authors |
Glanville, Ranulph |
year |
1995 |
title |
Architecture and Computing: A medium approach |
doi |
https://doi.org/10.52842/conf.acadia.1995.005
|
source |
Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 5-20 |
summary |
In this paper, the argument is presented that the way in which computers are used in Architectural Design is based on and limited by our imaginings. Typically, computing is used as a tool to automate a process formerly carried out by a human rather than to expand our range of options. It is held that this is a very restricted way of using the computer and that architects and designers would be better served treating the computer as a medium, allowing it to act as a partner in design. Only then will the radical possibilities of computing become apparent, so that we may benefit from true interaction with them. Some specific limitations in our uses of computers are highlighted and ways that allow the computer to be more of an interacting partner are indicated, as are ways of exploring computing to extend the possibilities.
|
series |
ACADIA |
full text |
file.pdf (279,264 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:51 |
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