CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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1. Arumi-Noe, F. (1996) Algorithm for the geometric construction of an optimum shading device

Automation in Construction 5 (3) (1996) pp. 211-217 https://papers.cumincad.org/cgi-bin/works/Show?7135
2. Davies, C. and Harrison, J. (1996) Osmose: Towards Broadening the Aesthetics of Virtual Reality

ACM Computer Graphics: Virtual Reality Volume 30, Number 4 https://papers.cumincad.org/cgi-bin/works/Show?b81d
3. Espina, Jane J.B. (2002) Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]

SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139 https://papers.cumincad.org/cgi-bin/works/Show?db00
4. Fruchter, R. (1996) Conceptual Collaborative Building Design Through Shared Graphics

IEEE Expert special issue on Al in Civil Engineering, June vol. 33-41 https://papers.cumincad.org/cgi-bin/works/Show?5fc4
5. Goldman, Glenn (1996) Reconstructions, Remakes and Sequels: Architecture and Motion Pictures

Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 11-21 https://doi.org/10.52842/conf.acadia.1996.011
6. Jabi, Wassim (1996) An Outline of the Requirements for a Computer-Supported Collaborative Design System

Open House International, vol 21, no 1, March 1996 https://papers.cumincad.org/cgi-bin/works/Show?fb63
7. Jabi, Wassim (1996) An Outline of the Requirements for a Computer-Supported Collaborative Design System

Open House International, vol. 21 no 1, March 1996, pp. 22-30 https://papers.cumincad.org/cgi-bin/works/Show?2f3c
8. Langton, C.G. (1996) Artificial Life

Boden, M. A. (1996). The Philosophy of Artificial Life, 39-94.New York and Oxford: Oxford University Press https://papers.cumincad.org/cgi-bin/works/Show?39fb
9. Mine, Mark (1996) Working in a Virtual World: Interaction Techniques Used in the Chapel Hill Immersive Modeling Program

Research report TR96-029, Department of Computer Science, University of North Carolina, Chapel Hill https://papers.cumincad.org/cgi-bin/works/Show?b490
10. Nejur, Andrei; Steinfeld, Kyle (2016) Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications

ACADIA // 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines [Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-77095-5] Ann Arbor 27-29 October, 2016, pp. 140-151 https://doi.org/10.52842/conf.acadia.2016.140
11. Ransen, Owen F. (2000) Possible Futures in Computer Art Generation

International Conference on Generative Art https://papers.cumincad.org/cgi-bin/works/Show?ga0026
12. Rochegova, N.A. and Barchugova, E.V. (1996) Use of Computer Technique at the Initial Stages of Architectural Education

CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 201-203 https://papers.cumincad.org/cgi-bin/works/Show?a281
13. Sawicki, Bogumil (1996) Computer Creative Graphics and Its Aesthetic Quality

CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 231-242 https://papers.cumincad.org/cgi-bin/works/Show?27f0
14. Schumann, J., Strothotte, T., Raab, A. and Laser, S. (1996) Assessing the Effect of Non-Photorealistic Rendered Images in CAD PAPERS: Empirical Studies of Graphics and Visual Design

Proceedings of ACM CHI 96 Conference on Human Factors in Computing Systems 1996 v.1 pp. 35-41 https://papers.cumincad.org/cgi-bin/works/Show?46a7
15. Senyapili, Burcu (1996) THE TRUE MODEL CONCEPT IN COMPUTER GENERATED SIMULATIONS

Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings] https://papers.cumincad.org/cgi-bin/works/Show?4710
16. Streich, Bernd (1996) 3D-Scanning and 3D-Printing for Media Experimental Design Work in Architecture

Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 183-190 https://doi.org/10.52842/conf.acadia.1996.183
17. Völker, H., Sariyildiz, S., Schwenck, M. and Durmisevic, S. (1996) THE NEXT GENERATION OF ARCHITECTURE WITHIN COMPUTER SCIENCES

Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings] https://papers.cumincad.org/cgi-bin/works/Show?0ef8
18. Keul, Alexander (1996) LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE

Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings] https://papers.cumincad.org/cgi-bin/works/Show?06e1
19. Morozumi, M., Takahasi, M., Naka, R., Kawasumi, N., Homma, R., Mitchell. W.J., Yamaguchi, S. and Iki, K. (1997) The Levels of Communications Achieved Through Network in an International Collaborative Design Project: An Analysis of VDS ’96 Project Carried Out By Kumamoto University, MIT and Kyoto Institute of Technology

CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 143-152 https://doi.org/10.52842/conf.caadria.1997.143
20. Webster, Anthony C. (1996) Networked Multimedia Tools for Architectural Engineering

Journal of Architectural Engineering -- March 1996 -- Volume 2, Issue 1, pp. 11-19 https://papers.cumincad.org/cgi-bin/works/Show?30cf

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