the project site. The work consists in the students to try different resources of treatment and composition of digital images to express a personal view, previous to the design stage, on the “genius loci” of the project site.
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2022_317
id caadria2022_317
authors Grugni, Francesco, Voltolina, Marco and Cattaneo, Tiziano
year 2022
title Use of Object Recognition AI in Community and Heritage Mapping for the Drafting of Sustainable Development Strategies Suitable for Individual Communities, With Case Studies in China, Albania and Italy
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 717-726
doi https://doi.org/10.52842/conf.caadria.2022.1.717
summary In order to plan effective strategies for the sustainable development of individual communities, as prescribed by the United Nations‚ Sustainable Development Goal 11, it is necessary for designers and policy makers to gain a deep awareness of the bond that connects people to their territory. AI-driven technologies, and specifically Object Recognition algorithms, are powerful tools that can be used to this end, as they make it possible to analyse huge amounts of pictures shared on social media by residents and visitors of a specific area. A model of the emotional, subjective point of view of the members of the community is thus generated, giving new insights that can support traditional techniques such as surveys and interviews. For the purposes of this research, three case studies have been considered: the neighbourhood around Siping Road in Shanghai, China; the village of Moscopole in southeastern Albania; the rural area of Oltrep Pavese in northern Italy. The results demonstrate that a conscious use of AI-driven technologies does not necessarily imply homogenisation and flattening of individual differences: on the contrary, in all three cases diversities tend to emerge, making it possible to recognise and enhance the individuality of each community and the genius loci of each place.
keywords sustainable communities, artificial intelligence, object recognition, social media, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaade2015_35
id ecaade2015_35
authors Hanzl, Malgorzata
year 2015
title Methods for Geometrical Examination of Physical Settings - In the Quest for a Modus Operandi in Culture Specific Urban Design
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 361-368
doi https://doi.org/10.52842/conf.ecaade.2015.1.361
wos WOS:000372317300039
summary The current paper develops and extends the methodology of the geometrical description of urban outdoor places, formerly defined as the index keys method. The previously defined features of street and square profiles and skylines, i.e.: central angle, regularity and corrugation, are further completed with variations which develop into a clear, mathematical explanation of the basic notions defining genius loci, including the scale and atmosphere of a place. Altogether, the geometrical analysis defined here stems from the descriptions of urban settings with regard to culture related issues. It also reveals some of the morphological processes in the transformation of urban settings which took place in the discussed locations. The algorithmic method, namely the use of Grasshopper scripting, has been applied for the automation of the process. The preliminary results of analyses are presented as well as further research pathways.
series eCAADe
type normal paper
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=b1d2c184-7029-11e5-8095-a3d56b92ec9c
last changed 2022/06/07 07:49

_id eaea2015_t1_paper03
id eaea2015_t1_paper03
authors Kepczynska-Walczak, Anetta
year 2015
title Industrial Heritage Revitalisation as a Wordplay
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.39-48
summary The paper discusses the image of post-industrial city and perception of local values. It reveals the risks of unavoidable commercialisation of built heritage. It also shows that demolition of local industrial heritage may be transformed into cynical business strategy. A case study explains how a positive image of the investment has been created with the superficial reference to the memory of an authentic textile factory, and in a broader sense – to the post-industrial image of the city. In fact, it is an ample example of fabricated, fake post-industrial image – addressed to the na?ve taste of the general public and basing on the authenticity of sensations offered by other preserved factories. As such, it becomes a caricature of the new approach to the issue of cultural heritage. Moreover, it is particularly dangerous –since it badly affects the idea of contemporary heritage conservation.
keywords built heritage; visual perception of industrial past; genius loci
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2023_351
id ecaade2023_351
authors Novotník, Adam and Kurilla, Lukáš
year 2023
title Memorable space
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 741–750
doi https://doi.org/10.52842/conf.ecaade.2023.2.741
summary Learning in virtual reality (VR) is always happening in a certain digital space. Inspired by memory techniques such as Method of Loci AKA Memory Palace, we propose to use a VR 3D space as a form of Memory Palace which would enhance the learning process by attaching new knowledge to spatial experience. Aim is to create multi-sensory experiences and help people to form deeper memory traces of learned topics. To achieve desired efficiency we need easily remembered space, which would help to create rich episodic memory. It is also important for the environment not to disturb and attract too much attention from the learning topic. To find this thin line, we tested memorability of VR space through experiments with 9 different environments each deferring in the level of abstraction and detail of the scenes. Subjects walked through the environment in VR and were instructed to perform various memory tasks. Results show that an environment with a middle level of abstraction and detail was easiest to remember, since it achieved a certain level of newness while being well comprehensible.
keywords Memorable space, digital architecture, memory palace, virtual reality, learning, spatial memory
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaade2024_398
id ecaade2024_398
authors Novotník, Adam; Kurilla, Lukáš
year 2024
title Design principles of a memorable space in VR: Analysis of spatial parameters influencing affordance and logic in placement of mnemonic objects
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 179–186
doi https://doi.org/10.52842/conf.ecaade.2024.2.179
summary This paper extends our previous research on using memorable spaces displayed in virtual reality (VR) for learning while utilizing various memory techniques such as Method of Loci (MoL). For this method we need to identify design guidelines for an easily memorable space which provides enough opportunities to create mnemonic devices in order to make the method efficient. Therefore, we explored various design principles of memorable space and experimentally tested them with users to find patterns and verify their validity. Experiments focused on exploring composition, atmosphere and affordance of the space. Users were placing mnemonic devices in the VR environment and we observed and measured their behavior and usage of the given space. From gathered data we defined several design principles which were either predicted or discovered during the testing. We summarized our findings and outlined guidelines for designing memorable spaces and further research. Furthermore, data from the memory testing once again indicate efficiency of the method and ability of the users to memorize a long list of consecutive numbers.
keywords memorable space, virtual reality, memory techniques, memory palace, PEG system, method of loci
series eCAADe
email
last changed 2024/11/17 22:05

