1. | Black, Conor; Forwood, Ed (2017) | Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure
ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 146-153 https://doi.org/10.52842/conf.acadia.2017.146 | |
2. | Globa, Anastasia, Reinhardt, Dagmar, Keane, Adrienne and Davies, Peter (2022) | Building Resilience - Using Parametric Modelling and Game Engines to Simulate the Impacts of Secondary Structures in Bushfire Events
Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 749-758 https://doi.org/10.52842/conf.caadria.2022.2.749 | |
3. | Pelosi, Antony W. (2010) | Obstacles of utilising real-time 3D visualisation in architectural representations and documentation
Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 391-400 https://doi.org/10.52842/conf.caadria.2010.391 | |
4. | Carlos Calderon and Nicholas Worley (2004) | An automatic real-time camera control engine for the exploration of architectural designs
SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2004_357 | |
5. | Chang, T.-W. (2004) | Supporting Design Learning with Design Puzzles
Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 293-307 https://papers.cumincad.org/cgi-bin/works/Show?ddss2004_ra-293 | |
6. | Gatermann, Harald (2004) | The Didactic Triangle - Using CAD, Photography and Descriptive Geometry as Educating Tools with Mutual Influence
Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 558-562 https://doi.org/10.52842/conf.ecaade.2004.558 | |
7. | Hanzl, Malgorzata and Wrona, Stefan (2004) | Visual Simulation as a Tool for Planning Education - Computer Aided Participation Support
Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 500-507 https://doi.org/10.52842/conf.ecaade.2004.500 | |
8. | Mallasi, Z. (2004) | Identification and Visualisation of Construction Activities’ Workspace Conflicts Utilising 4D CAD/VR Tools
eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia https://papers.cumincad.org/cgi-bin/works/Show?ascaad2004_paper15 | |
9. | Monchai Bunyavipakul, Raktum Sallakachat and Ekasidh Charoensilp (2004) | Integrating 3D Game Engine to Online Interactive Presentation for Collaborative Design Work On Pda - Collaborative Works Anytime, Anywhere
CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 107-116 https://doi.org/10.52842/conf.caadria.2004.107 | |
10. | O’ Coill, Carl and Doughty, Mark (2004) | Computer Game Technology as a Tool for Participatory Design
Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 12-23 https://doi.org/10.52842/conf.ecaade.2004.012 | |
11. | Pettit, C., A. Nelson, and W. Cartwright (2004) | Using On-Line Geographical Visualisation Tools to Improve Land Use Decision-Making with a Bottom-Up Community Participatory Approach
Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 53-68 https://papers.cumincad.org/cgi-bin/works/Show?ddss2004_ra-53 | |
12. | Breen, Jack (2002) | A Room with a Different View
Environmental Simulation - New Impulses in Planning Processes [Proceedings of the 5th European Architectural Endoscopy Association Conference / ISBN 3-922602-85-1] https://papers.cumincad.org/cgi-bin/works/Show?138eaea2001 | |
13. | Koehler, Tanja; Dieckmann, Andreas; Russell , Peter (2008) | An Evaluation of Contemporary Game Engines
Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 743-750 https://doi.org/10.52842/conf.ecaade.2008.743 | |
14. | Moleta, Tane J. (2017) | Digital Ephemera - Autonomous Real-Time Events in Virtual Environments
P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 13-22 https://doi.org/10.52842/conf.caadria.2017.013 | |
15. | Podevyn M, Horne M, Fisher P, Thompson, E (2008) | Global Visualisation Engines – Issues for Urban Landscape Planning Participation Processes
Digital Design in Landscape Architecture 2008, Proceedings at Anhalt University of Applied Sciences, 29-31 May 2008 https://papers.cumincad.org/cgi-bin/works/Show?9d5f | |
16. | Boeykens, Stefan (2011) | Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509. https://papers.cumincad.org/cgi-bin/works/Show?cf2011_p043 | |
17. | Calderon, C, Cavazza., M (2001) | USING GAMES ENGINES TO IMPLEMENT INTELLIGENT VIRTUAL ENVIRONMENTS.
Game-On 2001, Holiday Inn London Docks, London, United Kingdom , November 30 - December 1, 2001. http://hobbes.rug.ac.be/~scs/conf/gameon2001/index.php3 https://papers.cumincad.org/cgi-bin/works/Show?0ca1 | |
18. | Campos Mendes, Isabella and Leitao de Souza, Thiago (2023) | Reinterpreting the City: Using Game Engines for an Immersive Representation of the Evolution of the Urban Landscape in Rio de Janeiro's XV de Novembro Square
García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 739–750 https://papers.cumincad.org/cgi-bin/works/Show?sigradi2023_227 | |
19. | Hegazy, Muhammad, Yasufuku, Kensuke and Abe, Hirokazu (2021) | Validating Game Engines as a Quantitative Daylighting Simulation Tool
A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 285-294 https://doi.org/10.52842/conf.caadria.2021.2.285 | |
20. | Hoon, Michael and Kehoe, Michael (2003) | Enhancing Architectural Communication with Gaming Engines
Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 349-355 https://doi.org/10.52842/conf.acadia.2003.349 | |