CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 15 of 15

_id avocaad_2003_17
id avocaad_2003_17
authors Anna Maria Chrabin, Jaroslaw Szewczyk and Herman Neuckermans
year 2003
title A Critical Evaluation of Early Stages Software in its Capacity of Coping with Contextual Issues
source LOCAL VALUES in a NETWORKED DESIGN WORLD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Stellingwerff, Martijn and Verbeke, Johan (Eds.), (2004) DUP Science - Delft University Press, ISBN 90-407-2507-1.
summary In this paper we analyse critically early design stages software in its capacity of coping with contextual data at large (i.e. representing cultural, aesthetical context, etc.). We identified 5 categories of early stages software: geometry based graphic editors, evaluation architectural software, generative and shape-grammar based systems, evolutionary systems and other systems. Calling the object under creation during of the early stages a CAD conceptual model, we will investigate to what extend this software allows the architect to experience and represent the context in which a design is situated. Especially we will focus on its capacity to allow interaction, playful interaction on our way to the design. Designers, and particularly architects, interact with the local context similarly to interacting in a game: the context influences the users’ decisions, surprises them and causes permanent changes to their ways of thinking. On the other hand, architects permanently shape and reshape the context, and reduce the context to a protean point of reference. Such behaviour characterises creative thinking that is crucial for the early stage of design. The investigation led us to the conclusions that the effective interactivity with the context needs simple rules, a plain interface and data reduced as simple as possible, especially when interaction with the context is performed during the early stages of a design process. The findings can be used in organising computer environments for early-stage design.
keywords Architecture, Local values, Globalisation, Computer Aided Architectural Design
series AVOCAAD
email
last changed 2006/01/16 21:38

_id ecaade2011_021
id ecaade2011_021
authors Asanowicz, Aleksander
year 2011
title Digital “serial vision” - new approach in urban composition teaching
doi https://doi.org/10.52842/conf.ecaade.2011.716
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.716-724
wos WOS:000335665500083
summary The paper discusses the following problem: How can digital technology are integrated with urban composition teaching to provide a better understanding of the aesthetical and emotional aspects of the city? It argues for the current need for an integration of computer modelling and the approaches developed form the work of K. Lynch, G. Cullen, R. Krier, F. Ching. The paper is based on the experience in design studio teaching and an experiment completed with students. The exercise shows the students that different spatial organization may cause different emotions according to the treatment of space-defining elements. The paper presents the background and context as well as describes the experimental environment and the student work.
keywords Urban composition; serial vision; computer animation
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2006_e048c
id sigradi2006_e048c
authors Beck, Mateus Paulo; Brener, Rafael; Giustina, Marcelo and Turkienicz, Benamy
year 2006
title Light and Form in Design – A Computational Approach
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 254-257
summary Shape perception is strongly influenced by the reciprocal relation between light and form. Computational applications can increase the number of design alternatives taking into account possible variations in the relation between light and form. The aim of this study is to discuss a pedagogical experience carried out with 5th semester architectural students, based on a series of exercises prior to the term project. The exercises were concerned with the relation between light and form from an aesthetical point of view and should be understood as examples for the use of computers as tools to creatively accelerate the process of design and learning. The paper is divided in five parts. The first one describes the conceptual background for the exercises, a descriptive method for the identification of light effects in architectural objects based on ideas of shape emergence. The exercises’ methodology is explained in the second part, referring to the use of computational applications in 3-dimensional modeling, material and light simulation. The methodology includes different phases: –creation of bi-dimensional compositions according to symmetry operations; –creation of a minimal living space assigning functions to spaces originated from the former composition; –analysis of the impact of light on the form and spaces created; –alteration of form and materials creating new light effects considering the functions related to the spaces. The exercises alternate work in computational environment in two and three dimensions with the use of mockups, lamps and photography. In the third part the results –student’s design steps– are described. In the fourth part the results are analyzed and some conclusions are outlined in the fifth and last part. The use of emergent forms combined with computational tools has proved to be an effective way to achieve an accelerated understanding of the impact of light on forms as demonstrated by the evolution of the students work during the term and by their final results concerning the term project.
keywords Architectural Design; Lighting; Design Simulation; Virtual Environment
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia08_364
id acadia08_364
authors Bonwetsch, Tobias; Ralph Baertschi ;Silvan Oesterle
year 2008
title Adding Performance Criteria to Digital Fabrication: Room-Acoustical Information of Diffuse Respondent Panels
doi https://doi.org/10.52842/conf.acadia.2008.364
source Silicon + Skin: Biological Processes and Computation, [Proceedings of the 28th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) / ISBN 978-0-9789463-4-0] Minneapolis 16-19 October 2008, 364-369
summary In this research project we explore the defined design and application of digitally fabricated wall panels for room-acoustical architectural interventions. In Particular, we investigate the room-acoustical criteria applying to everyday used spaces. We present a digital design and fabrication process developed to create non-standardised panels and two case studies which apply this process on the acoustical improvement of a specific room situation. Our aim is to find correlations between digitally fabricated surface structures and sound- aesthetical characteristics, in order to utilise these for the architectural design.
keywords Acoustics; Digital Fabrication; Evaluation; Material; Robotics
series ACADIA
last changed 2022/06/07 07:54

