authors |
Campbell, A.T. and Fussell, D.S. |
year |
1990 |
title |
Adaptive Mesh Generation for Global Diffuse Illumination |
source |
Computer Graphics Proc. SIGGRAPH 90 Vol. 24, No. 4, Aug. 1990, pp. 155-164 |
summary |
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken place in the past five years. Net energy methods such as the hemicube and other radiosity algorithms have become very effective a t computing the energy balance for scenes containing diffusely reflecting objects. Such methods first break up a scene description into a relatively large number of elements, or possibly sev- eral levels of elements. Energy transfers among these ele- ments are then determined using a variety of means. While much progress has been made in the design of energy transfer algorithms, little or no attention has been paid to the proper generation of the mesh of surface elements. This pa- per presents a technique for adaptively creating a mesh of surface elements as the energy transfers are computed. The method allows large numbers of small elements to be placed at parts of the scene where the most active energy trans- fers occur without requiring that other parts of the scene be needlessly subdivided to the same degree. As a result, the computational effort in the energy transfer computations can be concentrated where it has the most effect. CR Categories and Subject Descriptors: 1.3.3 [Computer Graphics]: Picture/Image Generation-Display algorithms. 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism. General Terms: Algorithms Additional Key Words and Phrases: global illumination, radiosity, mesh-generation, diffuse, data structure, incremental. |
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journal paper |
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last changed |
2003/04/23 15:50 |
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