id |
2005_083 |
authors |
Agostinho, Francisco Santos |
year |
2005 |
title |
Architecture as Drawing, Perception and Cognition |
source |
Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 83-90 |
doi |
https://doi.org/10.52842/conf.ecaade.2005.083
|
summary |
This work is about realizing that human perception is inherent to architecture. It is an asset and a trait subject to training and development in an empirical way, involving physical and manual action. It cannot be taught literally through convention and logic reasoning. It is a human achievement of great significance built on intellectual and scientific knowledge. It is something, being physical and empirical, that is supported on instrumental procedure. The computer, as a machine and an instrument, does not shorten the empirical experience of manipulation; on the contrary, it enhances J.J. Gibson’s findings about the perception of space in relation to eye and body movement. Being a cybernetic machine the computer may, and shall, evolve, and become perceptive. In order for that to happen, it is important to keep in mind the mechanism of human perception. Through producing a computerized model of a major architectural work, we develop natural knowledge about its physical features and the thought that lies underneath. To be able to use the computer as an instrument provides a user with explicit knowledge about its ways and mechanism that has to be made available. It involves training, which is to a great extent self-explanatory, and also explicit knowledge about the conventions that are being used, such as programming, reasoning and trigonometry. |
keywords |
Visualization; Environmental Simulation; Knowledge Modelling (KM); 3D Modeling |
series |
eCAADe |
email |
|
full text |
file.pdf (572,209 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:54 |
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