_id ascaad2009_andrea_cammarata
id ascaad2009_andrea_cammarata
authors Cammarata, Andrea
year 2009
title Rebuilding Architecture: An analysis and critical investigation practice
source Digitizing Architecture: Formalization and Content [4th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2009) / ISBN 978-99901-06-77-0], Manama (Kingdom of Bahrain), 11-12 May 2009, pp. 121-134
summary The Cooperative Design Environment Laboratory (CoDE Lab) is carrying out a research with students, trainees and seniors who have previously participated to CAAD-assisted design courses. These courses were developed with the aim of making participants independent from the pre-analytical phase project to the renderings of the final artifact. The programs that have been used so far are Autodesk Revit, Graphisoft Archicad and Nemetschek Allplan.The teaching workgroup has always believed that analyzing, deconstructing and reconstructing the architecture teaches much in terms of understanding. If the process is done correctly, it entirely re-traces the creative dynamics developed by the original designer. Subsequently, the educational practice is to choose a notable architectural work, designed and/or created by a Master of architecture, and to reproduce it in all details: aesthetical-formal, morphological, technological, structural, modular, etc. The final result is an archive of well-developed reconstructed models of great specific interest. The students on the other hand thoroughly learn how to control the tools and all BIM planning procedures.
series ASCAAD
email
last changed 2009/06/30 08:12

_id sigradi2011_223
id sigradi2011_223
authors Girnos Elias de Souza, Gabriel
year 2011
title Narrativa, diagrama e database: considerações sobre a experiência da informação de apresentações de arquitetura e urbanismo em websites [Narrative, diagram and database: considerations about information experience in architecture presentations in websites]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 110-113
summary As part of an ongoing research about technical, rhetorical and aesthetical characteristics of architecture presentations in websites, this paper presents considerations about the means of representation and public diffusion of architecture and urbanism, focusing the specificities of digital media through the keywords “narrative”, “diagram” and “database”. In search for basis to think the structuring of information experience in architectural discourses, the text punctuates the profession’s peculiar needs for presentation and visualization, and its links with the three keywords. Then, it presents a case study (the Bjarke Ingels Group website) to illustrate aspects of the analysis intended by the research.
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20108302
id ijac20108302
authors Hladik, Pavel; Clive J Lewis
year 2010
title Singapore National Stadium Roof
source International Journal of Architectural Computing vol. 8 - no. 3, pp. 257-278
summary The case study focuses on design of the Singapore National Stadium roof and its architectural and structural constraints. The dialog between performance form generation and aesthetics was challenged through several design iterations and is critically reviewed in this paper. The collaboration of engineers and architects gave a form to this significant building that was slightly changed several times due to various conditions. The complex shape of the dome structure was resolved in one parametric model that could react on aesthetical and structural requirements. The landmark roof structure generated in computer had to be evaluated by designers and presented to decision making bodies.
series journal
last changed 2019/05/24 09:55

