_id |
acadia18_206 |
id |
acadia18_206 |
authors |
Farahi, Behnaz |
year |
2018 |
title |
HEART OF THE MATTER: Affective Computing in Fashion and Architecture |
doi |
https://doi.org/10.52842/conf.acadia.2018.206
|
source |
ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 206-215 |
summary |
What if material interfaces could physically adapt to the user’s emotional state in order to develop a new affective interaction? By using emotional computing technologies to track facial expressions, material interfaces can help to regulate emotions. They can serve either as a tool for intelligence augmentation or as a means of leveraging an empathic relationship by developing an affective loop with the user. This paper explores how color- and shape-changing operations can be used as interactive design tools to convey emotional information, and is illustrated by two projects, one at the intimate scale of fashion and one at a more architectural scale. By engaging with design, art, psychology, and computer and material science, this paper envisions a world where material systems can detect the emotional responses of a user and reconfigure themselves in order to enter into a feedback loop with the user’s affective state and influence social interaction. |
keywords |
full paper, materials & adaptive systems, materials/adaptive systems, computation. |
series |
ACADIA |
type |
paper |
email |
|
last changed |
2022/06/07 07:55 |
_id |
ijac201816404 |
id |
ijac201816404 |
authors |
Kousoulas, Stavros |
year |
2018 |
title |
Shattering the black box: Technicities of architectural manipulation |
source |
International Journal of Architectural Computing vol. 16 - no. 4, 295-305 |
summary |
This article attempts to reverse a fallacy often met in architectural theories and practices: that of a supposed input which through processes of what one can broadly call translations generates a built output. The input–output fallacy produces an architectural black box that treats both architectural thinking and doing as a mere process of projecting, representing and annotating ‘properly’ what will later be executed. On the contrary, a manipulative account of architecture as an active process of ecological engineering will pave the way for not only reversing the fallacy but also towards a particular understanding of architectural practices: architectural technicities and their reticular, affective potentials. Drawing on the theories of Gilbert Simondon, André Leroi-Gourhan, Gilles Deleuze and Felix Guattari, I will examine how architecture can be genealogically approached as a reticular technicity which evolves by a reciprocal concretisation of its technical objects and a generalisation of its active practitioners: no longer the application of transcendental design rules, of symbolic deductions or statistical inductions but rather abductive heuristics of affective techniques; no input nor output but practices of sensorial amplification via material manipulation and vice versa. |
keywords |
Abduction, concretisation, Leroi-Gourhan, Simondon, technicity |
series |
journal |
email |
|
last changed |
2019/08/07 14:04 |
_id |
ijac201816403 |
id |
ijac201816403 |
authors |
Pantazis, Evangelos and David Gerber |
year |
2018 |
title |
A framework for generating and evaluating façade designs using a multi-agent system approach |
source |
International Journal of Architectural Computing vol. 16 - no. 4, 248-270 |
summary |
Digital design paradigms in architecture have been rooted in representational models which are geometry centered and therefore fail to capture building complexity holistically. Due to a lack of computational design methodologies, existing digital design workflows do little in predicting design performance in the early design stage and in most cases analysis and design optimization are done after a design is fixed. This work proposes a new computational design methodology, intended for use in the area of conceptual design of building design. The proposed methodology is implemented into a multi-agent system design toolkit which facilitates the generation of design alternatives using stochastic algorithms and their evaluation using multiple environmental performance metrics. The method allows the user to probabilistically explore the solution space by modeling the design parameters’ architectural design components (i.e. façade panel) into modular programming blocks (agents) which interact in a bottom-up fashion. Different problem requirements (i.e. level of daylight inside a space, openings) described into agents’ behavior allow for the coupling of data from different engineering fields (environmental design, structural design) into the a priori formation of architectural geometry. In the presented design experiment, a façade panel is modeled into an agent-based fashion and the multi-agent system toolkit is used to generate and evolve alternative façade panel configurations based on environmental parameters (daylight, energy consumption). The designer can develop the façade panel geometry, design behaviors, and performance criteria to evaluate the design alternatives. The toolkit relies on modular and functionally specific programming modules (agents), which provide a platform for façade design exploration by combining existing three-dimensional modeling and analysis software. |
