CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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# Author Citation Select
1. Bugajska, Malgorzata Maria (2002) Spatial Visualization of abstract Information: A Classification Model for Visual Spatial Design Guidelines in the Digital Domain

Swiss Federal Institute of Technology, ETH Zurich https://papers.cumincad.org/cgi-bin/works/Show?d5e1
2. Barros, Diana Rodríguez and Mandagaran, María (2002) Sistemas Hipermediales y descentramiento temático [Hyper medial Systems and thematic decentralized]

SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 190-192 https://papers.cumincad.org/cgi-bin/works/Show?2044
3. Hunold, Lara Arthur; Gorge Canella Eduardo; Giacaglia Marcelo Eduardo; Corrêa Norberto; Moura da Silva (2010) Brinquedos, modelos: uma atividade lúdica se transforma em curricular com apoio das novas tecnologias de fabricação digital [Toys, models: a fun activity becomes curriculum, supported by new digital fabrication technologies]

SIGraDi 2010_Proceedings of the 14th Congress of the Iberoamerican Society of Digital Graphics, pp. Bogotá, Colombia, November 17-19, 2010, pp. 73-76 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2010_73
4. Neuckermans, H., Heylighen, A. and Morisse, P. (2002) Visual Keys to Architectural Design

CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 175-182 https://doi.org/10.52842/conf.caadria.2002.175
5. Noble, Douglas and Kensek, Karen M. (2002) CAD/CAM Methods in Support of Historic Preservation: A Case Study of the Freeman House by Frank Lloyd Wright

SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 52-54 https://papers.cumincad.org/cgi-bin/works/Show?d03a
6. Sheng-Fen, Chien (2002) Design Gaming, Designing Games - Learning Design through Game Playing and Game Making

Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 28-33 https://doi.org/10.52842/conf.ecaade.2002.028

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