authors |
Stappers, P.J., Saakes, D. and Adriaanse, J. |
year |
2001 |
title |
On the narrative structure of Virtual Reality walkthroughs. An analysis and proposed design |
source |
Proceedings of the Ninth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-7023-6] Eindhoven, 8-11 July 2001, pp. 125-138 |
summary |
Architectural walkthroughs have often been presented as prime examples of applications that can benefit from Virtual Reality (VR) technology, but still VR presentations can be disappointing. A main reason for this is that most VR applications have been developed on purely technical criteria, with an emphasis on geometrical precision rather than experiential quality. In this paper we present a human-centered analysis and propose design solutions, by focusing on the narrative aspects of the walkthrough, such as connecting transitions of the kind used in contemporary computer games. The solutions show how such narrative enhancements can improve the user's experience of presentations at modest technical expense. |
keywords |
Virtual Reality, User-Centered Design, Narrative Theory |
series |
CAAD Futures |
email |
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full text |
file.pdf (726,286 bytes) |
references |
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last changed |
2006/11/07 07:22 |
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