authors |
Soloway, E., Guzdial, M. and Hay, K. |
year |
1994 |
title |
Learner-Centered Design: The Challenge for HCI in the 21st Century |
source |
Interactions , no. April (1994): 36-48 |
summary |
In the 1980's a major transformation took place in the computing world: attention was finally being paid to making computers easier-to-use. You know the history: in the 1970's folks at Xerox were exploring so-called personal computers and developing graphical, point-and-click interfaces. The goal was to make using computers less cognitively taxing, there- by permitting the user to focus more mental cycles on getting the job done. For some time people had recognized that there would be benefits if users could interact with computers using visual cues and motor movements instead of testu- al/linguistic strings. However, computer cycles were costly; they could hardly be wasted on supporting a non-textual interface. There was barely enough zorch (i.e., computer power, measured in your favorite unit) to simply calculate the payroll. |
series |
journal paper |
full text |
file.pdf (1,465,855 bytes) |
references |
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last changed |
2003/04/23 15:50 |
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