id |
2004_012 |
authors |
O’ Coill, Carl and Doughty, Mark |
year |
2004 |
title |
Computer Game Technology as a Tool for Participatory Design |
source |
Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 12-23 |
doi |
https://doi.org/10.52842/conf.ecaade.2004.012
|
summary |
This paper reviews existing research into real-time visualization in architecture, urban design and landscape architecture and describes a University of Lincoln project exploring the application of this technology to participatory design. Staff at the School of Architecture have used 'Virtools Development', a computer game prototyping package, to help residents in Hull, UK, to visualize and interact with a design proposal for a 'home zone' in their neighbourhood, arrived at as part of a wider participatory process. This paper evaluates computer game technology in relation to more conventional participatory tools. It is difficult to justify using the technology to create simple 'walk-through' simulations of design proposals, it argues. In such cases, the benefits real-time visualization offers over non-interactive video are largely outweighed by the technical difficulties involved in the production and use of real-time environments. |
keywords |
Computer Games; Real-Time Visualization; Landscape Architecture; Public Participation |
series |
eCAADe |
full text |
file.pdf (689,297 bytes) |
last changed |
2022/06/07 08:00 |
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