_id |
ecaade2018_180 |
id |
ecaade2018_180 |
authors |
Kwieciñski, Krystian and Markusiewicz, Jacek |
year |
2018 |
title |
HOPLA - Interfacing Automation for Mass-customization |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.159
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 159-168 |
summary |
HOPLA (Home Planner) is a computer-aided design system aimed at simplifying customization of house design. It merges aspects of user-centered computer-aided design with machine-centered computerized design, as defined by Negroponte in The Architecture Machine. The tool was developed to fulfill mass-customization principles without compromising mass production efficiency and to support users' participation in design processes to help them formulate expectations and search for design solutions. We describe the details of the system development and its possible use in the process of mass-customization and participatory design of single-family houses. The system consists of two core elements: an algorithm based on a generic grammar responsible for generating design solutions in relation to user input, and a Tangible User Interface allowing users to introduce data and to control the process in an intuitive way. The main challenge in developing the system was to synchronize the freedom of user's design decisions with the rigor of machine's verification process. |
keywords |
mass-customization; participatory design; tangible user interface; house design; generative design |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:55 |
_id |
ecaade2018_373 |
id |
ecaade2018_373 |
authors |
Lee, Sang and Holzheu, Stefanie |
year |
2018 |
title |
Theatrical Performance as Experimental Architecture |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.589
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 589-594 |
summary |
This paper discusses by way of the authors' recent projects how improvised live dance performance, architectonic composition, and sensing technology converge and inform new opportunities in architectural experimentation. We first lay out the theoretical basis of technology in architectural experimentation in "new rationalities" of technologically augmented aesthetic work. We then briefly describe two projects, X-Change Room and RaumSubsTANZ and the motives behind them. X-Change Room deals with /non-verbal/ ambient display of information and interaction through envelope threshold. RaumSubsTANZ, a short interactive dance composition that highlights the ephemerality of architectural composition augmented by interaction devices. Through the two small projects we attempt to explore a specific technological milieu and reflect on the potentials and challenges of experimentation in architectural composition. The paper presents design methods and techniques that incorporate theories of perception and semiotics by way of an umbrella concept, "ambient displays" and interactive composition. Ultimately, we explore non-verbal communication and theatrical performance as architectural informant that augments semiosis and cognition that pertains to the role of technology at the intersection of primordial senses, cerebral technology, and place-making. |
keywords |
Ambient; Bauhaus; Cybernetics; Sensors; Society; Theater |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:52 |
_id |
ecaade2018_209 |
id |
ecaade2018_209 |
authors |
Lescop, Laurent and Suner, Bruno |
year |
2018 |
title |
15 Years of Immersion - Evolution and assessment of a pedagogy |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.391
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 391-400 |
summary |
Since 2002, the Master's students at the Graduate School of Architecture of Nantes who are enrolled in the "Architecture in Representation" orientation have carried out a pioneering work in the use of digital tools. By adopting the most recent techniques and tools, they have transformed the architectural design approach, thanks to the integration of "narrative design". In fifteen years, students will have gone from the board to digital drawing, to immersion and virtual reality, including short films and interactive devices, without losing sight that the subject of the work is in fact the project, and not the tool. In doing so, they have questioned, led by their professors, the status of synthesis images, the challenges of interactive narrative and of the virtual world. Within the school, time was needed to accept these explorations; the use of digital tools, long criticised, was blocking the appreciation of the content and the students' experimental approaches. Nowadays, the experience from these past fifteen years lead us to ask this question: do digital tools renew the design paradigms, or are we only involved in the evolution of practices through the integration of other means? |
keywords |
Representation; perspective; immersion; perception; 3D; VR |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:52 |
_id |
ijac201816407 |
id |
ijac201816407 |
authors |
Mahankali, Ranjeeth; Brian R. Johnson and Alex T. Anderson |
year |
2018 |
title |
Deep learning in design workflows: The elusive design pixel |
source |
International Journal of Architectural Computing vol. 16 - no. 4, 328-340 |
summary |
