authors |
HCIL |
year |
1997 |
title |
Spatial Perception in Perspective Displays |
source |
Report Human-Computer Interaction Lab, Virginia |
summary |
Increasingly, computer displays are being used as the interface "window" between complex systems and their users. In addition, it is becoming more common to see computer interfaces represented by spatial metaphors, allowing users to apply their vast prior knowledge and experience in dealing with the three-dimensional (3D) world (Wickens, 1992). Desktop VR or window on a world (WoW), as it is sometimes called, uses a conventional computer monitor to display the virtual environment (VE). The 3D display applies perspective geometry to provide the illusion of 3D space. |
series |
report |
full text |
file.pdf (41,226 bytes) |
references |
Content-type: text/plain
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last changed |
2003/04/23 15:50 |
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