CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 46

_id 36d3
authors Af Klercker, Jonas
year 1999
title A CAVE-Interface in CAAD-Education?
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 313-323
doi https://doi.org/10.52842/conf.caadria.1999.313
summary The so called "CAVE-interface" is a very interesting and thrilling development for architects! It supports a better illusion of space by exposing almost a 270° view of a computer model than the 60° which can be viewed on an ordinary computer screen. At the Lund University we have got the possibility to experiment with a CAVE-installation, using it in research and the education of CAAD. The technique and three experiments are discribed. The possibilities are discussed and some problems and questions are put forward.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 5169
authors Ceccato, Cristiano
year 1999
title The Architect as Toolmaker: Computer-Based Generative Design Tools and Methods
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 295-304
doi https://doi.org/10.52842/conf.caadria.1999.295
summary The purpose of this paper is to illustrate the results of various stages of research into the development of generative design methods and tools, conducted at the Architectural Association School of Architecture (London), Imperial College of Science, Technology and Medicine (London), and independently. A brief introduction explains the philosophy behind generative design methods and their basic principles. A number of computer software tools and projects developed by the author are then used to illustrate the methodology, techniques and features of generative design and its organisation of information.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 9cf4
authors Chan, C., Hill, L. and Cruz-Neira, C.
year 1999
title Is it Possible to Design in Full Scale? A CAD Tool in a Synthetic Environment
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 43-52
doi https://doi.org/10.52842/conf.caadria.1999.043
summary This project developed a Virtual Architectural Design Tool (VADeT) executed in the C2 Virtual Reality (VR) space. C2 is a synthetic CAVE environment providing a full-scale setting for image projection and perception. Applying this tool for design offers four advantages over other CAD systems. First, it enables navigation performing in full scale to create the sense of immersion and reflection of the seeing-as. Second, it allows the creation, modification, and editing of three-dimensional objects in a virtual space. Third, designs can be modified and viewed simultaneously inside or outside of the generated model to obtain the best design products. Fourth, the entire design process can be recorded and played back. Collectively, this tool serves the purposes of: (1) a three-dimensional sketching tool for manipulating 3-D objects, (2) a design study tool for transparently displaying the design processes, and (3) a design teaching tool to demonstrate the processes by which designers do design. Thus, design in a full-scale representation not only is possible but also is a new and unconventional mode that will heavily influence design thinking.
series CAADRIA
last changed 2022/06/07 07:56

_id 69f5
authors Chan, C., Maves, J. and Cruz-Neira, C.
year 1999
title An Electronic Library for Teaching Architectural History
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 335-344
doi https://doi.org/10.52842/conf.caadria.1999.335
summary This research project developed an electronic library of significant buildings chosen to represent seven selected periods of Western architectural history: Egyptian (Mortuary temple of Queen Hatshepsut), Greek (Parthenon), Roman (Pantheon), Romanesque (Speyer Cathedral), Gothic (Notre Dame Cathedral), Renaissance (Tempietto), and Modern (Des Moines Art Center). All buildings were reconstructed in their original or intended forms based on plans, drawings, photographs, and historical texts. Two products were generated by this project: (1) materials to be displayed on the World Wide Web, including rendered still images for perception, movies for a visual guide, and Virtual Reality Modeling Language (VRML) models for user navigation; and (2) virtual reality (VR) models to be displayed in the C2 (an improved version of the Cave Automatic Virtual Environment or CAVE facility). The benefits of these VR models displayed on the Web and in the C2 are their easy accessibility at any time from various geographic locations and the immersive experience that enhances viewersÌ understanding of the effects of spatial proportions on form and of colors on materials.
series CAADRIA
more http://archvr.design.iastate.edu/miller
last changed 2022/06/07 07:56

