authors |
Neiman, Bennett and Bermudez, Julio |
year |
1997 |
title |
Between Digital & Analog Civilizations: The Spatial Manipulation Media Workshop |
doi |
https://doi.org/10.52842/conf.acadia.1997.131
|
source |
Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 131-137 |
summary |
As the power shift from material culture to media culture accelerates, architecture finds itself
in the midst of a clash between centuries-old analog design methods (such as tracing paper,
vellum, graphite, ink, chipboard, clay, balsa wood, plastic, metal, etc.) and the new digital
systems of production (such as scanning, video capture, image manipulation, visualization,
solid modeling, computer aided drafting, animation, rendering, etc.). Moving forward requires
a realization that a material interpretation of architecture proves limiting at a time when
information and media environments are the major drivers of culture. It means to pro-actively
incorporate the emerging digital world into our traditional analog work. It means to change. This paper presents the results of an intense design workshop that looks, probes, and builds
at the very interface that is provoking the cultural and professional shifts. Media space is
presented and used as an interpretive playground for design experimentation in which the
poetics of representation (and not its technicalities) are the driving force to generate
architectural ideas. The work discussed was originally developed as a starting exercise for a
digital design course. The exercise was later conducted as a workshop at two schools of
architecture by different faculty working in collaboration with it's inventor. The workshop is an effective sketch problem that gives students an immediate start into a
non-traditional, hands-on, and integrated use of contemporary media in the design process.
In doing so, it establishes a procedural foundation for a design studio dealing with digital
media.
|
series |
ACADIA |
email |
|
full text |
file.pdf (927,210 bytes) |
references |
Content-type: text/plain
|
Baudrillard, Jean (1994)
Simulacra and Simulation
, Ann Arbor: The University of Michigan Press, translated by S.Faria Glaser
|
|
|
|
Dewey, John (1938)
Experience and Education
, New York: Macmillan
|
|
|
|
Huizinga, Johan (1950)
Homo Ludens; A Study ofthe Play-element in Culture
, New York: Roy
|
|
|
|
Negroponte, Nicholas (1995)
Being Digital
, New York: Knopf
|
|
|
|
Taylor, Mark C. and Saarinen, Esa (1994)
Imagologies: Media Philosophy
, New York: Routledge
|
|
|
|
last changed |
2022/06/07 07:58 |
|