authors |
Lee, E., Ida, Y., Woo, S. and Sasada, T. |
year |
1999 |
title |
Environmental Design Using Fractals in Computer Graphics |
source |
Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 533-538 |
doi |
https://doi.org/10.52842/conf.ecaade.1999.533
|
summary |
Computer graphics have developed efficient techniques for visualisation of the real world. Many of the algorithms have a physical basis, such as computational models for the light and the shadow, models of real objects (buildings, mountains, roads and so on) and the simulation of natural phenomenon. Now computer graphics techniques provide the virtual world with a perception of three dimensions. The concept of the virtual world and its technology have been expanding and intensifying in recent years. Almost everything in the real world has been simulated in virtual world. When it comes to a terrain model, what we need is labour and time. But now it is possible to simulate terrain like the real world using fractals in computer graphics with a very small program and small data set. This study aims to show how to build a real world impression in the virtual world. In this paper the authors suggest a landscape design method and show the results of its application. |
keywords |
Fractals, Polygon-Reduction, Computer Graphics, Virtual World, Collaboration |
series |
eCAADe |
full text |
file.pdf (1,671,338 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:51 |
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