authors |
Alvarado, Rodrigo Garcia and Maver, Tom |
year |
1999 |
title |
Virtual Reality in Architectural Education: Defining Possibilities |
source |
ACADIA Quarterly, vol. 18, no. 4, pp. 7-9 |
doi |
https://doi.org/10.52842/conf.acadia.1999.007
|
summary |
Introduction: virtual reality in architecture Virtual Reality (VR) is an emergent computer technology for full 3D-simulations, which has a natural application in the architectural work, due that activity involves the complete definition of buildings prior to its construction. Although the profession has a long tradition and expertise in the use of 2D-plans for the design of buildings, the increasing complexity of projects and social participation requires better media of representation. However, the technological promise of Virtual Reality involves many sophisticated software and hardware developments. It is based on techniques of 3D-modelling currently incorporated in the majority of drawing software used in architecture, and also there are several tools for rendering, animation and panoramic views, which provide visual realism. But other capabilities like interactivity and sense of immersion are still complex, expensive and under research. These require stereoscopic helmets, 3D pointers and trackers with complicated configurations and uncomfortable use. Most advanced installations of Virtual-Reality like CAVEs involve much hardware, building space and restrictions for users. Nevertheless, diverse developers are working in Virtual-Reality user-friendly techniques and there are many initial experiences of architectural walk-throughs showing advantages in the communication and development of designs. Then we may expect an increasing use of Virtual Reality in architecture. |
series |
ACADIA |
email |
|
full text |
file.pdf (259,994 bytes) |
references |
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2022/06/07 07:54 |
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