CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 76

_id 411caadria2004
id 411caadria2004
authors Bauni Hamid
year 2004
title Visualizing Urban Resettlement Project in the Context of Community-Based Development
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 707-716
doi https://doi.org/10.52842/conf.caadria.2004.707
summary This research was focused on visualizing new housing model and its customization based on people’s option as part of implementing community-based development principle. There are two significant research findings that are discussed in this paper that will be basis for developing a user-friendlier digital model as part of longterm research in visualizing whole resettlement process. The role of local person who is authorized to handle the model and to customize it to other inhabitants in the resettlement area is very essential in order to achieve the maximum versatility of the model. Another significant finding is potential of VRML model as information nodes for other digital modeling alternatives in an integrated information system for urban revitalization project.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 304caadria2004
id 304caadria2004
authors Beng-Kiang Tan
year 2004
title Integrating Digital Modeling and Full-Scale Construction in Design Studio
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 433-442
doi https://doi.org/10.52842/conf.caadria.2004.433
summary This paper presents the observations of a design studio for undergraduates that adopted a hands-on, experiential approach where students combined both digital modeling and full-scale construction in their design process. The studio was designed as team-based to encourage peer learning and collaboration in design. The students used multiple media and engaged in tactile experience and through the process discovered by themselves the issues of translating digital design into full-scale construction and achieved a better understanding of construction, scale and materiality.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 310caadria2004
id 310caadria2004
authors Chi Hsiang Lin, Yu Lin Hsu
year 2004
title The Influence of Digital Architecture on Virtual Furniture Design
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 493-504
doi https://doi.org/10.52842/conf.caadria.2004.493
summary This exploration attempts to address a new concept, a condition in which digital architecture has started to have a significant impact on the ways in which we live and design. Working practices, social interaction and many other facets of contemporary life have been radically changed. As a time when architecture is becoming digital through the use of computers in the design process and the architecture has became digital through an increasing application of three-dimensional simulated environments to understand and navigate digital information in space. The digital and architecture are being invisibly integrated in a process that is not even apparent to most architects. It makes us aware of the many opportunities that exist between these two design approaches. Instead of trying to validate conventional design thinking in a different realm, the strategy should be to infiltrate design with other media and disciplines to produce a new crossbreed profession. Through an exploration of outstanding digital architecture the detail of generative form, sculptural and curvaceous form, and zoomorphic form, which will have a significant impact on virtual furniture design, can be discovered.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 301caadria2004
id 301caadria2004
authors Chia-Yu Wang, Teng-Wen Chang
year 2004
title Information Sharing for Small Design Studios - Ubiquitous Information Flow Approaches
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 391-404
doi https://doi.org/10.52842/conf.caadria.2004.391
summary While balancing the feasibility of management as well as design quality, design offices with strong focus on design are getting smaller and more compact. Mobility and dynamic information flow are two key issues for information sharing in design studio. In this research, we discussions about these concepts of ubiquitous computing, workflow and information model on small design studio. The goal of this research is trying to use available digital equipments as a ubiquitous device for sharing information dynamically no matter where and when they are. Use such digital equipments as well as server to store information and improve human interaction to achieve better interaction between human and technology. For these issues, we analyze three components of our system—the types of information, the interactive behaviors using roles as a metaphor, and ubiquitous devices that are available for small design studio. Within this research, we propose a system call Ubiquitous Information Flow Tool (UIFO) based on Java and Web technology for testing and reifying the concepts of ubiquitous information flow.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 204caadria2004
id 204caadria2004
authors Chieh-Jen Lin, Mao-Lin Chiu
year 2004
title Design Knowledge Discovery in Cases - The Machine View Vs. the Human View
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 265-274
doi https://doi.org/10.52842/conf.caadria.2004.265
