id |
2006_506 |
authors |
Fioravanti, Antonio and Rinaldo Rustico |
year |
2006 |
title |
x-House game - A Space for simulating a Collaborative Working Environment in Architecture |
doi |
https://doi.org/10.52842/conf.ecaade.2006.506
|
source |
Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 506-511 |
summary |
The research consists of the set up of a game simulating a e Collaborative Working Environment – CWE – in Architectural Design. The use of a game is particularly useful as it makes it possible to simplify the complex terms of the problem and, through the game itself, makes it easier to study knowledge engineering tools, communication protocols and the areas of an ICT implementation of a general model of collaborative design. In the following several characteristics of the game are given (also with reference to other games) such as; participating actors (Wix 1997), the “pieces” (construction components) used, the modular space employed, the PDWs/SDW dialectics, the screenshot of the interface prototype, the score. |
keywords |
Architectural Design; CWE; Game; Representation Model; KBs |
series |
eCAADe |
email |
|
full text |
file.pdf (257,424 bytes) |
references |
Content-type: text/plain
|
Carrara G, Fioravanti A. and Nanni U. (2004)
Knowledge Sharing, not MetaKnowledge. How to join a collaborative design Process and safely share one’s knowledge
, J. Pohl (ed.), Intelligent Software System for the New Infostructure, 16th Focus Symposium and InterSymp-2004 Conference Proceedings, Baden-Baden, 30 July 2004, pp. 105-118
|
|
|
|
Carrara G, Fioravanti A. (2004)
How to construct an audience in Collaborative Design - The Relationship among which Actors in the Design Process
, B Rudiger, B Tournay and H Orbaek, (eds), Architecture in the Network Society, 22nd eCAADe Congress, 15 - 18 September 2004, pp. 426-434
|
|
|
|
Carrara G. and Fioravanti A. (2001)
A Theoretical model of shared distributed Knowledge bases for Collaborative Architectural Design
, J.S. Gero and K. Hori (eds), Strategic Knowledge and Concept Formation III Conference Proceedings, Sydney, 17-18 December 2001, pp. 129-144
|
|
|
|
Carrara G. and Fioravanti A. (2002)
‘Private Space’ and ‘Shared Space’ Dialectics in Collaborative Architectural Design
, J. Pohl (ed.), Collaborative Decision- Support Systems, 14th Focus Symposium and Inter- Symp-2002 Conference Proceedings, Baden-Baden, 30 July 2002, pp. 27-44
|
|
|
|
Carrara G. and Fioravanti A. (2005)
Creative architectural design boosted by ICT enhanced incubator - How to facilitate tighter integrated collaboration to boost the emergence and diffusion of creativity
, J. Gero and M.L. Maher (eds), Computational and Cognitive Models of Creative Design VI, Sixth International Roundtable Conference ‘05, 10-14 December 2005, Heron Island, AU, pp. 275-300
|
|
|
|
Gross, M.D., Yi-Luen Do E., McCall R., Citrin W.V., Hamill P., Warmack A., Kuczun K.S. (1998)
Collaboration and coordination in architectural design: approaches to computer mediated team work
, Automation in Construction, 7(6), pp. 465-473
|
|
|
|
Jeng T.S., Eastman C.M. (1998)
A database architecture for design collaboration
, Automation in Construction, 7(6), pp. 475-483
|
|
|
|
Kalay Y.E., Jeong Y. (2003)
A collaborative Design Simulation Game
, International Journal of Architectural Computing, 1(4)
|
|
|
|
Kolarevic B., Schmitt G., Hirschberg U., Kurmann D., Johnson B. (2000)
An experiment in design collaboration
, Automation in Construction, 9(1), pp. 73-81
|
|
|
|
Kvan T. (2000)
Collaborative design: what is it?
, Martens, B. (guest ed.), Special Issue eCAADe ’97, Automation in Construction, 9(4), pp. 409-415
|
|
|
|
Moloney J. (2002)
StringCVE Collaborative Virtual Environment software developed from a game engine
, K Koszewski and S Wrona (eds), [Designe-ducation] Connecting the Real and the Virtual, 20th eCAADe Conference Proceedings, Warsaw 18-20 September 2002, pp. 522-525
|
|
|
|
Moloney J. (2005)
Game Engine and Virtual Design Studios – Technology and Pedagogy
, JP Duarte, G Ducla-Soares and A Zita Sampaio (eds), Digital Design: the Quest of New Paradigms, 23rd eCAADe Conference Proceedings, Lisbon 21-24 September 2005, pp. 55-62
|
|
|
|
Wix J. (1997)
ISO 10303 Part 106
, BCCM (Building Construction Core Model) /T200 draft
|
|
|
|
Woo S., Lee E. and Sasada T. (2001)
The multiuser workspace as the medium for communication in collaborative design
, Automation in Construction, 10(3), pp. 303-308
|
|
|
|
Woodbury R.F., Shannon S.J. and Sterk T.D. (2001)
What works in a design game? - Supported by student reactions to being made to play
, JS Gero, S Chase and M Rosenman (eds), 6th CAADRIA 2001, Sydney, 19-21 April 2001, pp. 411-420
|
|
|
|
Woodbury R.F., Wyeld T.G., Shannon S.J., Roberts I.W., Radford A., Burry M., Skates H., Ham J. and Datta S. (2001)
The Summer Game
, H Penttilä (ed.), Architectural Information Management, 19th eCAADe 2001, Helsinki, 29-31 August 2001, pp. 293-297
|
|
|
|
last changed |
2022/06/07 07:50 |
|