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authors
Radford, Antony
year
2000
title
Games and learning about form in architecture
source
Automation in Construction 9 (4) (2000) pp. 379-385
summary
Metaphors of play and games in the use of digital media in architectural education are described. The essence of 'games' lies in a person's immersion in play subject to rules. The paper argues that embracing these metaphors is an effective means of developing student confidence and abilities in spatial modelling, design composition, and form creation. Some examples are provided.