_id 8c55
authors Porada, Mikhael
year 1997
title Virtual «Genius loci», or the Urban Genius of the Lieu
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.n0p
summary Under the influence of information and communication technologies urban and architectural space perception is fundamentally changing. The paper is trying to investigate the reasons and effects of these changes, and propose some directions for future studies.

 

keywords Genius Loci
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/porada/porada.htm
last changed 2022/06/07 07:50

_id acadia21_246
id acadia21_246
authors Safley, Nick
year 2021
title Reconnecting...
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 246-255.
doi https://doi.org/10.52842/conf.acadia.2021.246
summary This design research reimagines the architectural detail in a postdigital framework and proposes digital methods to work upon discrete tectonics. Drawing upon Marco Frascari's writing The Tell-the-Tale Detail, the study aims to reimagine tectonic thinking for focused attention after the digital turn. Today, computational tools are powerful enough to perform operations more similar to physical tools than in the earlier digital era. These tools create a "digital materiality," where architects can manipulate digital information in parallel and overlapping ways to physical corollaries. (Abrons and Fure, 2018) To date, work in this area has focused on materiality specifically. This project reinterprets tectonics using texture map editing and point cloud information, particularly reconceptualizing jointing using images. Smartphone-based 3D digital scanning was used to captured details from a series of Carlo Scarpa's influential works, isolating these details from their physical sites and focusing attention upon individual tectonic moments. As digital scans, these details problematize the rhetoric of smoothness and seamlessness prevalent in digital architecture as they are discretely construed loci yet composed of digital meshes. (Jones 2014) Once removed from their contexts, reconnecting the digital scans into compositions of "compound details" necessitated a series of new mechanisms for constructing and construing not native to the material world. Using Photoshop editing of texture-mapped images, digital texturing of meshes, and interpretation of the initial material constructions, new joints within and between these the digital scanned details were created to reframe the original detail for the post-digital.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id eaea2015_t3_paper17
id eaea2015_t3_paper17
authors Sanza, Paolo
year 2015
title Reclaiming the Past: Adaptive Reuse in the Design Studio
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.439-449
summary This paper presents the structure and outcomes of a noteworthy journey of a 4th year architectural design studio at Oklahoma State University which approached the challenges given by intervening in the immense and silent spaces of Torino’s mid 1880s built Officine Grandi Riparazioni delle Strade Ferrate, or simply OGR, not merely as an excuse for providing students with the right constituents to propose though-provoking design aesthetics, but rather as a process integrating knowledge of culture, history, tectonic, material, and technology to successfully find that “difficult middle ground between personal expression, respect for the past” and genius loci.
keywords adaptive reuse; pedagogy; Torino
series EAEA
email
last changed 2016/04/22 11:52