_id ecaade2014_070
id ecaade2014_070
authors Isak Worre Foged, Anke Pasold and Mads Brath Jensen
year 2014
title Evolution of an Instrumental Architecture
doi https://doi.org/10.52842/conf.ecaade.2014.2.365
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 365-372
wos WOS:000361385100038
summary The paper illustrates the architectural capacities of combining computational methods, such as genetic algorithms, acoustic simulation and parametric modeling, with material properties and a simple spatial programme in the developing of a performative and aesthetical sound based architecture. The paper presents a new architectural working method, a developed digital model and a resulting 1:1 pavilion. The work emphasizes and finds deep architectural potentials by combining material, spatial and human aspects into the formation of an aesthetical and performance oriented architecture.
keywords Evolutionary computation; acoustic analysis; acoustic pavilion; environmental architecture
series eCAADe
email
last changed 2022/06/07 07:50

_id ga9807
id ga9807
authors Loocke, Philip Van
year 1998
title Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata
source International Conference on Generative Art
summary A cellular automaton that includes some principles from quantum theory is considered. The automaton generates forms of an aesthetic nature. At every time step, a form grows with a single cell. This cell is selected with a selection probability that is determined by an amplitude. If the algorithm is run with selection of the cell of maximal amplitude at every time step, a type of form results that is called 'platonic'. Such forms typically have higher aesthetic complexity than their non-platonic counterparts. The case of selection probabilities determined by squares of amplitudes has a strong analogy with quantum theory. This analogy is elaborated by consideration of forms that have mutual correlations. These correlations can be of a classical nature, of a quantum mechanical type, or of a type that is termed 'super-correlation'.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id cdrf2021_349
id cdrf2021_349
authors Mirko Daneluzzo and Michele Daneluzzo
year 2021
title Reinventing Staircases for Thermoplastic Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_32
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary The paper presents an ongoing project focusing on the application of additive manufacturing technologies for the design of staircases. Additive digital fabrication allows architects to reinvestigate materials, processes, and creates new design opportunities to explore novel aesthetical and functional expression in architecture, enabling a reinterpretation of the typology of the staircase, using thermoplastic materials. This paper reviews the opportunities and challenges of using 3D printing for fabricating custom stairs with complex geometries in two studied configurations.
series cdrf
email
last changed 2022/09/29 07:53

_id 1bae
authors Murad, Carlos Alberto
year 2000
title O Fotográfico e o Fotopoético na criação digital (The Photographic and the "Photopoetic" in Digital Creation)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 325-327
summary This paper discusses the aesthetical motivations which would lead the appropriation of the photographic image by the differents imagetic creation, without considering the base’s nature. The study looks at the regard’s idiosyncrasies, the photographic image nature and its aesthetic apreension as a photopoetic reality. This would establish the creator from differents imagetic poetics would lead the appropriation of the photograhic. The theoretical basis of this study is Bachelard’s Phenomenology of the creative imagination and poetic image.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia11_300
id acadia11_300
authors Ruffo Calderon, Emmanuel; Schimek, Heimo; Wiltsche, Albert
year 2011
title Seeking Performative Beauty
doi https://doi.org/10.52842/conf.acadia.2011.300
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 300-307
summary With digital design and fabrication becoming ever more common in architectural design, the computational geometry topic of discretizing freeform surfaces into flat panels has become a common challenge. At the present, most approaches to the issue of preserving a 2D-tessellation on a freeform surface are focused on optimizing the shape of the structure by approximating geometric “equally-sized” flat patterns. In doing so, these strategies treat the approximation of the desired shape as the primary goal, leaving aside the aesthetical aspect of the paneling, which can be seen as having an ornamental quality. In contrast to these common strategies, the project presented in this paper pursues a more holistic approach that tries to integrate aesthetical as well as structural issues by using more complex as well as more performative patterns for the discretization. In the present paper, we present algorithmic strategies that were designed to integrate from the aesthetics of an exposed timber structure, through analysis of structural loading feedbacks to a detailed level of the physical joint system, as part of the fundamental early design decisions. The consequence of the overall negotiations relies fully on their physical integration through computational design. The present paper discusses both the algorithmic techniques and the joint systems through a series of case studies. At the end of the paper we provide an overview to upcoming tasks including the production of a major structure.
keywords digital architecture; mathematics in architecture; higher-dimensional objects in architecture; design computation and mathematics
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id 4bd6
authors Sawicki, Bogumil
year 1998
title Aesthetical Aspects of Computer Art in Cyberculture
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 251-262
summary Nowadays many artists use computers to help in their work. As it is commonly observed the results of their work can be a source of aesthetic pleasure. In this paper the aesthetic evaluation of computer generated works of art is considered. The article shows some theories of aesthetic measure and presents some advantages and disadvantages when these methods are used for evaluating computer visual art. Presented in this paper point of view is not without limitations, but it provides an appropriate starting point for discussion about Computer Art and aesthetics.
series plCAD
last changed 1999/04/08 17:16

