id |
a2de |
authors |
Gao, Song; Kvan, Thomas |
year |
2003 |
title |
AN ANALYSIS OF PROBLEM FRAMING ACTIVITIES IN DIGITAL VERSUS PAPER MEDIA |
source |
Architectural Education, Southeast University, Nanjing, China, December 2003, pp. 183-189 |
summary |
Architectural design is described in part as the solving of ill-defined or wicked problems. In these activities, designers are not only simply given well-stated problems but also need to find and formulate problems. This process is called as ‘problem framing’. Paper media have been for many years the design tools used by designers to help them engage, and hence frame, problems. Computer technologies have gained prominence in design processes but have typically been used in discrete problem solving processes or in presentation. It has been stated that problem exploration is more difficult using a computer tool. This attitude has influenced the teaching and use of computers in architectural education. The purpose of this study is to understand how digital and paper media are used respectively in ‘problem framing’ activities in support of students’ design learning. This paper reports a pilot laboratory study to test the validity of a proposed coding scheme comparing design activities using digital and paper media and report initial results of the research. Through this research we wish to gain insight of ways in which students engage in ‘problem framing’ activities using different media and suggest ways in which digital media might better support problem framing activities. |
keywords |
Problem framing; digital design; protocol analysis; studio teaching |
series |
other |
type |
normal paper |
email |
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full text |
file.pdf (227,510 bytes) |
references |
Content-type: text/plain
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last changed |
2004/09/24 14:34 |
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