_id acac
authors Chan, Chiu-Shui, and Browning, Todd R.
year 1999
title Design Simulation
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 243-252
doi https://doi.org/10.52842/conf.caadria.1999.243
summary This paper intends to explore methods of constructing a design simulator. Two methodologies, approached differently, imitate the human design processes. The first component is an algorithmic method which has a cognitive model embedded. This cognitive model hypothesizes that human design has certain design logic applied. The design rationales are based on knowledge stored in a designer_ memory. Each time a similar design task is encountered, the same design procedures will be repeated for completion. What makes the results different are the design information used and sequences of processing it. A kitchen design using procedural algorithms is developed to simulate this design aspect. The second component simulates an intuitive design approach. Intuition is defined as design by rules of thumb, or heuristic design. This study investigated how to simulate an intuitive design process. The method involves building up a set of inductive rules symbolizing cultural aspects that need to be addressed in a design. A residential foyer design is the simulation task. The driving force is the heuristics. Results in this study have shown that there are many variables to include but impossible to capture and simulate any of the design processes, which are the reasons why studies in this area are difficult.
series CAADRIA
email
more http://www.public.iastate.edu/~cschan
last changed 2022/06/07 07:56

_id 2690
authors Chiu, Mao-Lin
year 1999
title Design Navigation and Construction Simulation by Virtual Reality
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 31-41
doi https://doi.org/10.52842/conf.caadria.1999.031
summary This paper depicts the approach of constructing a virtual reality environment for simulating architectural design and construction operations. The virtual environment is established to demonstrate the spatial performance of design and constructability of construction operations. Particularly, the functions such as navigation of construction sites, simulation of construction operations, and evaluation of construction details will be critical to construction operations. The system shell is implemented by JAVA on the web and integrated with VRML for supporting the above functions. The study focuses on the needs for the system integration and interface design. Four modes of human computer interfaces are proposed, including the user, agent, monitor, and immersion modes. Finally, this paper provides demonstration of construction simulation in an office building project to highlight the above discussion. The operations of crane towers and curtain wall installation are also studied in the construction process. In conclusion, this paper demonstrates the potential uses and limitation of virtual reality in simulation of the built environment.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 9745
authors De Paoli, Giovanni and Bogdan, Marius
year 1999
title The Backstage of Vitruvius' Roman Theatre: A New Method of Computer-Aided Design that Reduces the Gap between the Functional and the Operational
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 411-422
doi https://doi.org/10.52842/conf.caadria.1999.411
summary Computers are increasingly being used in professional design studios and by students of Architecture. However, their use is limited to technical functions (tekhne); what one usually calls computer-aided design is often no more than computer-aided drawing. In this research paper we reflect on the architect's work methods, and suggest an approach to design based on the "projection" of properties of the object (i.e. operators), rather than by geometric primitives. We propose a method of design using procedural models, and encourage a reevaluation of current programs of study with their traditional subdivision into separate disciplines. By means of a procedural model of Vitruvius' Roman theatre, we show that, from a generic model we can produce a three dimensional (volumetric) model with all the characteristics belonging to a single family of objects. In order to clarify the method of construction, we use a functional language that allows us to model the actions. Similarly, we can use this functional language to encapsulate the properties of the building. The scientific result of this experiment is the understanding and confirmation of the hypothesis that, by means of computers, we can find operators that help the architect assimilate a complex building design.
keywords Architecture, CAD, Discipline, Functions, Modeling, Operator
series CAADRIA
last changed 2022/06/07 07:55

_id 0b84
authors De Silva Garza, Andrés Gómez and Maher, Mary Lou
year 1999
title Evolving Design Layout Cases to Satisfy Feng Shui Constraints
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 115-124
doi https://doi.org/10.52842/conf.caadria.1999.115
summary We present a computational process model for design that combines the functionalities of case-based reasoning (CBR) and genetic algorithms (GAÌs). CBR provides a precedent-based framework in which prior design cases are retrieved and adapted in order to meet the requirements of a new design problem. GAÌs provide a general-purpose mechanism for randomly combining and modifying potential solutions to a new problem repeatedly until an adequate solution is found. In our model we use a GA to perform the case-adaptation subtask of CBR. In this manner, a gradual improvement in the overall quality of the proposed designs is obtained as more and more adaptations of the design cases originally retrieved from memory are evolved. We describe how these ideas can be used to perform layout design of residences such that the final designs satisfy the requirements imposed by feng shui, the Chinese art of placement.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 57b7
authors Dijkstra, Jan and Timmermans, Harry J.P.
year 1999
title Towards a Multi-Agent System for Network Decision Analysis
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 373-382
doi https://doi.org/10.52842/conf.caadria.1999.373
summary We introduce the outline of a multi-agent system that can be used for network decision analysis. This system is based on cellular automata and multi-agent technology. The system simulates how agents move around in a particular 3D (or 2D) environment, in which space is represented as a lattice of cells. Agents represent objects or people with their own behavior, moving over the network. We think that the system provides a potentially valuable tool to support design and decision-making processes, related to user behavior, in architecture and urban planning.
series CAADRIA
last changed 2022/06/07 07:55

