authors |
Wang, Chao-Jen |
year |
1999 |
title |
Architectural Design Thinking in Virtual Reality |
source |
CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 71-80 |
doi |
https://doi.org/10.52842/conf.caadria.1999.071
|
summary |
Throughout the history of the development of architectural design, from the use of planar representations to three-dimensional media using prespective and physical models, up to the present application of computer drafting, computer modeling, animation and other new design media, drawing has traditionally been used by designers to carry out the most basic design reasoning. Through discussion by Bridges and Charitos (1997, pp. 143), virtual reality (VR) has become a new design medium used by designers. Given that different media lead to different phenomena in design reasoning (Mitchell, 1990), this paper probes into differences in the attributes of design reasoning derived from traditional drawing and those observed when virtual reality is used to perform design tasks. |
series |
CAADRIA |
email |
|
full text |
file.pdf (346,286 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:58 |
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