id |
310caadria2004 |
authors |
Chi Hsiang Lin, Yu Lin Hsu |
year |
2004 |
title |
The Influence of Digital Architecture on Virtual Furniture Design |
doi |
https://doi.org/10.52842/conf.caadria.2004.493
|
source |
CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 493-504 |
summary |
This exploration attempts to address a new concept, a condition in which digital architecture has started to have a significant impact on the ways in which we live and design. Working practices, social interaction and many other facets of contemporary life have been radically changed. As a time when architecture is becoming digital through the use of computers in the design process and the architecture has became digital through an increasing application of three-dimensional simulated environments to understand and navigate digital information in space. The digital and architecture are being invisibly integrated in a process that is not even apparent to most architects. It makes us aware of the many opportunities that exist between these two design approaches. Instead of trying to validate conventional design thinking in a different realm, the strategy should be to infiltrate design with other media and disciplines to produce a new crossbreed profession. Through an exploration of outstanding digital architecture the detail of generative form, sculptural and curvaceous form, and zoomorphic form, which will have a significant impact on virtual furniture design, can be discovered. |
series |
CAADRIA |
email |
|
full text |
file.pdf (438,059 bytes) |
references |
Content-type: text/plain
|
Bueno P. (2003)
Minimalism & Color
, Harper Design, New York
|
|
|
|
Bueno P. (2003)
Design Furniture
, Atrium Group, Barcelona
|
|
|
|
Chiu M.L. (2003)
Prospects of Digital Architecture
, Garden City, Taipei
|
|
|
|
Danaher S. (2001)
3D Design
, Watson Guptill, New York
|
|
|
|
Fiell C. and Fiell P. (2000)
1000 Chairs
, Taschen, Koln
|
|
|
|
Granum E. (2001)
Virtual Interaction
, Springer, London
|
|
|
|
Graphic Image Studio (2001)
Cyberspace
, Images Publishing, Mulgrave, Pp.84-89
|
|
|
|
Hugh A.W. (2003)
Zoomorphic
, Laurence King, London, p11
|
|
|
|
Jensen J. F. (2002)
Virtual Space
, Springer, London
|
|
|
|
Leach N. (2002)
Designing for A Digital World
, Wiley Academy, London
|
|
|
|
Leece S. (2002)
China Style
, Periplus Editions, Hong Kong
|
|
|
|
Lin C. H. and Hsu Y.L. (2003)
3D Interactive Media and Mass Customization for Supporting on Product Design
, 2003 Local Industry and Product Design Education Conference, Kaohsiung, PP308-310
|
|
|
|
Liu Y. T. (2001)
Defining Digital Architecture
, Meei Jaw Publishing, Taipei, p42
|
|
|
|
Sherman W.R. & Craig A. B. (2003)
Understanding Virtual Reality
, Morgan Kaufmann, San Francisco
|
|
|
|
Waters J. K. (1999)
Blobitecture
, Rockport, Gloucester, Pp.107-110
|
|
|
|
Zellner P. (2002)
Hybrid Space
, Thames & Hudson, London
|
|
|
|
Zijlstra E. (2002)
Future Materials
, Materia, Rotterdam
|
|
|
|
last changed |
2022/06/07 07:55 |
|