The recent wave of developments and research in the field of deep learning and artificial intelligence is causing the border between the intuitive and deterministic domains to be redrawn, especially in computer vision and natural language processing. As designers frequently invoke vision and language in the context of design, this article takes a step back to ask if deep learning’s capabilities might be applied to design workflows, especially in architecture. In addition to addressing this general question, the article discusses one of several prototypes, BIMToVec, developed to examine the use of deep learning in design. It employs techniques like those used in natural language processing to interpret building information models. The article also proposes a homogeneous data format, provisionally called a design pixel, which can store design information as spatial-semantic maps. This would make designers’ intuitive thoughts more accessible to deep learning algorithms while also allowing designers to communicate abstractly with design software. |
keywords |
Associative logic, creative processes, deep learning, embedding vectors, BIMToVec, homogeneous design data format,
design pixel, idea persistence |
series |
journal |
email |
|
last changed |
2019/08/07 14:04 |
_id |
ecaade2018_201 |
id |
ecaade2018_201 |
authors |
Mansourimajoumerd, Parinaz and Mahdavinejad, Mohammadjavad |
year |
2018 |
title |
Kinetic Architecture - Reinterpreting Persian Mathematics and Astronomy |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.605
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 605-612 |
summary |
The world where humans live in, is constantly changing. In order to interact with these conditions, it is necessary for the architects to create an environment with sufficient dynamics based on the needs and behavior of its users. Kinetic architecture allows occupants to experience new environments which could cause raising the efficiency of the buildings. Therefore, constructions with kinetic elements could serve better utilitarian purposes in different fields.In the following essay, studies are about using kinetic design and fabrication method in one project despite ordinary ways regard to the two main points; 1. The impact of Khayyam's mathematics and astronomy on the proposed kinetic architecture and 2. Creating interaction Between Indigenous ideas and Contemporary Architecture in Khayyam Memorial Pavilion. As a result, a model is designed and several prototypes have been built.This essay illustrates that with making a connection among architecture and other fields of study could lead designers to be more creative according to the existing limitation in each project. |
keywords |
Kinetic architecture; Interactive architecture; Hyperboloid modules; Omar Khayyam |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:59 |
_id |
ecaade2018_363 |
id |
ecaade2018_363 |
authors |
Marcos, Carlos L. and Pignatelli Fernández de Arévalo, Pedro |
year |
2018 |
title |
Diagrammatic Approaches in Architectural Design - Addressing architectural and urban design through the use of diagrams |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.595
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 595-604 |
summary |
Diagrams have an extraordinary potential as a tool for the analysis of architectural and urban problems.They can also be considered a design strategy in themselves according to Eisenman's understanding of this graphic notation system. Diagrams have proved to be a valid design tool for architecture beyond the professional practice within the design studio. Students were given a design tool which was alien to their previous practices and it worked well as a propositional graphic device for the design of an architectural artefact. As a graphic tool that may be embodied in grids the possibility to enrich the design by superimposition techniques may well serve as a trigger for collaborative work, embedding in the design different layers of meaning and design solutions proposed by various students enhancing a level of complexity which the proposal of a single student may not achieve. From a didactic point of view, the use of these design strategy among the class, enabled to tackle different problems so that the work in the urban scale was also successfully addressed as part of the course aims. |
keywords |
diagrams; architectural design; urban design; collaborative work |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:59 |
_id |
ecaade2018_427 |
id |
ecaade2018_427 |
authors |
Matcha, Heike, Ljubas, Ante and Gueldemet, Harun |
year |
2018 |
title |
Printing a Coffee Bar - An investigation into mid-scale 3D printing |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.059
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 59-68 |
summary |
We present and discuss an exploration of the possibilities and properties of 3D printing with a printing space of 1 cubic meter, and how those can be integrated into architectural education through an experimental design and research course with students of architecture.We expand on issues presented at the eCAADe conference 2017 in Rome [Ref 6] by increasing the complexity and size of our prints, printing not a model to scale, but a full scale funtional prototype of a usable architectural object: A coffee bar. |
keywords |
3D Printing; Parametric Modelling; Full Scale Project |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:59 |
_id |
ecaade2018_k01 |
id |
ecaade2018_k01 |
authors |
Miller, Harlen |
year |
2018 |
title |
Cultivating Next-GEN Designers - The Systematic Transfer of Knowledge |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.025
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 25-34 |
summary |
This paper examines the topic of transferring technical knowledge in an expedited fashion to designers, and/or students, through various training programs, tools, workflows and protocols, while highlighting the invaluable cost knowledge sharing has on global design institutions and offices. We will revisit the timeless tribulations of the 'educator', acknowledging the inherent limitations associated with transferring technical knowledge from generation to generation within both a design practice and on an academic level. The conceptual design, workflow and construction of 'wasl Tower', UNStudio's latest 308m landmark structure, located in the city center of Dubai, will be referenced as a case-study to illustrate the importance of transferring knowledge within a specific project setting. |