_id 8c4f
authors Emdanat, Samir S. and Vakalo, Emmanuel-G.
year 1999
title An Experiment in Using Virtual Reality to Teach Compositional Principles to Beginning Students
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 325-333
doi https://doi.org/10.52842/conf.caadria.1999.325
summary This paper introduces an experiment in using educational toys as a means for teaching compositional principles to architectural students using: (1) a traditional model-based approach and (2) "BlocksWorld" a computer-based system that utilizes immersive virtual reality technologies. The paper discusses the general nature of the exercise and its objectives and illustrates some of the resulting student projects. Then it introduces an approach to implementing an interactive virtual design environment that is based on this exercise.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 5377
authors Frazer, J.H., Tang, M.X. and Jian, S.
year 1999
title Towards a Generative System for Intelligent Design Support
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 285-294
doi https://doi.org/10.52842/conf.caadria.1999.285
summary In the development of intelligent computer aided design systems, three important issues need to considered. These issues are: how to support the generation of product concepts using evolutionary computation techniques; how to use intelligent databases and constraint management systems for detailed exploration of product embodiment; and how to integrate rapid prototyping facilities for product evaluation. In this paper, we present a brief review of knowledge based design and evolutionary design and discuss ways of integrating both in the development of a generative design system. Based on this review, we present the model and its applications of a generative design system utilizing a number of AI and evolutionary computation techniques. This generative design model is intended to provide a generic computational framework for the development of intelligent design support systems.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 0e56
authors Gero, John S. and Shi, Xiao-Guang
year 1999
title Design Development Based on an Analogy with Developmental Biology
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 253-264
doi https://doi.org/10.52842/conf.caadria.1999.253
summary This paper introduces the commonality between diversity in the biological world and diversity in artifact design. It proposes a computational model of design development based on the analogy with the phenomena and principles of developmental biology. The model is feature based and is capable of varying design in logic, geometry, attribute and phase. Examples demonstrate this biological analogy and its benefits for design development.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 6641
authors Gero, John S. and Tang, Hsien-Hui
year 1999
title Concurrent and Retrospective Protocols and Computer-Aided Architectural Design
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 403-410
doi https://doi.org/10.52842/conf.caadria.1999.403
summary This paper presents the results of studying human designers using two forms of protocol analysis and examines the implications of the results on computer-aided architectural design systems. It uses and contrasts two types of protocol analyses: concurrent protocols and retrospective protocols. The preliminary results indicate that CAAD tools to be useful at the early stages of designing need to encompass synthesis, analysis and evaluation and be highly integrated.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 722c
authors Gero, John S.
year 1999
title A Model of Designing that Includes its Situatedness
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 235-241
doi https://doi.org/10.52842/conf.caadria.1999.235
summary Current models of designing are inadequate as a basis for the development of CAAD tools for use at the conceptual stages of designing. Such models appear to be only satisfactory for the detail stages of designing. Further, current models of designing are not in accord with our present knowledge of designing. This gap has created difficulties in the development of suitable computational support tools for designers. The development of the model proposed in this paper aims to begin to fill that gap and hence provide a foundation for a new generation of computer-based design support tools, potentially applicable at the conceptual stage of designing.
series CAADRIA
email
more http://www.arch.usyd.edu.au/~john/kcdc
last changed 2022/06/07 07:51

_id 5c61
authors Gu, Jingwen and Wei, Zhaoji (Eds.)
year 1999
title CAADRIA '99 [Conference Proceedings]
source Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3 / Shanghai (China) 5-7 May 1999, 454 p.
doi https://doi.org/10.52842/conf.caadria.1999.
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:51

_id caadria1999_000
id caadria1999_000
authors Gu, Jingwen; Wie, Zhaoji (eds.)
year 1999
title CAADRIA 1999
source Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, 454 p.
doi https://doi.org/10.52842/conf.caadria.1999
series CAADRIA
last changed 2022/06/07 07:49