keywords |
Generative design, multi-agent systems, façade design, agent-based modeling, stochastic search |
series |
journal |
email |
|
last changed |
2019/08/07 14:04 |
_id |
ecaade2018_303 |
id |
ecaade2018_303 |
authors |
Werner, Liss C. |
year |
2018 |
title |
Biological Computation of Physarum - From DLA to spatial adaptive Voronoi |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.531
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 531-536 |
summary |
Physarum polycephalum, also called slime mold or myxamoeba, has started attracting the attention of those architects, urban designers, and scholars, who work in experimental trans- and flexi-disciplines between architecture, computer sciences, biology, art, cognitive sciences or soft matter; disciplines that build on cybernetic principles. Slime mold is regarded as a bio-computer with intelligence embedded in its physical mechanisms. In its plasmodium stage, the single cell organism shows geometric, morphological and cognitive principles potentially relevant for future complexity in human-machines-networks (HMN) in architecture and urban design. The parametric bio-blob presents itself as a geometrically regulated graph structure-morphologically adaptive, logistically smart. It indicates cognitive goal-driven navigation and the ability to externally memorize (like ants). Physarum communicates with its environment. The paper introduces physarum polycephalum in the context of 'digital architecture' as a biological computer for self-organizing 2D- to 4D-geometry generation. |
keywords |
generative geometry; bio-computation; Voronoi |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:57 |
_id |
ecaade2018_370 |
id |
ecaade2018_370 |
authors |
Abdelmohsen, Sherif, Massoud, Passaint, El-Dabaa, Rana, Ibrahim, Aly and Mokbel, Tasbeh |
year |
2018 |
title |
A Computational Method for Tracking the Hygroscopic Motion of Wood to develop Adaptive Architectural Skins |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.253
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 253-262 |
summary |
Low-cost programmable materials such as wood have been utilized to replace mechanical actuators of adaptive architectural skins. Although research investigated ways to understand the hygroscopic response of wood to variations in humidity levels, there are still no clear methods developed to track and analyze such response. This paper introduces a computational method to analyze, track and store the hygroscopic response of wood through image analysis and continuous tracking of angular measurements in relation to time. This is done through a computational closed loop that links the smart material interface (SMI) representing hygroscopic response with a digital and tangible interface comprising a Flex sensor, Arduino kit, and FireFly plugin. Results show no significant difference between the proposed sensing mechanism and conventional image analysis tracking systems. Using the described method, acquiring real-time data can be utilized to develop learning mechanisms and predict the controlled motion of programmable material for adaptive architectural skins. |
keywords |
Hygroscopic properties of wood; Adaptive architecture; Programmable materials; Real-time tracking |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:54 |
_id |
acadia22pr_124 |
id |
acadia22pr_124 |
authors |
Ago, Viola; Tursack, Hans |
year |
2022 |
title |
Understorey - A Pavilion in Parts |
source |
ACADIA 2022: Hybrids and Haecceities [Projects Catalog of the 42nd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-7-4]. University of Pennsylvania Stuart Weitzman School of Design. 27-29 October 2022. edited by M. Akbarzadeh, D. Aviv, H. Jamelle, and R. Stuart-Smith. 124-129. |
summary |
In the summer of 2018, our collaboration was awarded a University Design Fellowship from the Exhibit Columbus organization to design, fabricate, and build a large pavilion in Columbus, Indiana as part of a biannual contemporary architecture exhibition. Our proposal for the competition was a pavilion that would double as an ecological education center. Our inspiration for this program was triggered in part by our reading of Jane Bennett’s materialist philosophy outlined in her book Vibrant Matter (2009). Through Bennett’s lens, our design rendered our site’s context as an animate field, replete with pre-existing material composites that we wanted to celebrate through a series of displays, information boards, and artificial lighting. In this, the installation would feature samples of local plants, minerals, and rocks, indigenous to Southern Indiana. |
series |
ACADIA |
type |
project |
email |
|
last changed |
2024/02/06 14:06 |
_id |
acadia18_312 |
id |
acadia18_312 |
authors |
Ariza, Inés; Mirjan, Ammar; Gandia, Augusto; Casas, Gonzalo; Cros, Samuel; Gramazio, Fabio; Kohler, Matthias. |
year |
2018 |
title |
In Place Detailing. Combining 3D printing and robotic assembly |
doi |
https://doi.org/10.52842/conf.acadia.2018.312
|
source |
ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 312-321 |
summary |