keywords |
Talent Pooling; Education; Complexity; Efficiency; Workflow |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:58 |
_id |
ecaade2018_366 |
id |
ecaade2018_366 |
authors |
Miltiadis, Constantinos |
year |
2018 |
title |
Virtual Reality, Videogames, Architecture and Education - From utopian drawings to inconstructible navigable environments |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.805
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 805-814 |
summary |
The paper suggests virtual reality (VR) as an architectural medium on the continuum of visionary architectural drawings of the past centuries. It argues that architecture and contemporary videogames engage with and share very similar concerns and aesthetic sensibilities. The potential of VR to develop designs and spatial configurations impossible to construct in physical reality but perfectly perceivable by our sensory apparatus, uncovers a latent domain of spatial aesthetics that architects can experiment with, develop and harness. The latter half of the paper discusses an experimental master studio module developed at the Institute of Architecture and Media of TU Graz, in which architecture students were called to develop interactive spatiotemporal environments in the VR videogame medium. |
keywords |
virtual reality; game design; education; spatial intelligence; videogames; game studies |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:58 |
_id |
ecaade2018_273 |
id |
ecaade2018_273 |
authors |
Modzelewska, Agnieszka |
year |
2018 |
title |
A Smooth Introduction to BIM in Interior Design Studies - The reversed 'in steps' design procedure. |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.289
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 289-294 |
summary |
This article presents a specific description and findings in teaching architectural computing using 3D modeling software at the undergraduate level of Interior Design Studies (second academic year). This paper is mainly concerned with the analysis of issues and advantages resulting from teaching design through the "modeling first" in the overall design practice. By "the reversed 'in steps' design procedure" we recognize the design process encompassing the idea of "form first".We introduce BIM based modeling to Interior Design students at the undergraduate level through "in steps" procedure, which is the opposite to typical CAD procedures. With 3D model based method, the beginning of the design process by making the abstract, conceptual designs, and later translating it into design solutions are made possible. The use of BIM technology not only gives architecture, engineering, and construction professions tools to more efficient collaboration but also provides inventors such as architects with complete and integrated tools for the entire design development. |
keywords |
interior design; education; BIM; 3D modelling; visualization |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:58 |
_id |
ecaade2018_277 |
id |
ecaade2018_277 |
authors |
Natividade, Veronica |
year |
2018 |
title |
Digital Design and Fabrication of Freeform Concrete Blocks - The experience of 'Cobogo Trança' |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.743
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 743-752 |
summary |
This paper describes the methods and results of an experimental workshop held at the Department of Architecture of PUC-Rio devoted to exploring design alternatives and digital fabrication techniques to produce concrete façade elements for the Consulate General of Portugal building in Rio de Janeiro, Brazil. The workshop aimed the adoption of advanced computer-aided design and production methods within a rare and innovative university-industry collaboration context in Latin America. The paper aims to discuss contemporary concrete casting methods and its applicability, as well as the achievements and pitfalls of the adopted technique. The results are discussed under the light of Antoine Picon's notion of contemporary ornament and Branko Kolarevic's perspectives on digital imprecision. |
keywords |
digital fabrication; free-form concrete block; design education; interdisciplinary collaboration |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:59 |
_id |
ecaade2018_110 |
id |
ecaade2018_110 |
authors |
Nguyen, Binh Vinh Duc, Watlom, Thanonchai, Peng, Chengzhi and Wang, Tsung-Hsien |
year |
2018 |
title |
Prototyping Adaptive Architecture - Balancing Flexibility of Folding Patterns and Adaptability of Micro-Kinetic Movements |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.391
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 391-400 |
summary |
The design process of dynamic architecture has been an emerging topic in recent studies, in which researchers try to find an effective method of generating and controlling adaptive components. In this paper, we present a digital-physical modelling process that seeks to explore tectonic fusion of origami folding patterns and micro-kinetic movements. A flexible modular prototype system is developed and evaluated through combining origami-based fabrication simulation and mathematical characterisation mimicking the pinecone's nastic movements. The modular design system is then applied to an urban site as a test case study. The results show how the pinecone-like nastic movements may be translated into design and fabrication of an adaptive architecture. We discuss the lessons learned from the digital-physical prototyping process finding the balance between geometric flexibility and micro-kinetic adaptability. |
