authors |
Massie, T. |
year |
1998 |
title |
A Tangible Goal for 3D Modeling |
source |
IEEE Computer Graphics and Applications. pp. 62 - 65. Vol. 18, Issue: 3 |
summary |
Although the speed of computers increases exponentially, the amount and quality of useful work that we perform on them seems to increase linearly at best. Faster processors are not enough-to significantly increase the utility of computers requires new computer interfaces. The keyboard was adequate for text-based applications, but the advent of the desktop metaphor and windows computing environment demanded a new mechanical interface-the mouse. As we progress into applications that incorporate interactive life-like 3D computer graphics, the mouse falls short as a user interface device, and it becomes obvious that 3D computer graphics could achieve much more with a more intuitive user interface mechanism. Haptic interfaces, or forcefeedback devices, promise to increase the quality of humancomputer interaction by accommodating our sense of touch. Of all the senses, only touch is bidirectional-allowing us to perceive and change objects simultaneously in the same location. Because the sense of touch is so compelling, researchers have studied it for some time.1,2 (Refer to the annual proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, published by the American Society of Mechanical Engineers, New York.) Various commercial devices are now available that can accommodate1 even seven degrees of freedom. I used the three degrees-of-freedom Phantom haptic interface for most of the interactions described in this article. Users interact with the Phantom interface with their finger in a thimble or by holding a stylus |
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2003/04/23 15:50 |
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