This research presents a novel construction method that links robotic assembly and in place 3D printing. Rather than producing custom joints in a separate prefabrication process, our approach enables creating highly customized connection details that are 3D printed directly onto off-the-shelf building members during their assembly process. Challenging the current fashion of highly predetermined joints in digital construction, detailing in place offers an adaptive fabrication method, enabling the expressive tailoring of connection details addressing its specific architectural conditions. In the present research, the in place detailing strategy is explored through robotic wire arc additive manufacturing (WAAM), a metal 3D printing technique based on MIG welding. The robotic WAAM process coupled with localization and path-planning strategies allows a local control of the detail geometry enabling the fabrication of customized welded connections that can compensate material and construction tolerances. The paper outlines the potential of 3D printing in place details, describes methods and techniques to realize them and shows experimental results that validate the approach. |
keywords |
work in progress, fabrication & robotics, robotic production, materials/adaptive systems, architectural detailing |
series |
ACADIA |
type |
paper |
email |
|
last changed |
2022/06/07 07:54 |
_id |
ijac201816406 |
id |
ijac201816406 |
authors |
As, Imdat; Siddharth Pal and Prithwish Basu |
year |
2018 |
title |
Artificial intelligence in architecture: Generating conceptual design via deep learning |
source |
International Journal of Architectural Computing vol. 16 - no. 4, 306-327 |
summary |
Artificial intelligence, and in particular machine learning, is a fast-emerging field. Research on artificial intelligence focuses mainly on image-, text- and voice-based applications, leading to breakthrough developments in self-driving cars, voice recognition algorithms and recommendation systems. In this article, we present the research of an alternative graph- based machine learning system that deals with three-dimensional space, which is more structured and combinatorial than images, text or voice. Specifically, we present a function-driven deep learning approach to generate conceptual design. We trained and used deep neural networks to evaluate existing designs encoded as graphs, extract significant building blocks as subgraphs and merge them into new compositions. Finally, we explored the application of generative adversarial networks to generate entirely new and unique designs. |
keywords |
Architectural design, conceptual design, deep learning, artificial intelligence, generative design |
series |
journal |
email |
|
last changed |
2019/08/07 14:04 |
_id |
acadia18_176 |
id |
acadia18_176 |
authors |
Bidgoli, Ardavan; Veloso,Pedro |
year |
2018 |
title |
DeepCloud. The Application of a Data-driven, Generative Model in Design |
doi |
https://doi.org/10.52842/conf.acadia.2018.176
|
source |
ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 176-185 |
summary |
Generative systems have a significant potential to synthesize innovative design alternatives. Still, most of the common systems that have been adopted in design require the designer to explicitly define the specifications of the procedures and in some cases the design space. In contrast, a generative system could potentially learn both aspects through processing a database of existing solutions without the supervision of the designer. To explore this possibility, we review recent advancements of generative models in machine learning and current applications of learning techniques in design. Then, we describe the development of a data-driven generative system titled DeepCloud. It combines an autoencoder architecture for point clouds with a web-based interface and analog input devices to provide an intuitive experience for data-driven generation of design alternatives. We delineate the implementation of two prototypes of DeepCloud, their contributions, and potentials for generative design. |
keywords |
full paper, design tools software computing + gaming, ai & machine learning, generative design, autoencoders |
series |
ACADIA |
type |
paper |
email |
|
last changed |
2022/06/07 07:52 |
_id |
ecaade2018_135 |
id |
ecaade2018_135 |
authors |
Briscoe, Danelle |
year |
2018 |
title |
Living Wall - Information Workflow and Collaboration |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.207
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 207-212 |
summary |
Beyond the benefits of standard documentation agreeance and project management coordination, many architects and other design professionals express concern over the limitation of Building Information Modelling (BIM) process may have on the design process, or better yet social responsibility or ecological benefit. For Living Wall facade exploration, this research suggests BIM is arguably an effective tool to support innovation in the design process, as well as promote collaboration between ecology and architecture disciplines. Ecological measures and data collection evidence further validates BIM procedural clarity and recognizes building façade exploration both technologically and environmentally. |
keywords |
