CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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1. Fröst, Peter (2002) Interactive Tools for Collaborative Architectural Design

Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002 https://papers.cumincad.org/cgi-bin/works/Show?ddssar0211
2. Niemann, T., Schmidt, A. and Reiss, S. (2002) The Use of New Media Tools in Environmental Simulation

Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1] https://papers.cumincad.org/cgi-bin/works/Show?204eaea2001
3. Nitsche, Michael and Roudavski, Stanislav (2002) Building Cuthbert Hall Virtual College as a Dramatically Engaging Environment

PDC 02 - Proceedings of Participatory Design conference, T. Binder, J. Gregory, I. Wagner (eds.), Malmö. Sweden, 23-25 June 2002 [ISBN 0-9667818-2-1] https://papers.cumincad.org/cgi-bin/works/Show?e721
4. Bermudez, J., Agutter, J., Syroid, N., Lilly, B., Sharir, Y., Lopez, T., Westenskow, D. and Foresti, S. (2002) Interfacing Virtual & Physical Spaces through the Body: The cyberPRINT Project

Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 395-400 https://doi.org/10.52842/conf.acadia.2002.395
5. Craig, David Latch and Zimring, Craig (2002) Support for collaborative design reasoning in shared virtual spaces

Automation in Construction 11 (2) (2002) pp. 249-259 https://papers.cumincad.org/cgi-bin/works/Show?6e0a
6. Head, J., Hoag, R. and Brooks, K. (2002) An Evaluation of Urban Simulation Processes for the Elumens Vision Dome

Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 55-63 https://doi.org/10.52842/conf.acadia.2002.055
7. Kardos, Peter (2002) Perceptual Evaluation of the Spatial Manifestations of Urban Structures

Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1] https://papers.cumincad.org/cgi-bin/works/Show?192eaea2001
8. KUO-HSIEN HUANG, CHING-HUI HUANG (2006) APPLICATIONS OF THE DIGITAL MODEL DATABASE FOR TAIWAN CITY AND ARCHITECTURE: The interactive entertainment platform

CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 581-583 https://doi.org/10.52842/conf.caadria.2006.x.d1a
9. Lee, Alpha Wai Keung (2002) Design Computing Education Software Development Integration of Scaffolding Strategies and Multiple Representations

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 140-143 https://doi.org/10.52842/conf.ecaade.2002.140
10. Mahdavi, Ardeshir and Gurtekin, Beran (2002) Shapes, Numbers, Perception: Aspects and Dimensions of the Design-Performance Space

Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002 https://papers.cumincad.org/cgi-bin/works/Show?ddssar0222
11. Maher, Mary Lou and Gero, John S. (2002) Agent Models of 3D Virtual Worlds

Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 125-135 https://doi.org/10.52842/conf.acadia.2002.125
12. Paranandi, M. and Sarawgi, T. (2002) Virtual Reality on Architecture: Enabling Possibilities

CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 309-316 https://doi.org/10.52842/conf.caadria.2002.309
13. Russell, Peter (2002) Using Higher Level Programming in Interdisciplinary teams as a means of training for Concurrent Engineering

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 14-19 https://doi.org/10.52842/conf.ecaade.2002.014
14. Sarji, E.A.; A. Rafi and R. Mat Rani (2007) Preparing a multimedia-based gallery for institute of higher learning: A case study of Malaysian experience

Em‘body’ing Virtual Architecture: The Third International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2007), 28-30 November 2007, Alexandria, Egypt, pp. 305-316 https://papers.cumincad.org/cgi-bin/works/Show?ascaad2007_026
15. Schadewitz, Nicole and Jachna, Timothy (2002) Using Social Interaction in Generative Design of Shared Virtual Spaces

International Conference on Generative Art https://papers.cumincad.org/cgi-bin/works/Show?ga0219
16. Schnabel, Marc Aurel and Kvan, Thomas (2002) Interaction in virtual building space, Distributing Knowledge in Building

CIB W78 Conference 2002, Proceedings, Vol. 2, pp91-98, Aarhus School of Architecture, Denmark, 12 –14 June https://papers.cumincad.org/cgi-bin/works/Show?6348
17. Schnabel, Marc Aurel and Kvan, Thomas (2002) Design, Communication & Collaboration in Immersive Virtual Environments

International Journal of Design Computing, 4, 2002 Special Issue on Designing Virtual Worlds https://papers.cumincad.org/cgi-bin/works/Show?83ce
18. Sheng-Fen, Chien (2002) Design Gaming, Designing Games - Learning Design through Game Playing and Game Making

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 28-33 https://doi.org/10.52842/conf.ecaade.2002.028
19. Uddin, M. Saleh and Yoon, So-Yeon (2002) Peter Eisenman’s House X, Scheme G: 3D Game Engine for Portable Virtual Representation of Architecture

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 526-531 https://doi.org/10.52842/conf.ecaade.2002.526
20. Önder, Ö.O, Burak, P. and Erdem, A. (2002) Fluxxoid v.4.1 “the liquified being of space”

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 556-559 https://doi.org/10.52842/conf.ecaade.2002.556

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