1. | Bertol, D. (1997) | Designing Digital Space - An Architect's Guide to Virtual Reality
John Wiley & Sons, New York https://papers.cumincad.org/cgi-bin/works/Show?debf | |
2. | Broughton, T., Tan, A. and Coates, P.S. (1997) | The Use of Genetic Programming In Exploring 3D Design Worlds - A Report of Two Projects by Msc Students at CECA UEL
CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 885-915 https://papers.cumincad.org/cgi-bin/works/Show?cabb | |
3. | Casti, J.C. (1997) | Would be Worlds: How simulation is changing the frontiers of science
John Wiley & Sons, Inc., New York. https://papers.cumincad.org/cgi-bin/works/Show?d60a | |
4. | Charitos, D. and Rutherford, P. (1997) | Ways of aiding navigation in VRML worlds
Proceedings of the Sixth international EuropIA Conference, europia Production https://papers.cumincad.org/cgi-bin/works/Show?8956 | |
5. | Do, Ellen Yi-Luen (2000) | Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing
Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 265-268 https://doi.org/10.52842/conf.ecaade.2000.265 | |
6. | Gavin, Lesley (1999) | Architecture of the Virtual Place
Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 418-423 https://doi.org/10.52842/conf.ecaade.1999.418 | |
7. | Hall, Theodore W. (1997) | Hand-Eye Coordination in Desktop Virtual Reality
CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 177-182 https://papers.cumincad.org/cgi-bin/works/Show?a10d | |
8. | Hall, Theodore W. (1997) | Hand-Eye Coordination in Virtual Reality, Using a Desktop Display, Stereo Glasses and a 3-D Mouse
CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 73-82 https://doi.org/10.52842/conf.caadria.1997.073 | |
9. | Knight, Michael and Brown, Andre (1999) | Working in Virtual Environments through appropriate Physical Interfaces
Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 431-436 https://doi.org/10.52842/conf.ecaade.1999.431 | |
10. | Merrick, Kathryn; Gu Ning (2011) | Supporting Collective Intelligence for Design in Virtual Worlds: A Case Study of the Lego Universe
Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 637-652. https://papers.cumincad.org/cgi-bin/works/Show?cf2011_p016 | |
11. | Mine, Mark R . (1997) | ISAAC: a meta-CAD system for virtual environments
Computer-Aided Design, Vol. 29 (8) (1997) pp. 547-553 https://papers.cumincad.org/cgi-bin/works/Show?ca34 | |
12. | Mynatt, E.D., Adler, A., Ito, M. and O‘Day, V.L. (1997) | Design for network communities
Proceedings of CHI, ACM Press, New York, pp. 210-217 https://papers.cumincad.org/cgi-bin/works/Show?f998 | |