Living Wall; BIM; data collection |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:54 |
_id |
ecaade2018_227 |
id |
ecaade2018_227 |
authors |
Chatzitsakyris, Panagiotis |
year |
2018 |
title |
EventMode - A new computational design tool for integrating human activity data within the architectural design workflow |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.649
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 649-656 |
summary |
Architectural designers are currently depending on a multitude of elaborate computational tools in order to explore, manipulate and visualize the geometric form of their building projects. However, if architecture can be perceived as the manipulation of geometric form in direct relation to human activities and events that take place inside it, then it is evident that such design parameters are not sufficiently represented in the currently available modeling software. Would it be possible to introduce the human activity element in the aforementioned computational tools in a way that informs the design process and improves the final building product? This paper attempts to answer this question by introducing a new experimental design tool that enables the creation of parametric human activity envelopes within three-dimensional digital models. The novel approach is that this tool enables the parametric interaction of these components with the actual building geometry and generates novel visual and data representations of the 3D model. The goal is to improve the decision-making process of architects as well as their clients by enabling them to evaluate and iterate their designs based not only on the building's form but also on the human spatial events that take place inside it. A prototype implementation demonstrates the tool's practical application through three design examples. |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:55 |
_id |
ecaade2018_301 |
id |
ecaade2018_301 |
authors |
Cocho-Bermejo, Ana, Birgonul, Zeynep and Navarro-Mateu, Diego |
year |
2018 |
title |
Adaptive & Morphogenetic City Research Laboratory |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.659
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 659-668 |
summary |
"Smart City" business model is guiding the development of future metropolises. Software industry sales to town halls for city management services efficiency improvement are, these days, a very pro?table business. Being the model decided by the industry, it can develop into a dangerous situation in which the basis of the new city design methodologies is decided by agents outside academia expertise. Drawing on complex science, social physics, urban economics, transportation theory, regional science and urban geography, the Lab is dedicated to the systematic analysis of, and theoretical speculation on, the recently coined "Science of Cities" discipline. On the research agenda there are questions arising from the synthesis of architecture, urban design, computer science and sociology. Collaboration with citizens through inclusion and empowerment, and, relationships "City-Data-Planner-Citizen" and "Citizen-Design-Science", configure Lab's methodology provoking a dynamic responsive process of design that is yet missing on the path towards the real responsive city. |
keywords |
Smart City; Morphogenetic Urban Design; Internet of Things; Building Information Modelling; Evolutionary Algorithms; Machine Learning & Artificial Intelligence |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:56 |
_id |
ecaade2018_195 |
id |
ecaade2018_195 |
authors |
D¹browska-¯ó³tak, Karolina, Wojtowicz, Jerzy and Wrona, Stefan |
year |
2018 |
title |
Design and Automation for Seniors - Robot aided design of an environment for the elderly and disabled. |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.541
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 541-550 |
summary |
The changing social structure and the development of new technologies in the emerging Society of Knowledge makes possible the development a new kind of living space or habitat that adapts and responds to the needs and problems of elderly. The exponential growth of the aging population in EU, US and Japan is well proven and it urgently calls for the innovative solutions. Today use of automated and robotic elements in design opens the new possibilities for architecture. This paper offers the background of the problem, presents few precedents of assisted by mechatronics solutions, review the four experimental design projects from Warsaw University of Technology and in conclusion propose the agenda for further design research. |
keywords |
mechatronic; architecture; seniors |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:55 |
_id |
ecaade2018_344 |
id |
ecaade2018_344 |
authors |
El-Gewely, Noor, Wong, Christopher, Tayefi, Lili, Markopoulou, Areti, Chronis, Angelos and Dubor, Alexandre |
year |
2018 |
title |
Programming Material Intelligence Using Food Waste Deposition to Trigger Automatic Three-Dimensional Formation Response in Bioplastics |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.271
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 271-278 |
summary |
