authors |
Armesto, Tristán |
year |
2001 |
title |
SIMULACRO ARQUITECTÓNICO AL ALCANCE DE LAS MANOS (Architectonic Simulacrum within Reach) |
source |
SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 148-150 |
summary |
Since middle ‘90’s, the outbreak of 3d hardware acceleration devices for PC software, has facilitated a great evolvement in what is known as “Role Play Games” (RPG) – within the entertainment software industry. This development has produced such a phenomenon that surpassed all expectations. Through the game “engine” tools, virtual spaces can be achieved according to an editor’s criterium. Thus, a varied range of uses in different research fields are permitted. It is possible to build architectural simulations with high degree of realism an interactivity by means of ‘levels editors’ found in most of this games. |
series |
SIGRADI |
email |
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full text |
file.pdf (392,635 bytes) |
references |
Content-type: text/plain
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Goulette, Jean-Pierre and Olivera Marques Sandra (2000)
Architecture and Cyberspace: Reciprocal Spatial Contamination
, Trabajo Nº 168. Publicado en el CD-Rom Oficial del “IV Congreso Ibero-Americano de Gráfica Digital”. Río de Janeiro, Brasil
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last changed |
2016/03/10 09:47 |
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