authors |
Kajiya, J.T. and Kay, T.L. |
year |
1986 |
title |
Ray tracing complex scenes |
source |
Computer Graphics, 20 4, 269-78 |
summary |
A new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can be made to fit convex hulls arbitrarily tightly. The objects are placed into a hierarchy. A new hierarchy traversal algorithm is presented which is efficient in the sense that objects along the ray are queried in ancient order. Furthermore , we demonstrate that it is currently possible to raytrace scenes containing hundreds of thousands of objects. |
series |
journal paper |
full text |
file.pdf (3,152,676 bytes) |
references |
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last changed |
2003/04/23 15:50 |
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