Bioplastics are by their very nature parametric materials, programmable through the selection of constituent components and the ratios in which they appear, and as such present significant potential as architectural building materials for reasons beyond sustainability and biodegradability. This paper presents a system through which rigid three-dimensional doubly curved hyperbolic paraboloid shapes are automatically formed from two-dimensional sheet casts by harnessing the inherent flexibility and expressiveness of bioplastics. The system uses a gelatin-based bioplastic supplemented with granular organic matter from food waste in conjunction with a split-frame casting system that enables the self-formation of three-dimensional geometries by directing the force of the bioplastic's uniform contraction as it dries. By adjusting the food waste added to the bioplastic, its properties can be tuned according to formal and performative needs; here, dehydrated granulated orange peel and dehydrated spent espresso-ground coffee are used both to impart their inherent characteristics and also to influence the degree of curvature of the resulting bioplastic surfaces. Multi-material casts incorporating both orange peel bioplastic and coffee grounds bioplastic are shown to exert a greater influence over the degree of curvature than either bioplastic alone, and skeletonized panels are shown to exhibit the same behavior as their solid counterparts. Potential developments of the technology so as to gain greater control of the curvature performance, particularly in the direction of computer-controlled additive manufacturing, are considered, as is the potential of application in architectural scale. |
keywords |
Bioplastics; Composites; Fabrication; Materials |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:55 |
_id |
ecaade2018_297 |
id |
ecaade2018_297 |
authors |
Elesawy, Amr, Caranovic, Stefan, Zarb, Justin, Jayathissa, Prageeth and Schlueter, Arno |
year |
2018 |
title |
HIVE Parametric Tool - A simplified energy simulation tool for educating architecture students |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.657
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 657-666 |
summary |
This paper presents HIVE, a new open source design toolbox, which focuses on teaching concepts of Energy and Climate Systems integration in buildings. .The aim is to empower architecture students to integrate aspects of energy efficiency during the architectural design process. The tool employs a simplified input format designed for ease of use and provides almost instantaneous, direct feedback to support students of all experience levels in the early, conceptual building design stages, where numerous iterations need to be conducted efficiently within a short period of time.The project aims to create a robust toolbox that will become an innovative reference in architecture and engineering - lectures, design studios, and project-based learning - through its capacity to quickly, and effectively, translate building energy systems concepts into graphic formats central to building design teaching and practice. The fast feedback that the users receive to their design parameters changes will enable an effective and quick build-up of tacit knowledge about building energy systems, complementary to the explicit, theoretical knowledge that is usually taught in courses, thus creating a more complete learning experience. |
keywords |
Building Simulation; Low-energy architecture; Integrated curriculum; PV Assessment; Simplified GUI; Architecture Education |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:55 |
_id |
ecaade2018_133 |
id |
ecaade2018_133 |
authors |
Eloy, Sara, Ourique, Lázaro, Woessner, Uwe, Kieferle, Joachim and Schotte, Wolfgang |
year |
2018 |
title |
How Present am I - Three virtual reality facilities testing the fear of falling |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.717
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 717-726 |
summary |
Virtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people's behaviors when using them. The study also aims at investigating, in a quantitative way, the influence of architectural elements on the comfort of use of a built environment, namely considering the fear of falling reported by adults while using these architectural elements. Using a between-subjects design randomly distributed between two experimental conditions (safe and unsafe), a set of three studies were conducted in three different virtual reality environments using a 5-sided-CAVE, a Powerwall or a Head Mounted Display. The study shows that immersive virtual reality devices give users a higher sense of presence than semi-immersive ones. One of the conclusions of the study is that a higher sense of presence helps to enhance the building spaces perceived impacts on users (in this case the fear of falling). |
keywords |
Virtual Reality; Presence; Fear of falling; CAVE; HMD; Powerwall |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:55 |
_id |
ijac201816205 |
id |
ijac201816205 |
authors |
Faircloth,Billie; Ryan Welch, Martin Tamke, Paul Nicholas, Phil Ayres, Yulia Sinke, Brandon Cuffy and Mette Ramsgaard Thomsen |
year |
2018 |
title |
