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supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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authors Woodbury, R.F., Shannon, S.J. and Sterk, T.D.
year 2001
title What works in a design game? Supported by student reactions to being made to play
source CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 411-420
doi https://doi.org/10.52842/conf.caadria.2001.411
summary For several years we have been using the metaphor of play to conceive and deliver our design teaching. We report here results of a qualitative evaluation study on the effectiveness of our approach. We used both a participant observer methodology and a formal survey to gather and interpret data from the classroom. The results show tentative support for a positive role for play in early design education and several insights into how to build play into the design classroom.
series CAADRIA
email
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100%; open Woodbury, R.F., Shannon, S.J and Radford, A.D. (2001) Find in CUMINCAD Games in early design education: playing with metaphor , CAADFutures 2001, Helsinki, Finland, to appear

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