summary In the previous study, we had applied the data mining techniques and ontology methodology to develop a keyword-based schema to extract and represent the implicit information within a case library, Case Base for Architecture (CBA). To improve the ability of our keyword-based schema on extracting and representing design knowledge within cases, we proceeded some experiments to understand the design’s mental behaviors in extracting knowledge from cases. Through protocol analysis, we attempted to establish a knowledge discovery model of extracting design knowledge from cases, and to propose methods to apply this model to improve our keyword-based schema. Through collecting adjective keywords to restructure our design dictionary, we attempt to make our system more sensitive to design knowledge, and more sensitive to user’s intensions by extending the ontology of our keyword list.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 410caadria2004
id 410caadria2004
authors Chiung-Hui Chen, Hui-Tin Lin, Mao-Lin Chiu
year 2004
title A Scenario-Based Agent System for Digital City Interaction
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 693-706
doi https://doi.org/10.52842/conf.caadria.2004.693
summary Urban design involves coordination and communication for collecting consensus among citizens and developing the design strategy and spatial program. While these are web-based systems for representing the real world actions, there is lack of human interaction for receiving feedbacks during the process. Therefore, the purpose of this study is to introduce the agents into the participatory design process (PDP) based on scenarios. This paper has developed a webbased system prototype to demonstrate how the agent can interact with users and how the interface facilitates incremental design. We present a participatory design project in an old street to illustrate how the Scenario-Based Agent System (SBAS) model functions in a real application. Meanwhile, four issues will be discussed in regarding with building a learning interaction agent as an actor.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 316caadria2004
id 316caadria2004
authors Chor-Kheng Lim
year 2004
title A Revolution of the Design Process
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 571-583
doi https://doi.org/10.52842/conf.caadria.2004.571
summary Along with the development of computer technologies and CAD/CAM, digital tools are increasingly adapted in architectural design. Developed thus far, functions of digital tools are no long limited to two-dimensional drafting or final presentation; they have become tools that can assist design thinking. Because of the involvement of digital tools, the design process has been greatly affected; or, one may say that digital tools liberated the confines of forms and structuring of architectures. This research aims to explore the procedures in the design process using digital tools. In the conclusion, we found that in an attempt to abridge the gap between design ideas and actual implementation, the designer used the digital reality simulation function very frequently to assist in decision making, and in order to process more complex and freer forms, the designer relied on the 3D design environment to carry out his thinking process and amendments. In addition, the digital design process is mainly conducted through the methods of 1, 3D modeling, 2, Simulation, 3, Generation, and 4, Fabrication. The steps and methods in the digital design process are obviously different from the traditional ones, which focus mainly on mass-production of 2D drawings; therefore, it is certain that the new tools will change the outcome of the designs.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 507caadria2004
id 507caadria2004
authors Christiane M. Herr, Thomas Fischer
year 2004
title Using Hardware Cellular Automata to Simulate Use in Adaptive Architecture
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 815-828
doi https://doi.org/10.52842/conf.caadria.2004.815
summary In this paper we give an account of our development of a hardware machine-readable cellular automata model for simulating dynamic patterns of use and adaptation in vernacular high-density architecture. In a hypothetical architectural setting that draws its formal expression from illegal façade extensions in Hong Kong and its conceptual framework from the Open Building movement, we examine state evolutions in monotonous matrices of adaptable residential units. The primary objective is to gain a better understanding not only of architectural form but also of dynamic processes in the built environment and hence of the factors that cause adaptive architectures to tend towards different types of overall attractor states. The paper gives a discussion of the project’s theoretical background as well as a detailed description of the hardware model and its modes of application.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 112caadria2004
id 112caadria2004
authors Chun Yu Hsieh
year 2004
title The Emergence of Creativity in Digital Development of Architecture
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 173-188
doi https://doi.org/10.52842/conf.caadria.2004.173
summary Research into the various forms and processes of creativity has been a topic of great interest in the design field for many years. However, most studies avoid questioning whether digital architecture is inherently creative in a larger social context. This study proposes to use the interacting creativity model of Csiksentmihalyi as the basic structure, to establish the major criteria of testing creativity in the digital era. There are two objectives: first, whether digital architecture can pass the test in society and culture to become an architecture that embodies creativity; second, to find out the role of digital media in Csiksentmihalyi’s interacting creativity model.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 512caadria2004