Multiscale modeling frameworks for architecture: Designing the unseen and invisible with phase change materials |
source |
International Journal of Architectural Computing vol. 16 - no. 2, 104-122 |
summary |
Multiscale design and analysis models promise a robust, multimethod, multidisciplinary approach, but at present have limited application during the architectural design process. To explore the use of multiscale models in architecture, we develop a calibrated modeling and simulation platform for the design and analysis of a prototypical envelope made of phase change materials. The model is mechanistic in nature, incorporates material-scale and precinct scale-attributes, and supports the design of two- and three-dimensional phase change material geometries informed by heat transfer phenomena. Phase change material behavior, in solid and liquid states, dominates the visual and numerical evaluation of the multiscale model. Model calibration is demonstrated using real-time data gathered from the prototype. Model extensibility is demonstrated when it is used by designers to predict the behavior of alternate envelope options. Given the challenges of modeling phase change material behavior in this multiscale model, an additional multiple linear regression model is applied to data collected from the physical prototype in order to demonstrate an alternate method for predicting the melting and solidification of phase change materials. |
keywords |
Multiscale modeling, mechanistic modeling, heat transfer modeling, phase change materials, model validation |
series |
journal |
email |
|
last changed |
2019/08/07 14:03 |
_id |
ecaade2018_339 |
id |
ecaade2018_339 |
authors |
Fereos, Pavlos, Tsiliakos, Marios and Jaschke, Clara |
year |
2018 |
title |
Spaceship Tectonics - Design Computation Pedagogy for Generative Sci-Fi Building Skins |
doi |
https://doi.org/10.52842/conf.ecaade.2018.2.357
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 357-366 |
summary |
Sci-Fi architecture, both as digital or physical representations, despite their inherent intricacy, lack the spatial depth of a structured interior, material definition or program information. This discrepancy, combined with the plethora of available sci-fi motifs, inspired the development of an integrated teaching approach with the academic objective to utilize computational methods for analysis, reproduction and composition of generative building skins, and consequently architecture, which aims to be 'outside of this world' as a sci-fi design quality-enriched result of our reality. The proposed methodology is implemented at the Spaceship Architecture Design Studio at the University of Innsbruck. Its capacity to achieve a successful assimilation of design computation in the curriculum is subsequently assessed by the documentation and quantitative/qualitative evaluation of the designs developed during two academic years, in line with a generative facade articulation schema, without however undermining the rest of the virtues of tectonic spaces. The introduction of a theme like sci-fi where the design objective is not clearly defined, is examined in comparison to similar approaches, towards the corroboration of the pedagogical method proposed. |
keywords |
Pedagogy; Computation; Facade Design; Generative; Sci-Fi; Patterns |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:50 |
_id |
ecaade2018_176 |
id |
ecaade2018_176 |
authors |
Fisher-Gewirtzman, Dafna and Polak, Nir |
year |
2018 |
title |
Integrating Crowdsourcing & Gamification in an Automatic Architectural Synthesis Process |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.439
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 439-444 |
summary |
This work covers the methodological approach that is used to gather information from the wisdom of crowd, to be utilized in a machine learning process for the automatic generation of minimal apartment units. The flexibility in the synthesis process enables the generation of apartment units that seem to be random and some are unsuitable for dwelling. Thus, the synthesis process is required to classify units based on their suitability. The classification is deduced from opinions of human participants on previously generated units. As the definition of "suitability" may be subjective, this work offers a crowdsourcing method in order to reach a large number of participants, that as a whole would allow to produce an objective classification. Gaming elements have been adopted to make the crowdsourcing process more intuitive and inviting for external participants. |
keywords |
crowdsourcing and gamification; urban density; optimization; automated architecture synthesis; minimum apartments; visual openness |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:51 |
_id |
ecaade2018_412 |
id |
ecaade2018_412 |
authors |
Flanagan, Robert |
year |
2018 |
title |
BIM’s Complexity and Ambiguity - BIM v. Paper Architecture |
doi |
https://doi.org/10.52842/conf.ecaade.2018.1.265
|
source |
Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270 |
summary |
Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment. |
keywords |
BIM; analog; HIC; Constructivist; Chernikov; photomatch |
series |
eCAADe |
email |
|
last changed |
2022/06/07 07:51 |