_id acadia19_392
id acadia19_392
authors Steinfeld, Kyle
year 2019
title GAN Loci
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 392-403
doi https://doi.org/10.52842/conf.acadia.2019.392
summary This project applies techniques in machine learning, specifically generative adversarial networks (or GANs), to produce synthetic images intended to capture the predominant visual properties of urban places. We propose that imaging cities in this manner represents the first computational approach to documenting the Genius Loci of a city (Norberg-Schulz, 1980), which is understood to include those forms, textures, colors, and qualities of light that exemplify a particular urban location and that set it apart from similar places. Presented here are methods for the collection of urban image data, for the necessary processing and formatting of this data, and for the training of two known computational statistical models (StyleGAN (Karras et al., 2018) and Pix2Pix (Isola et al., 2016)) that identify visual patterns distinct to a given site and that reproduce these patterns to generate new images. These methods have been applied to image nine distinct urban contexts across six cities in the US and Europe, the results of which are presented here. While the product of this work is not a tool for the design of cities or building forms, but rather a method for the synthetic imaging of existing places, we nevertheless seek to situate the work in terms of computer-assisted design (CAD). In this regard, the project is demonstrative of a new approach to CAD tools. In contrast with existing tools that seek to capture the explicit intention of their user (Aish, Glynn, Sheil 2017), in applying computational statistical methods to the production of images that speak to the implicit qualities that constitute a place, this project demonstrates the unique advantages offered by such methods in capturing and expressing the tacit.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id eaea2015_t2_paper15
id eaea2015_t2_paper15
authors Stieglitz, Orit
year 2015
title Can preservation Bring Back the Genius Loci? Creating a Jewish Place in a Town with no Jews
source ENVISIONING ARCHITECTURE: IMAGE, PERCEPTION AND COMMUNICATION OF HERITAGE [ISBN 978-83-7283-681-6],Lodz University of Technology, 23-26 September 2015, pp.268-279
summary The paper discusses the restoration and preservation of a Jewish Heritage site in a small town in Slovakia. The Jewish Suburbia of Bardejov, a spiritual complex with tremendous historical, architectural and urbanistic values has been neglected and misused since the disappearance of the town’s Jewish community during WWII. The question that the paper addresses is whether architectural preservation can bring back the historic cultural meaning and reinstate the spirit of place, the genius loci, without the people who occupied it - those who previously used the space and created its role and significance.
keywords Jewish heritage; historic preservation; Holocaust Memorial; UNESCO World Heritage; genius loci
series EAEA
email
last changed 2016/04/22 11:52

_id ecaade2023_432
id ecaade2023_432
authors Trento, Armando, Fioravanti, Antonio and Kieferle, Joachim
year 2023
title The Need to Reconsider Digital Design Entities
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 881–888
doi https://doi.org/10.52842/conf.ecaade.2023.2.881
summary Reconsidering digital architectural design approaches involves an accurate observation of the relation between human behaviours and spaces. Exploring the reciprocal relationships between people and context, helps better understanding societies’ needs and “genius loci” specific identity factors; in other words, the bases of good design. Inclusion of users’ behaviours in the design – apart from traditional questionnaires of participatory design – has been enhanced in the last years by the development of behaviour acquisition strategies, influenced by the evolution of sophisticated tools: the last can easily collect/use a considerable amount of data, tracking the actors’ use process in different spatial contexts (regional, urban, architectural, interior scale). The present paper, based on our previous research, wants to contribute in sketching a theoretical framework within which it is possible to address a more smart and effective computation of the interaction between users and spaces, and vice versa. The quest is to reflect on a strategy to formalise explicit design knowledge by engineering the required semantic information on top of available simulation systems. An analysis of computable architectural design process implies the investigation of project models anatomy along the CAAD history. By discussing the evolution of those models, knowledge structures and their “design entity” formal representations, this work aims at providing an ‘Ariadne’s thread’ for designers, software developers and academicians in order to enhance consciousness about limits and potentials of the tools they are familiar with.
keywords Design Entities, Behavioural Knowledge, Use Simulation, Polysemantic
series eCAADe
email
last changed 2023/12/10 10:49

_id 55c9
id 55c9
authors Yehuda Kalay, Gokce Kinayoglu, Seung Wook Kim
year 2005
title Spatio-Temporally Navigable Representation and Communication of Urban Cultural Heritage
source Proceedings: VSMM 2005 International Conference on Virtual Systems and Multimedia
summary Virtual environments are effective tools for the representation and communication of cultural heritage. We suggest that an interactive, immersive and dynamic navigation of the virtual representation of the urban environment will not only convey the essence of the culture and the changes it underwent in a more comprehensible manner, but will engender a 'sense of place'—genius loci— in the visitors. This cognitive mode will help them learn about much more than the geometry and materiality of the city: it will make them 'feel' part of the event itself. By presenting a socially shareable experience, we aim to introduce the medium the character of a genuine place, and make it a social venue for active exploration, discussion and interaction.

Virtual reality surpasses both traditional media and 3D-models and offers what they cannot. The affordances of the medium, however, also have the potential to destroy the sense of place it strives to engender. It can do so by allowing a kind of ‘time travel,’ to different periods in the history of the site. This ability locates visitors not only spatially, but also temporally. Everyday experience helps us understand the meaning of spatial boundedness, but does not prepare us to deal with temporal boundedness: sensing the presence of fellow visitors at different times. In this paper we describe our experiences in producing spatio-temporally navigable virtual reconstructions of two distinct culturally significant historic sites: the neolithic village of Çatalhöyük, and the medieval city of Cairo. We demonstrate the use of spatio-temporal navigation through a dynamic, chronologically layered model that can be browsed by multiple users at the same time. Such a dynamic system for representing chronological architectural events requires the extension of our conception of place into the temporal domain. We introduce a new concept, temporal field of view (t-FOV) and discuss how it can aid us in resolving an intrinsic challenge introduced by the representation of the temporal dimension in virtual environments.

keywords Multi-User Virtual Environments (MUVE), Cairo, cultural heritage, temporal representation, timeline
series other
type normal paper
email
last changed 2008/10/03 21:34

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