id 512caadria2004
authors Chyi-Gang Kuo, Hsuan-Cheng Lin, Yang-Ting Shen, Tay-Sheng Jeng
year 2004
title Mobile Augmented Reality for Spatial Information Exploration
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 891-900
doi https://doi.org/10.52842/conf.caadria.2004.891
summary In this paper, we present an augmented reality system that integrates real and virtual worlds for outdoor sustainable education in campus. We develop a mobile spatially-aware computational device as a visualization aid to students learning outdoors. We apply the mobile augmented reality technology to a newly constructed ecological garden in our campus. Users can virtually see the underlying water cycling system outdoors and map the virtual objects to physical reality through embodied interaction with the computational device. The objective is to make invisible information visible to users to extend interactions with our “living” environment. Keywords : Augmented Reality, Mixed Reality, Mobil Computing, Information Exploration.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 205caadria2004
id 205caadria2004
authors Guan-Ye Mivo Chen
year 2004
title What Is Intention Structure? - Represent Invisible Information of Spatial Depicts
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 275-286
doi https://doi.org/10.52842/conf.caadria.2004.275
summary The significant problem of this paper is how we convey spatial information to represent concrete meaning of mental imagery. For replying the above problem, we are developing a spatial information structure called "Intention Structure". Intention structure is used to represent some spatial experience of a particular person and awareness of the aura into some spatial depicts at that physical place. The meaning of “intention” is implied into a sequential relation when a navigator moves and gazes something in a place. This sequential relation can be described into two ways of spatial representation: one is the action of human body including “moving the body” and “moving the head”; another is converting the visual information into spatial memories through the behavior of gaze, including “the sight focus” and “the snapshot glance”. Otherwise, we also consider the limitation of topology at that physical place. Based on the above ideas, we use XML technologies in Java language to represent spatial data of intention structure for the describable usages of invisible information. we implemented this idea on a project of spatial analysis with Taiwanese traditional garden, the Lin family garden in Banciao, Taipei County, Taiwan.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 516caadria2004
id 516caadria2004
authors Hartmut Seichter
year 2004
title Benchworks - Augmented Reality Urban Design
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 937-946
doi https://doi.org/10.52842/conf.caadria.2004.937
summary The problems of inspecting urban design proposals are different to that of architecture. The larger context is a crucial aspect in urban design. Generally the issues are not of detailed design but rather understanding space and spatial features. Discussions about proposals use plans and large urban design models. The models are cumbersome and access difficult for collaborative consultation. This paper introduces a prototype for an Augmented Reality system for analyzing and representational design in an urban design scale. The system is designed as a workbench for collaboratively and dynamically exploring in an urban design model.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 104caadria2004
id 104caadria2004
authors Henry Iskandar Ong
year 2004
title Role of Computer Visualization As a Support for Architect-Client Design Collaboration
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 65-78
doi https://doi.org/10.52842/conf.caadria.2004.065
summary This paper discusses the role of computer based visual simulations in the context of bridging the communication gap between client and design team, based on years of practising architecture in the Sumatra region, Indonesia. Its principal objective is to identify steps in design process to assess the design collaboration between bodies with different culture backgrounds, so that greater understanding and agreement can occur. It also attempts to facilitate and foster effective communication which will lead to improved design collaboration practise, in a region famous for its rich vernacular architecture. Two finished projects located at different sites in North Sumatra in which the author was involved, will be included as sample cases.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 113caadria2004
id 113caadria2004
authors Hong-Sheng Chen
year 2004
title Case-Based Simulation As a Technique for Assisting Architectural Design
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 189-198
doi https://doi.org/10.52842/conf.caadria.2004.189
summary In this research, I propose a case-based simulation method for experimenting with a set of models aimed at analyzing the behavior of a dynamic system. Owing to the assistance of CBRWorks4 software, this idea is successfully tested and implemented on the Internet. A set of evacuation simulations, which model complex human behavior in a building in certain emergency situations, leads to some discoveries and conclusions.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 109caadria2004
id 109caadria2004
authors Hyun-Ah Choi, Han-Jong Jun
year 2004
title A Fundamental Study on Analysis of Interaction By Sketches and Acts of Creative Design in Architectural Design Process - Focusing on Emergent Shapes