_id cf2011_p116
id cf2011_p116
authors Stavric, Milena; Wiltsche Albert
year 2011
title Ornamental Plate Shell Structures
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 817-832.
summary The development of digital technologies in the last twenty years has led to an unprecedented formal freedom in design and in the representation in virtual space. Combining non-standard geometry with CAD tools enables a new way of expression and realization of architectural ideas and conceptions. The transformation of a virtual double-curved surface into a buildable physical structure and object is always accompanied by huge costs and big problems like geometric and statical ones. Our structure is a type of shell structure consisting of plane panels. The load bearing system is organized in a way so that the forces are distributed along the edges of the plane elements. A structure with plane elements supports a high stiffness in combination with a relatively small overall weight. This is due to smooth curved shape of the geometry. We show geometric methods how to control the construction of curved surfaces out of planar building elements. The approach is based on the discretization of the surfaces by plane elements derived from tangent planes. The novel process in this work is that we take the surface curvature at local points into account. This solves former problems which occurred when intersecting the planes. The fact that there is an infinite number of possibilities when selecting tangent planes on a surface raises the issue of the way and conditions which make it possible to select specific tangent planes whose intersection would produce a desired three-dimensional shape. In order to satisfy also aesthetical requirements we engage plane geometrical patterns and ornaments and transfer them into spatial shape. So a three-dimensional ornamental shape is deduced from a two-dimensional ornament. Another task which will be showed is how to limit the infinite range of possibilities to generate a preferred spatial ornament and on what conditions surface tessellation would be ornamental in character, i.e. it would generate not only the functional, but also the aesthetic component of a free-form surface.
keywords ornament, discretization, free-form surfaces
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cdrf2023_346
id cdrf2023_346
authors Zexin Chen, Dandan Lin, Lujie Sun, Sining Wang, Dongchen Han
year 2023
title A ‘Human-In-The-Loop’ Workflow for Realizing Taihu Rocks
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_29
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary This research uses an expanded polystyrene (EPS) Taihu rock as a demonstrator to illustrate a workflow encompassing shape grammar-based design and Mixed Reality (MR)-aided robotic fabrication. It aims to address a post-digital mindset that values human’s tacit knowledge and craftsmanship within CAD-CAM processes, therefore, this research combines three components: an idea of the human-cyber-physical system (HCPS), a from-finding approach, and an augmented materialization method. The investigators first 3D-scanned a natural Taihu rock and interpreted its geometric peculiarities into design generation rules. These rules were then translated into robotic foam-cutting paths. With Head-mounted Display (HMD) and MR technology, human fabricators were able to alter robotic motions on-site per their aesthetical demands.
series cdrf
email
last changed 2024/05/29 14:04

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