id |
2004_044 |
authors |
M. Saleh Uddin and Tutar, Mustafa |
year |
2004 |
title |
3D Digital Space and People: Extents and Limitations of Integrating Human Figures in Architectural Animation |
doi |
https://doi.org/10.52842/conf.ecaade.2004.044
|
source |
Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 44-49 |
summary |
It is people that make architecture alive. It is motion that captures our attention. Together they make our architectural environment believable. Besides portraying a friendly environment, digital people can portray the best reference for scale, time, location and character of an environment. Representing architecture along with human figures has always been an integral aspect of architectural representation in traditional media. As we moved from traditional representation to animated 3D digital modeling, representation of people lost its spirit. Perhaps the reason for this is that a great deal of time and energy needed to be dedicated to the development of human figures. In addition, defining movements and poses for each figure requires additional skills. The aim of this paper is to explore the options of simulating people in the context of environmental design as well as to provide simplified techniques for representations of people in 3D digital animation. |
keywords |
3D Computer Animation, Human Figure, Representation |
series |
eCAADe |
full text |
file.pdf (564,549 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:59 |
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