authors |
Heckbert, Paul S. |
year |
1986 |
title |
Survey of Texture Mapping |
source |
IEEE Computer Graphics and Applications. November, 1986. vol. 6: pp. 56-67 : ill. includes bibliography |
summary |
Texture mapping is one of the most successful new techniques in high-quality image synthesis. It can enhance the visual richness of raster-scan images immensely while entailing only a relatively small increase in computation. The technique has been applied to a number of surface attributes: surface color, surface normal, specularity, transparency, illumination, and surface displacement, to name a few. Although the list is potentially endless, the techniques of texture mapping are essentially the same in all cases. This article surveys the fundamentals of texture mapping, which can be split into two topics: the geometric mapping that warps a texture onto a surface, and the filtering necessary to avoid aliasing. An extensive bibliography is included |
keywords |
texture mapping, representation, filtering, computer graphics, visualization |
series |
CADline |
references |
Content-type: text/html
Access Temporarily Restricted
Access Temporarily Restricted
Too many requests detected. Please wait 86399 seconds or verify that you are a human.
If you are a human user and need immediate access, you can click the button below to continue:
If you continue to experience issues, please open a ticket at
papers.cumincad.org/helpdesk
|
last changed |
2003/06/02 13:58 |
|