authors |
Perron, Richard and Miller, Deron |
year |
1991 |
title |
Landscape of the Mind |
source |
Reality and Virtual Reality [ACADIA Conference Proceedings / ISBN 1-880250-00-4] Los Angeles (California - USA) October 1991, pp. 71-86 |
doi |
https://doi.org/10.52842/conf.acadia.1991.071
|
summary |
The focus of this article is the exploration of landscape and the question of representation, more specifically how landscape principles can be represented through computation. It is a quest for essential qualities, through an application of philosophical questioning, and a response to a human perception of reality. Reality, as an invention of the human mind, is often thought of as a set of accepted conventions and constructs. Such a reality has an inherent dependency upon cognition where spatial and temporal principles may be defined within the natural and built environment, and further embraced within a cultural context. However, there also exist rules or relations that are neither invented nor formulated by the participants understanding. In effect these relations may not have been effectively articulated, a result perhaps of unfamiliar cues. Therefore, to the participant, these relations reside in the realm of the unknown or even the mystic. The aesthetic often resides in the realm of the mystic. The discovery of the aesthetic, is often an experience that comes from encountering physical and essential beauty where it has been produced through unconscious relations, perceived, yet transcending human understanding. The aspects of space and time, spatial and temporal properties and relations of things and events, are generally accepted conventions. Yet, the existence of a time order, is often not perceived. An understanding of spatial temporal properties may involve a temporal detachment from convention, allowing the release of previously unknown patterns and relations. Virtual realities are well constructed simulations of our environments, yet they may lack the embedded essential qualities of place. Virtual reality should transcend human perception and traditional modes of understanding, and most importantly our limited notions of the temporal nature of our environment. A desire to reach beyond the limits of perceived time order, may take us beyond existing sets of cultural values, and lead to the realization of new spatial/temporal conventions with the assistance of the computer. |
series |
ACADIA |
full text |
file.pdf (2,247,721 bytes) |
references |
Content-type: text/plain
|
Black, Max (1972)
How do Pictures Represent?
, Art, Perception and Reality. The John Hopkins University Press, 1972. pg. 123
|
|
|
|
Blake, E.H. (1990)
The Natural Flow of perspective: Reformulating Computer Perspective Projection for Computer Animation
, Leonardo 34(4) 1990 pg. 403
|
|
|
|
Blav, E. and Kaufmaii, E. (1989)
Architecture and its Image: Four Centuries of Architectural Reproduction
, Montreal: Canadian Centre for Architecture
|
|
|
|
Cox, Donna J. (1989)
The Tao of Post-modernism: Computer Art, Scientific Visualization and Other Paradoxes
, Proceedings SIGGRAPH 1989, p. 9.
|
|
|
|
De Bono, E. (1969)
The Mechanism of Mind
, London: Cape
|
|
|
|
Gombrich, E.H., Hochberg, Julian and Black, Max (1972)
Art, Perception and Reality
, Baltimore: The John Hopkins University Press
|
|
|
|
Hermeran, Goran (1972)
Representation and Meaning in the Visual Arts.
, Stockholm: Laromedelsforlagen (Norstedt), 1969 Hochberg, Julian "The Representation of Things and People," in Art, Perception and Reality. The John Hopkins University Press
|
|
|
|
Hulick, Diana Emery (1990)
The Transcendental Machine? A Comparison of Digital Photography and Nineteenth Century Modes of Photographic Representation
, Leonardo, 23(4) 1990 pg. 425
|
|
|
|
Jackle, John A. (1987)
The Visual Elements of Landscape
, The University of Massachusetts Press
|
|
|
|
Jones, B. (1989)
Computer Imagery: Imitation of Realities
, Proceedings SIGGRAPH 1989, 32
|
|
|
|
Kris, Ernst and Kurz, Otto (1979)
Legend, Myth and Magic in the Image of the Artist
, New Haven: Yale University Press
|
|
|
|
Mandelbrot, Benoit D. (1989)
Fractals and Art for the Sake of Science
, Proceedings SIGGRAPH 1989, pg. 21
|
|
|
|
McWhinnie, Harold J. (1989)
The Use of Computers in the Arts: Simulation versus Abstraction
, Leonardo 22(2) 1989 pg. 170
|
|
|
|
Norberg-Shultz, Christian (1980)
Genius Loci: Towards a Phenomenology of Architecture
, New York: Rizzoli
|
|
|
|
Pickford, Ralph William (1972)
Psychology and Visual Aesthetics
, London: Hutchison Educational Limited
|
|
|
|
Relph, E. (1976)
Place and Placelessness
, London: Pion
|
|
|
|
Stafford, Barbara Maria (1979)
Symbol and Myth: Humbert de Superville's Essay on Absolute Signs in Art
, Cranbury, NJ: University of Delaware
|
|
|
|
Tuan, Yi-Fu (1977)
Space and Place: The Perspective of Experience
, Minneapolis: University of Minnesota Press, 1977. p. 18.
|
|
|
|
Vidler, Anthony (19??)
The Hut and the Body
, Lotus International 33, p. 105.
|
|
|
|
last changed |
2022/06/07 08:00 |
|