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 133-144
doi https://doi.org/10.52842/conf.caadria.2004.133
summary One of the characteristics of design process in the area of architectural design is the use of a number of different types of sketches. Designers place a great deal of emphasis on sketches often because it is thought to be associated with innovation and creativity. The emphasis has come to drive researchers to increasingly focus on sketch and its role in designing. Firstly, this paper is to review closely related researches that have looked at the role of sketches in design process. And then, this study is to review analogy and emergence that can be effective in facilitating creative design. Mutational emergent shapes are introduced in the last stage.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 406caadria2004
id 406caadria2004
authors Hyun-Young Yeon, Uk Kim, Young-Kyou Soung
year 2004
title A Structural Planning Modeler of Informal Shape Building Design
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 647-654
doi https://doi.org/10.52842/conf.caadria.2004.647
summary This study aims to implement a design tool that can help architects predict space configuration along with structural member location in complex shape buildings. Architects can use the tool to confirm spatial allocations and configurations as they apply structural members to building shape. The modeler is based on the object hierarchy of structural members in order to grab and to edit them conveniently.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 115caadria2004
id 115caadria2004
authors Ih-Cheng Lai
year 2004
title Framework for Case-Based Reasoning to Support Idea Association in a Brainstorming Session
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 209-222
doi https://doi.org/10.52842/conf.caadria.2004.209
summary This research makes use of a cognitive approach to explore a mechanism for associating ideas in a brainstorming session. Firstly, we propose a linking model integrating three principles of idea association (similarity, contrast and contiguity) with two processes of case-based reasoning (retrieval and adaptation). Based on this linking model, an experiment is conducted to elucidate the interactions between ideas and cases, and their mechanisms of retrieval and adaptation. Finally, a framework for case-based reasoning to support idea association called Idea-Maps is proposed, and its mechanism is elucidated.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 307caadria2004
id 307caadria2004
authors Ih-Cheng Lai
year 2004
title A Teaching Model for Integrating Conventional Design Curriculum with Digital Media
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 467-476
doi https://doi.org/10.52842/conf.caadria.2004.467
summary This paper presents a teaching model called “e-Space” for integrating conventional design curriculum with digital media. e- Space is composed of a set of exercises that emphasize the use of digital media to enhance spatial sensibility and understanding. Also, e- Space explores spatial composition including organization, interpretation, representation, transformation, and logicality. Simultaneously, diverse digital media applications integrated with design-thinking enables students to have conversation with ideas between two design spaces—real and virtual. Finally, we use an introductory digital media course as an example of our model in accompaniment with conventional design studio learning.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 513caadria2004
id 513caadria2004
authors Jaeho Ryu, Naoki Hashimoto, Shoichi Hasegawa, Makoto Sato
year 2004
title Multi-Projection Display System D-Vision for Architectural Design Evaluation
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 901-910
doi https://doi.org/10.52842/conf.caadria.2004.901
summary This is a paper about the introduction of architectural design evaluation application and pre-experience system of walkthrough situation in urban and street design. For this purpose, we developed a new multi-projection display system, D-vision, which has hybrid screens. D-vision is a kind of new virtual environment system that has high immersion and high resolution display performance with multi-modal interfaces. In our system, the user can experience the high sense of presence through the self-walking behavior to move and force feedback manipulation of objects with the high-resolution image created from the tiled-projection system that is composed of twentyfour projectors.
series CAADRIA
email
last changed 2022/06/07 07:52

_id 509caadria2004
id 509caadria2004
authors Jaewook Lee, Yongwook Jeong, Seung Wook Kim, Yehuda E. Kalay
year 2004
title Intelligent Behavior Control of 3D Objects in Virtual Environments
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 845-856
doi https://doi.org/10.52842/conf.caadria.2004.845
summary Cyberspace is more malleable than a physical environment, so it can afford much wider range of responsiveness. By applying the concept of place-making, we are experimenting virtual environments which are responsive to their users’ context-specific needs. Since objects are essential components that anchor the users’ various activities, having interactive objects in a 3D virtual environment is a major design concern for developing a dynamic and experience-rich virtual environment. We propose a layered agent model for intelligent behavior control of 3D objects, based on constraint solving process.
series CAADRIA
email
last changed 2022/06/07 07:52

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