authors |
Dalholm, E., Rydberg-Mitchell, B., Davies, R. and Warrén, P. |
year |
1999 |
title |
THE EXPERIENCE OF SPACE IN FULL-SCALE MODELS AND VIRTUAL REALITY |
source |
Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 67-74 |
summary |
Do we experience the size and character of virtual spaces in the same way as real spaces? What impact has the meaning of a space, i.e. furniture and other clues to the use of a space, on our experience of it? This paper describes an experiment where the participants could navigate through a room, first on desktop-VR, then in full-scale VR (in a CAVE) and finally in a full-scale model. In a first phase the room was empty and only defined through walls, windows and doors. Later on furniture was added as well as colors and textures. The experiment was a pilot study and threw light on some questions which we intend to develop in further investigations. It showed that the participants used building components like doors and windows and furniture in the presentation on desktop VR for their estimation of the size of the room. In the CAVE and in the full-scale model the participants' bodies were the measure for their estimations. The experiment also hinted at that color and texture had an impact on the experience of size. |
keywords |
VR, CAVE, Full-scale Modeling, Design Tool, 3D-Modeling, Participatory Design, Model Simulation, Real Environments |
series |
other |
type |
normal paper |
email |
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more |
http://info.tuwien.ac.at/efa |
full text |
file.pdf (527,292 bytes) |
references |
Content-type: text/plain
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last changed |
2004/05/04 11:27 |
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