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authors Maher, M.L., Simoff, S., Gu, N. and Lau, K.H.
year 2001
title Virtual conference centre
source M. Burry (ed.), Cyberspace: The World of Digital Architecture, Images Publishing, Mulgrave, Vic, pp. 192-195
summary The Virtual Conference Facilities design is part of the Virtual Campus, which comprises several rooms, hallways, and resource areas. The rooms include facilities for slide projection, recording, and softbots. The three-dimensional visualization of the rooms assumes that an avatar can walk or teleport from one place to another, The design style is a derivation of the Virtual Office design, using similar framelike walls and distinctive activity areas. The facility has three main rooms: the entrance hall, the conference room, and the practice studio. The use of rooms is determined on the basis of activity and conversation privacy, since the main purpose of the facility is to provide a place for people to meet. A person can hear anyone else in the some room talk but cannot hear someone in another room.
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