authors |
Woodbury, R.F., Shannon, S.J. and Sterk, T.D. |
year |
2001 |
title |
What works in a design game? Supported by student reactions to being made to play |
source |
CAADRIA 2001 [Proceedings of the Sixth Conference on Computer Aided Architectural Design Research in Asia / ISBN 1-86487-096-6] Sydney 19-21 April 2001, pp. 411-420 |
doi |
https://doi.org/10.52842/conf.caadria.2001.411
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summary |
For several years we have been using the metaphor of play to conceive and deliver our design teaching. We report here results of a qualitative evaluation study on the effectiveness of our approach. We used both a participant observer methodology and a formal survey to gather and interpret data from the classroom. The results show tentative support for a positive role for play in early design education and several insights into how to build play into the design classroom. |
series |
CAADRIA |
email |
|
full text |
file.pdf (272,805 bytes) |
references |
Content-type: text/plain
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last changed |
2022/06/07 07:57 |
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