_id 6be9
authors Guo, Haoxu
year 1999
title The Realization of Intelligent Aid to CAD of Architectural Design with the Object-Oriented Method
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 443-454
doi https://doi.org/10.52842/conf.caadria.1999.443
summary The object-oriented analysis and design has been the principal technology of software development since the 90s and intellectualization has been the direction of development for CAD software in the architectural design. An investigation is made on the application of the object-oriented technology to the realization of the intellectualization of the CAD for architectural design.
keywords Object-oriented; CAD for Architectural Design, Intelligent Technology, Design Expert System, Object, Visual-Computing Integration, Parameter Drive, Polymorphism, Inherit, Correlated Operation
series CAADRIA
last changed 2022/06/07 07:50

_id c408
authors Hirschberg, U., Schmitt, G., Kurmann, D., Kolarevic, B., Johnson, B. and Donath, D.
year 1999
title The 24 Hour Design Cycle: An Experiment in Design Collaboration over the Internet
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 181-190
doi https://doi.org/10.52842/conf.caadria.1999.181
summary This paper describes a Virtual Design Studio exercise involving three academic institutions University - Hong Kong (China), ETH Zurich (Switzerland), and University of Washington, Seattle (USA) - whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, were working on a common design project using computer-aided design systems, video-conferencing and a web-based central database that managed and displayed all works throughout the process. The 24 hour design cycle is a metaphor for a more open and international approach to design, facilitated through computer networks. It implies a new form of collective authorship and distributed credits and thus deals with some of the essential challenges and opportunities the internet poses to creative disciplines.
series CAADRIA
email
last changed 2022/06/07 07:50

_id fd25
authors Homma, R., Iki, K., Morozumi, M. and Morisaki, T.
year 1999
title Geographic Information Database for Landscape Evaluation
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 143-152
doi https://doi.org/10.52842/conf.caadria.1999.143
summary In a landscape evaluation of a large-scale facilities construction such as garbage disposal facilities, it is necessary to grasp landscape characteristics of the area that is able to observe object facilities. This landscape characteristic consists of both a geographical characteristic (landscape resources, public space, districts designated by various urban planing laws, etc.) and a visual characteristic (visibility / invisibility range, distance from the object). The facilities design with consideration for landscape requires a geographic information database for the landscape characteristic, which enable planners to share the geographic information in the area. Authors proposed Network-based Dynamic Evaluation Process for urban landscapes in CAADRIA98, and illustrated the need of the common place that shares geographic information in the process. The system has function to provide the information of the area with layered maps simply. However the system developed with HTML Layer Function, that has limited to update data and boolean operate of layers. For using the system for practical purposes, it should conduct a GIS lookup and report back, via HTML. On the other hand, at present, there are various analogue thematic maps, digital maps are not prepared enough for landscape evaluation. It causes that landscape design process is not efficient. Also, a potential (importance) of viewpoints for evaluating facilities design have been defined by qualitative analysis so far, therefore a quantitative comparison of viewpoints was not available. As a solution of those problems, authors are tackling the development of Geographic Information Database (GIDB) by using GIS. In this paper authors give an outline of GIDB composed of overlaying various digital thematic maps included visual characteristic of the facilities. As a case study, in construction of the garbage disposal facilities in Kumamoto city, the important viewpoints was extracted by GIDB.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 130b
authors Huang, Ying-Hsiu
year 1999
title A Cognitive Study of Shapes and Functions in Design Sketches: Simulating an Industrial Design Case by Neural Networks
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 275-284
doi https://doi.org/10.52842/conf.caadria.1999.275
summary The present research focuses on transforming shapes that had been drawn by designers on the sketches and on evaluating the shapes from design requirements. In this research, neural networks simulate the result from collecting shapes that designers transformed from original shapes and evaluations from all ones. There are four steps in this research: First, a cognitive experiment. I collected real shapes that designers drew and evaluations from the experiment in order to training the neural networks. Second, a transforming neural network is simulating the behavior in which designers transformed one shape into another without evaluating the design requirements. Third, a evaluating neural network that trained by the evaluations that collected from the experiment is simulating how designers criticized the shapes in terms of design requirements. Fourth, modifying program is trying to modify the evaluations that had been criticized by designers from all shapes and generating a new shape from modified evaluations. This research proposed a synthetic system that simulating the behavior during design sketching, therefore, computers could also generate some ideas like human designer.
series CAADRIA
last changed 2022/06/07 07:50

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