authors |
Hedelman, Harold |
year |
1984 |
title |
A Data Flow Approach to Procedural Modeling |
source |
IEEE Computer Graphics and Applications January, 1984. vol. 4: pp. 16-26 : ill. (some col.). includes bibliography. |
summary |
Computer graphics tasks generally involve either modeling or viewing. Modeling combines primitive building blocks (polygons, patches, etc.) into data structures that represent entire objects and scenes. To visualize a modeled object, its data structure is input to appropriate viewing routines. While a great deal has been done on modeling and viewing with geometric primitives, little has been published on the use of procedural primitives. A procedural model is a step-by-step guide for constructing a representation of an object or process, i.e., a program. It is also a function, a 'black box' with a set of inputs and outputs. Two questions are especially pertinent to the work presented in this article |
keywords |
First, what are the advantages of both data flow methods and procedural modeling? Second, how can such models be used in composition? computer graphics, modeling, information, management |
series |
CADline |
references |
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last changed |
1999/02/12 15:08 |
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