keywords |
adaptive architecture; origami folding patterns; micro-kinetic movements; pinecone; parametric modelling; digital-physical prototyping |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:58 |
_id |
acadia20_574 |
id |
acadia20_574 |
authors |
Nguyen, John; Peters, Brady |
year |
2020 |
title |
Computational Fluid Dynamics in Building Design Practice |
doi |
https://doi.org/10.52842/conf.acadia.2020.1.574
|
source |
ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583. |
summary |
This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space. |
series |
ACADIA |
type |
paper |
email |
|
last changed |
2023/10/22 12:06 |
_id |
ecaaderis2018_000 |
id |
ecaaderis2018_000 |
authors |
Odysseas Kontovourkis |
year |
2018 |
title |
Sustainable Computational Workflows (Front Matter) |
source |
Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. i-xii |
keywords |
At a time when sustainability plays a key role in the way different disciplines approach development and production, the role of digital technology is crucial, as through smart and efficient techniques, it can lead to the creative design, analysis,
evaluation and fabrication of solutions that are ecologically and economically viable and socially accessible. On the other hand, recent developments in the socio-economic context have caused changes and redevelopments in Europe, particularly in the Mediterranean region, which have a direct impact and affect the overall reflection on how new technologies, currently in open source and with a widely accessible status, contribute to a better and more sustainable future, without running isolated or far beyond today’s reality. |
series |
eCAADe |
email |
|
last changed |
2018/05/29 14:33 |
_id |
ecaade2018_398 |
id |
ecaade2018_398 |
authors |
Papavasiliou, Mattheos |
year |
2018 |
title |
The Didactic Aspect of Ars Combinatoria in Architectural Design - Employing syntactic ("space syntax") formulations to communicate architectural design to students of Architecture. |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.525
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 525-530 |
summary |
This paper presents educative aspects of visualization techniques based on an idea by B. Hillier to illustrate architectural forms with the space syntax theory. It explores and renders the technique of transformation and implementation of syntactic analysis in order to convey to students of Architecture spatial concepts and to differentiate spatial arrangements that present understandably similarities and differences. The technique is applied to plans of well-known examples from the history of Architecture and illustrates to a sufficient extent the theoretical interpretations taught in the architectural design studio. |
keywords |
architectural configuration; design strategy; design analysis; shape evaluation |
series |
eCAADe |
email |
|
last changed |
2022/06/07 08:00 |
_id |
ecaade2018_251 |
id |
ecaade2018_251 |
authors |
Park, Hyejin, Panya, David Stephen, Goo, Hyungmo, Kim, Teahoon and Seo, Jihyo |
year |
2018 |
title |
BIM-based Virtual Reality and Human Behavior Simulation For Safety Design |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.823
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 823-832 |
summary |
The constant development of Building Information Modelling and Virtual reality in architecture and construction has gone beyond visualization and marketing in architecture to enhancing workflows of architects with assets such as immersion and interaction that assists Architects to make more informed decisions from design to construction. Using virtual reality complex decisions can be simulated and analyzed to produce iterations for the optimizing design. Recently, safety design to protect users from the risk of life has become an issue. BIM and VR for Safety Design is a beneficial collaboration for the designer to experience user safety in a virtual built environment immersively. There is a need for intensive experimentation and simulation into user-centered design safety due to the complexity of this part of the design process. The most unpredictable elements of user design safety is human behavior. this paper explores Human behavior using intelligent virtual agents in emergency situations, as this is when user safety is at highest risk in a built environment. In this paper, we explore the potential of a BIM based VR and human behavior simulation in relation to emergency situations. |
keywords |
BIM; Virtual Reality; Safety simulation; Safety design; human behavior |
series |
eCAADe |
email |
|
last changed |
2022/06/07 08:00 |
_id |
ijac202018202 |
id |
ijac202018202 |
authors |
Pasquero, Claudia and Marco Poletto |
year |
2020 |
title |
Bio-digital aesthetics as value system of post-Anthropocene architecture |
source |
International Journal of Architectural Computing vol. 18 - no. 2, 120-140 |
summary |
