authors |
Alvarado, R.G., Parra, J.C., Vergara, R.L. and Chateau, H.B. |
year |
2000 |
title |
Architectural References to Virtual Environments Design |
source |
Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 151-155 |
doi |
https://doi.org/10.52842/conf.ecaade.2000.151
|
summary |
Based on a comparison between the perception of digital and real construction, the development of virtual systems and the review of additional sources, this paper states some differences between the design of virtual environments and architectural spaces. Virtual-reality technologies provide advanced capabilities to simulate real situations, and also to create digital worlds not referred to physical places, such as imaginary landscapes or environments devoted to electronic activities, like entertainment, learning or commerce. Some on-line services already use 3D-stages, resembling building halls and domestic objects, and several authors have mentioned virtual modeling as a job opportunity to architects. But it will argue in this paper that the design of those environments should consider their own digital characteristics. Besides, the use of virtual installations on networks impells a convergence with global media, like Internet or TV. Virtual environments can be a 3Devolution of communicational technologies, which have an increasing participation in culture, reaching a closer relationship to contemporary architecture. |
keywords |
Virtual Environments, Spatial Perception, Design Methodology |
series |
eCAADe |
email |
|
more |
http://www.uni-weimar.de/ecaade/ |
full text |
file.pdf (196,086 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:54 |
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