CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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# Author Citation Select
1. Woodbury, R.F., Shannon, S.J. and Radford, A.D. (2001) Games in Early Design Education. Playing with Metaphor

Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 201-214 https://papers.cumincad.org/cgi-bin/works/Show?b53b
2. Brown, Andre and Berridge, Phil (2001) Games One : Two : Three A triangle of virtual game scenarios for architectural collaboration

Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 95-120 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl] https://papers.cumincad.org/cgi-bin/works/Show?a469
3. Laird, J.E. (2001) Using Computer Game to Develop Advanced AI

Computer, 34 (7), July pp. 70-75 https://papers.cumincad.org/cgi-bin/works/Show?4a1a
4. Achten, Henri and De Vries, Bauke (2001) Multiple Sketch Users in DDDoolz

Stellingwerff, Martijn and Verbeke, Johan (Eds.), ACCOLADE - Architecture, Collaboration, Design. Delft University Press (DUP Science) / ISBN 90-407-2216-1 / The Netherlands, pp. 153-162 [Book ordering info: m.c.stellingwerff@bk.tudelft.nl] https://papers.cumincad.org/cgi-bin/works/Show?7897
5. Bailey, Rohan (2001) A Digital Design Coach for Young Designers

Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 330-335 https://doi.org/10.52842/conf.acadia.2001.330
6. Cheng-Yuan Lin, Yu-Tung Liu (2001) A digital Procedure of Building Construction: A practical project

AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1 https://papers.cumincad.org/cgi-bin/works/Show?avocaad_2001_02
7. Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien (2011) A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.

Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556. https://papers.cumincad.org/cgi-bin/works/Show?cf2011_p051
8. Dave, Bharat (2001) Immersive Modeling Environments

Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 242-247 https://doi.org/10.52842/conf.acadia.2001.242
9. Elger, Dietrich and Russell, Peter (2002) The Virtual Campus: A new place for (lifelong) learning?

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 472-477 https://doi.org/10.52842/conf.ecaade.2002.472
10. Jabi, Wassim (Ed.) (2001) ACADIA 2001 [Conference Proceedings]

Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1/ Buffalo (New York) 11-14 October 2001, 415 p. https://doi.org/10.52842/conf.acadia.2001
11. Kalay, Yehuda E. and Marx, John (2001) Architecture and the Internet: Designing Places in Cyberspace

Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 230-241 https://doi.org/10.52842/conf.acadia.2001.230
12. Penttilä, Hannu (Ed.) (2001) Architectural Information Management [Conference Proceedings]

19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1 / Helsinki (Finland) 29-31 August 2001, 578 p. https://doi.org/10.52842/conf.ecaade.2001
13. Rügemer, Jörg (2001) Computer Generated Architectural Design: 160 custom-made Architectural data flow from schematic design into Computer Aided Manufacturing

Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 288-292 https://doi.org/10.52842/conf.ecaade.2001.288
14. Tokman, Leyla Y. (2001) Collaborative e-Design

DCNET'2000: Design Computing on the Net'2000, Organized by Key Centre of Design Computing and Cognition, University of Sydney ve the International Journal of Design Computing https://papers.cumincad.org/cgi-bin/works/Show?5da8
15. Tsou, J.-Y., Lam, S. and Hall, T.W. (2001) Integrating Scientific Visualization with Studio Education – Developing Design Options by Applying CFD

Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 302-310 https://doi.org/10.52842/conf.acadia.2001.302
16. Wang, Xu and Lau, Siu Yu (2002) Pursuing New Urban Living Environment In The New Millennium: Projecting The Future Of High-Rise And High Density Living In Hong Kong

International Conference on Generative Art https://papers.cumincad.org/cgi-bin/works/Show?ga0208
17. Woodbury, R.F., Shannon, S.J. and Sterk, T.D. (2001) What works in a design game? Supported by student reactions to being made to play

CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 411-420 https://doi.org/10.52842/conf.caadria.2001.411
18. Calderon, C, Cavazza., M (2001) USING GAMES ENGINES TO IMPLEMENT INTELLIGENT VIRTUAL ENVIRONMENTS.

Game-On 2001, Holiday Inn London Docks, London, United Kingdom , November 30 - December 1, 2001. http://hobbes.rug.ac.be/~scs/conf/gameon2001/index.php3 https://papers.cumincad.org/cgi-bin/works/Show?0ca1
19. Laakso, Mikko (2001) Practical Navigation in Virtual Architectural Environments

Helsinki University of Technology, Espoo, Finland https://papers.cumincad.org/cgi-bin/works/Show?9de9
20. Martini, Kirk (2001) Non-linear Structural Analysis as Real-Time Animation Borrowing from the Arcade

Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 643-656 https://papers.cumincad.org/cgi-bin/works/Show?0b8e

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