It is timely within the Anthropocene era, more than ever before, to search for a non-anthropocentric mode of reasoning, and consequently designing. The PhotoSynthetica Consortium, established in 2018 and including London-based ecoLogicStudio, the Urban Morphogenesis Lab (Bartlett School of Architecture, University College London) and the Synthetic Landscape Lab (University of Innsbruck, Austria), has therefore been pursuing architecture as a research-based practice, exploring the interdependence of digital and biological intelligence in design by working directly with non-human living organisms. The research focuses on the diagrammatic capacity of these organisms in the process of growing and becoming part of complex bio-digital architectures. A key remit is training architects’ sensibility at recognising patterns of reasoning across disciplines, materialities and technological regimes, thus expanding the practice’s repertoire of aesthetic qualities. Recent developments in evolutionary psychology demonstrate that the human sense of beauty and pleasure is part of a co-evolutionary system of mind and surrounding environment. In these terms, human senses of beauty and pleasure have evolved as selection mechanisms. Cultivating and enhancing them compensate and integrate the functions of logical thinking to gain a systemic view on the planet Earth and the dramatic changes it is currently undergoing. This article seeks to illustrate, through a series of recent research projects, how a renewed appreciation of beauty in architecture has evolved into an operational tool to design and measure its actual ecological intelligence. |
keywords |
Bio-digital, bio-computation, bio-city, effectiveness, empathy, impact, sensing |
series |
journal |
email |
|
last changed |
2020/11/02 13:34 |
_id |
ecaade2018_325 |
id |
ecaade2018_325 |
authors |
Peteinarelis, Alexandros and Yiannoudes, Socrates |
year |
2018 |
title |
Parametric Models and Algorithmic Thinking in Architectural Education |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.401
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 401-410 |
summary |
Part of our research and teaching agenda at the School of Architecture of the Technical University of Crete focuses on algorithmic design with parametric models, its methodological characteristics and the study of applied and theoretical work that defined this architectural design thinking. Our work challenges architectural design processes, through the systematic study of parametric models. This paper presents three projects from the undergraduate elective course "Special Topics in Architectural Design", which took place during the spring semester of 2017, that investigated parametric models for a given architectural problem, inspired, to some extent, by precedents in 20th century architecture where students traced algorithmic design thinking. Although students understood well the concept and function of parametric models and in many cases applied them successfully for their design objectives, several of them did not fully assimilate some critical aspects of computation. This allowed us to determine areas of improvement and points of complete reevaluation in our educational strategy approach. |
keywords |
algorithmic thinking; parametric model; computational thinking; architectural education; Frei Otto |
series |
eCAADe |
email |
|
last changed |
2022/06/07 08:00 |
_id |
ecaade2018_351 |
id |
ecaade2018_351 |
authors |
Piekarski, Maciej |
year |
2018 |
title |
New Concepts for Application of Topological Interlocking In Architecture |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.467
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 467-476 |
summary |
The paper concerns the issue of constructing flat vaults from elements topologically interlocking inspired by the Abeille blocks. One of the new ideas that are presented is constructing the vaults in an order opposite to the one considered untill now. The problem of static response on the thrust force, significant for flat vaults, is usually solved by the use of the perimeter frame, added only after arranging all the elements of the vault. The paper presents how to arrange the vault inside a previously made frame thanks to application of special components divided into parts, which are inserted at the end and play the same role as a keystone in a stone arch. The other new concept is shaping vaults based on equilateral triangles and regular hexagons, from hexagonal, romboidal and triangular elements shaped and arranged in a manner similar to the one used for shaping square vaults. The last innovative concept presented in a paper concerns shaping the perimeter frame from the components providing stiffness of the frame only due to topological interlocking. All presented ideas have been analised purely at a geometric level. |
keywords |
reciprocal structures; flat vaults; topological interlocking |
series |
eCAADe |
email |
|
last changed |
2022/06/07 08:00 |
_id |
ecaade2018_264 |
id |
ecaade2018_264 |
authors |
Qabshoqa, Mohammad |
year |
2018 |
title |
Virtual Place-Making - The Re-discovery of Architectural Places through Augmented Play - A playful emergence between the real and unreal |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.451
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 451-458 |
summary |
This paper introduces the concept of Virtual Place-making through Urban Gamification for architects and designers as a potential application and approach in architecture and urban design. This introduction will be achieved through introducing Augmented Play and Urban Gamification; identifying the urban gamification components based on the game Pokémon Go; exploring the effect of augmented reality games on the experience of architectural and urban spaces; identifying the role of augmented urban gamification in rediscovering cities and redefining architectural spaces. Finally, an investigation of the existing literature concerning making places is combined with the understanding of the impact of digital technologies to construct an understanding of the concept of Virtual Place-making. |
keywords |
Gamification in Architecture; Internet of Things in Architecture; Augmented Reality in Architecture; User-Participatory in Architecture; Placemaking; |
series |
eCAADe |
email |
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last changed |
2022/06/07 07:58 |