authors |
Knight, Michael W. and Brown, Andre G.P. |
year |
2000 |
title |
Interfaces for Virtual Environments; A Review Recent Developments and Potential Ways forward |
source |
Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 215-219 |
doi |
https://doi.org/10.52842/conf.ecaade.2000.215
|
summary |
The physical and visual nature of the interface devices and media that enable the human agent to interact with a virtual world have evolved over the past few years. In this paper we consider the different lines of development that have taken place in the refinement of these interfaces and summarise what has been learned about the appropriate nature of the interface for such interaction. In terms of the physical aspects we report on the kind of devices that have been used to enable the human agent to operate within the computer generated environment. We point out the successes and failures in the systems that have been tried out in recent years. Likewise we consider the kinds of software generated interface that have been used to represent virtual worlds. Again, we review the efficacy of the environments that have been devised; the quality of the Cyberplace. Our aim is to be able to comment on the effectiveness of the systems that have been devised from a number of points of view. We consider the physical and software-based aids for navigation; the nature of the representation of architectural worlds; strengthening “groundedness”; the inclusion of “otherness”; and reinforcement of the idea of “presence” |
keywords |
Virtual Environments, Games Engines, Collaborative Design, Navigation Metaphors |
series |
eCAADe |
email |
|
more |
http://www.uni-weimar.de/ecaade/ |
full text |
file.pdf (67,624 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:51 |
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