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supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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authors Neiman, Bennett and Bermudez, Julio
year 1997
title Between Digital & Analog Civilizations: The Spatial Manipulation Media Workshop
doi https://doi.org/10.52842/conf.acadia.1997.131
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 131-137
summary As the power shift from material culture to media culture accelerates, architecture finds itself in the midst of a clash between centuries-old analog design methods (such as tracing paper, vellum, graphite, ink, chipboard, clay, balsa wood, plastic, metal, etc.) and the new digital systems of production (such as scanning, video capture, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc.). Moving forward requires a realization that a material interpretation of architecture proves limiting at a time when information and media environments are the major drivers of culture. It means to pro-actively incorporate the emerging digital world into our traditional analog work. It means to change.

This paper presents the results of an intense design workshop that looks, probes, and builds at the very interface that is provoking the cultural and professional shifts. Media space is presented and used as an interpretive playground for design experimentation in which the poetics of representation (and not its technicalities) are the driving force to generate architectural ideas. The work discussed was originally developed as a starting exercise for a digital design course. The exercise was later conducted as a workshop at two schools of architecture by different faculty working in collaboration with it's inventor.

The workshop is an effective sketch problem that gives students an immediate start into a non-traditional, hands-on, and integrated use of contemporary media in the design process. In doing so, it establishes a procedural foundation for a design studio dealing with digital media.

series ACADIA
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100%; open Baudrillard, Jean (1994) Find in CUMINCAD Simulacra and Simulation , Ann Arbor: The University of Michigan Press, translated by S.Faria Glaser

100%; open Dewey, John (1938) Find in CUMINCAD Experience and Education , New York: Macmillan

100%; open Huizinga, Johan (1950) Find in CUMINCAD Homo Ludens; A Study ofthe Play-element in Culture , New York: Roy

100%; open Negroponte, Nicholas (1995) Find in CUMINCAD Being Digital , New York: Knopf

100%; open Taylor, Mark C. and Saarinen, Esa (1994) Find in CUMINCAD Imagologies: Media Philosophy , New York: Routledge

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