authors |
Fowler, Thomas and Muller, Brook |
year |
2002 |
title |
Physical and Digital Media Strategies For Exploring ‘Imagined’ Realities of Space, Skin and Light |
source |
Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual [Proceedings of the 2002 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-11-X] Pomona (California) 24-27 October 2002, pp. 13-23 |
doi |
https://doi.org/10.52842/conf.acadia.2002.013
|
summary |
This paper will discuss an unconventional methodology for using physical and digital media strategies ina tightly structured framework for the integration of Environmental Control Systems (ECS) principles intoa third year design studio. An interchangeable use of digital media and physical material enabledarchitectural explorations of rich tactile and luminous engagement.The principles that provide the foundation for integrative strategies between a design studio and buildingtechnology course spring from the Bauhaus tradition where a systematic approach to craftsmanship andvisual perception is emphasized. Focusing particularly on color, light, texture and materials, Josef Albersexplored the assemblage of found objects, transforming these materials into unexpected dynamiccompositions. Moholy-Nagy developed a technique called the photogram or camera-less photograph torecord the temporal movements of light. Wassily Kandinsky developed a method of analytical drawingthat breaks a still life composition into diagrammatic forces to express tension and geometry. Theseschematic diagrams provide a method for students to examine and analyze the implications of elementplacements in space (Bermudez, Neiman 1997). Gyorgy Kepes's Language of Vision provides a primerfor learning basic design principles. Kepes argued that the perception of a visual image needs aprocess of organization. According to Kepes, the experience of an image is "a creative act ofintegration". All of these principles provide the framework for the studio investigation.The quarter started with a series of intense short workshops that used an interchangeable use of digitaland physical media to focus on ECS topics such as day lighting, electric lighting, and skin vocabulary tolead students to consider these components as part of their form-making inspiration.In integrating ECS components with the design studio, an nine-step methodology was established toprovide students with a compelling and tangible framework for design:Examples of student work will be presented for the two times this course was offered (2001/02) to showhow exercises were linked to allow for a clear design progression. |
series |
ACADIA |
email |
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full text |
file.pdf (1,673,185 bytes) |
references |
Content-type: text/plain
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Bermudez, Neiman (1997)
Between Analog and Digital Civilizations, The Spatial Manipulation Media Workshop
, Association of computer Aided Design in Architecture (ACADIA) 97, “Representation and Design”, Cincinnati
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Holl, Pallasmaa and Perez-Gomes (1994)
Questions of Perception, Phenomenology of Architecture
, Architecture and Urbanism: July 1994 Special Issue
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Kandinsky, W. (1979)
Point And Line To Plane
, New York, Dover Publications [Unabridged republication of the work as published by the Solomon R. Guggenheim Foundation for the Museum of Non-Objective Painting, New York City, in 1947, in a translation by Howard Dearstyne and Hilla Rebay, edited and prefaced by Hilla Rebay. The work was originally published in 1926 as Punkt und Linie zu Fläche, the ninth in a series of fourteen Bauhaus books edited by Walter Gropius and L. Moholy-Nagy]
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Poling, C.V. (1986)
Kandinsky's Teaching at the Bauhaus
, New York, Rizzoli
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last changed |
2022/06/07 07:51 |
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