id |
2005_819 |
authors |
Dorta, Tomás |
year |
2005 |
title |
HYBRID MODELING: MANUAL AND DIGITAL MEDIA IN THE FIRST STEPS OF THE DESIGN PROCESS |
source |
Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings / ISBN 0-9541183-3-2] Lisbon (Portugal) 21-24 September 2005, pp. 819-827 |
doi |
https://doi.org/10.52842/conf.ecaade.2005.819
|
summary |
This paper proposes a new paradigm in computer-aided design: hybrid modeling. Considering, on one hand the traditional sketches and mock-ups, and digital techniques on the other, this paradigm fuses the two and proposes a new technique that uses the performance of the digital with the capacities of the analog without replacing or imitating one or the other. In the development of design computer solutions, it is important to know the user well. However, most researchers propose systems that do not consider how designers actually work. Furthermore, two principal elements must be considered in the design process: shape and space. These aspects need to be approached with convenient tools that are adapted to the designers. This new paradigm is presented through two new innovative techniques: the hybrid mock-up (for shape) and drafted virtual reality (for space). A review of the implications of this paradigm on the design process is presented. Not only are the techniques fast and easy to learn and execute, but the results demonstrate that the designers can express both their individuality and the idiosyncrasies of their personal representations; important elements that are difficult to achieve with conventional 3D modeling techniques, especially during the primary stages of the design process. |
keywords |
Manual Media, Design Process, Rapid Prototyping, Sketches, 3D Modeling |
series |
eCAADe |
type |
normal paper |
email |
|
full text |
file.pdf (231,081 bytes) |
references |
Content-type: text/plain
|
Angulo, A. and Vásquez de Velasco, G. P. (2003)
The Use of Three-dimensional Scanners and Plotters in Early Design Studios
, Proceedings of the 7th Iberoamerican Congress of Digital Graphics, SIGraDI 2003, Rosario, pp. 108–110
|
|
|
|
Bermúdez, J. and King, K. (1998)
Media Interaction and Design Process: Establishing a Knowledge Base
, T. Seebohm, and S. V. Wyk (eds), Digital Design Studios, Do Computers Make A Difference, ACADIA 1998, Quebec, pp. 7–25
|
|
|
|
Burry, M. (1998)
Handcraft and Machine Metaphysics
, Computer in Design Studio Teaching, Proceedings of 16th European Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 1998, Leuven, pp. 41–50
|
|
|
|
Chen, S. E. (1995)
QuickTime® VR – An Image-Based Approach to Virtual Environment Navigation
, Proceedings of the 22nd annual Conference on Computer Graphics and Interactive Techniques, ACM Press, New York, pp. 29–38
|
|
|
|
Dachille, F. D.; Qin, H.; Kaufman, A. and El-Sana, J. (1999)
Haptic Sculpting of Dynamic Surfaces
, ACM (ed), Proceedings of Symposium on Interactive 3D Graphics, Atlanta, pp. 103–227
|
|
|
|
Dirk, D. and Holger, R. (1995)
VRAD (Virtual Reality Aided Design) in the early phases of the architectural design process
, CAAD Futures 95, Singapore
|
|
|
|
Dorta, T. (2004)
Drafted Virtual Reality: A New Paradigm to Design with Computers
, H. S. Lee, and J. W. Choi (eds), Proceedings of the 9th International Conference on Computer-Aided Architectural Design and Research in Asia, CAADRIA 2004, Seoul, pp. 829–843
|
|
|
|
Furness, T. (1987)
Designing in Virtual Space
, W. Rouse, and K. Boff (eds), System Design: Behavioral Perspectives on Designers, Tools and Organization, North-Holland, New York, pp. 127–143
|
|
|
|
Goel, V. (1994)
Sketches of Thought
, The MIT Press, Cambridge
|
|
|
|
Gross, M. and Do, E. (1996)
Ambiguous Intentions: A Paper-Like Interface for Creative Design
, ACM (ed), Proceedings of ACM Conference on User Interface Software Technology, UIST 96, Seattle, pp. 183–192
|
|
|
|
Hansen, W. J. (1971)
User engineering principles for interactive systems
, Proceedings of the 1971 Fall Joint Computer Conference, AFIPS Press, Montvale, pp. 523–532
|
|
|
|
Herbert, D. M. (1995)
Models, Scanners, Pencils, and CAD: Interactions Between Manual and Digital Media
, Computing in Design – Enabling, Capturing and Sharing Ideas, Proceedings of ACADIA 1995, ACADIA 1995, Washington, pp. 21–34
|
|
|
|
Klercker, D. (1995)
Architects early sketching on computer Multimedia
, Multimedia and Architectural Disciplines, Proceedings of 13th European Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 1995, Palermo, pp. 247–256
|
|
|
|
Lansdown, J. (1994)
Visualizing Design Ideas
, L. MacDonald, and J. Vince (eds), Interacting with Virtual Environments, Wiley, Toronto, pp. 61–77
|
|
|
|
Laseau, P. (1980)
Graphic Thinking for Architects and Designers
, Van Nostrand Reinhold, New York
|
|
|
|
Lockard, W. (1973)
Design Drawing Experience
, Pepper Publishing, Tucson
|
|
|
|
McCullough, M. (1996)
Abstracting Craft: The Practiced Digital Hand
, The MIT Press, Cambridge
|
|
|
|
Park, H. (1996)
Digital and Manual Media in Design
, Education and Practice, Proceedings of 14th European Conference on Education in Computer Aided Architectural Design in Europe, eCAADe 1996, Lund, pp. 325–334
|
|
|
|
Porter, T. (1979)
How Architects Visualize
, Van Nostrand Reinhold, New York
|
|
|
|
Raskin, J. (2000)
The Humane Interface: new directions to design interactive systems
, Addison Wesley, Boston
|
|
|
|
last changed |
2022/06/07 07:55 |
|