id |
402caadria2004 |
authors |
So-Yeon Yoon, Mustafa Tutar, M. Saleh Uddin |
year |
2004 |
title |
Issues of Interactivity on Architectural Representation Tools - A Comparison Study Between A Computer Game & A Non-Game Web3d Environment |
source |
CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 601-612 |
doi |
https://doi.org/10.52842/conf.caadria.2004.601
|
summary |
This paper investigates the advantages and disadvantages in representing a building with the Virtual Reality (VR) functions of the QUAKE III game engine and the Web 3D facilities of EON Reality software. For the purpose of comparison, interactivity in architectural representation in these two environments is studied. |
series |
CAADRIA |
email |
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full text |
file.pdf (498,080 bytes) |
references |
Content-type: text/plain
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Ahmad Rahi, M.E. and Karboulonis, P. (2000)
The Importance of Virtual Environments in the Design of Electronic Games and Their Relevance to Architecture
, 18th eCAADe Conference Proceedings, Weimar, pp. 181-185e
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Criteria and scope conditions for a theory and measure of social presence
, Presence 2001 Conference, Philadelphia, PA
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Sagun, A. (1997)
Virtual Environment Systems in Interior Architectural Design
, Commentary Bibliography Series, Bilkent University, Turkey
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Uddin, M.S. and Yoon, S. (2003)
House X, Scheme G: From 3D Game Engine to Virtual Representation of Architecture
, Journal of the Design Communication Association Conference, 6(14), pp64-69
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Vandenberg, M. (2003)
Farnsworth House Ludwig Mies Van der Rohe Architectural in detail
, Phaidon Press Inc.
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last changed |
2022/06/07 07:56 |
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