id |
acadia03_003 |
authors |
Chang, W. and Woodbury, R. |
year |
2003 |
title |
Undo Reinterpreted |
source |
Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 19-27 |
doi |
https://doi.org/10.52842/conf.acadia.2003.019
|
summary |
The class of operations known as “undo” has proven to be a valuable addition to most professional work tools. In practice though, its use is frustrating: undo often undoes too much. Its essential informal semantics are that it returns the user to a prior state by recapitulating all intervening states. Why not give the user greater control over which aspects of a design to undo? An alternative is to seek to reuse prior work in any logically-coherent pattern—user input is a precious commodity. The area of generative systems provides insights in a search for alternatives to undo, in particular that prior user and system actions can be changed and reused in new contexts. We contingently introduce a concept we label as design promotions to describe system designs that demonstrate a tight coupling between interactive authorship and system-led generation, that treat past user actions as valuable intentional statements, and that treat alternative user choices as first-class objects of concern. In practice these three properties emphasize reuse. We briefly survey the current state of undo-like operations and potential candidates for implementing design promotions strategies. Through examples, we demonstrate approaches to realizing undo-like operations over specific representations, especially that of constructive solid geometry. |
series |
ACADIA |
email |
|
full text |
file.pdf (947,911 bytes) |
references |
Content-type: text/plain
|
Berlage, T. (1994)
A selective undo mechanism for graphical user interfaces based on command objects
, ACM transactions on computer-human interaction, vol. 1(3):269-294. New York: ACM Press
|
|
|
|
Borning, A. and Freeman-Benson, B. (1998)
Ultraviolet: A constraint satisfaction algorithm for interactive graphics
, CONSTRAINTS: An international journal, Special Issue on Constraints, Graphics, and Visualization 3(1): 9-32. New York: Kluwer Academic Publishers.
|
|
|
|
Gross, M. (1990)
Relational modeling: A basis for computer-assisted design
, The electronic design studio: architectural knowledge and media in the computer era. CAAD Futures ’89 Conference Proceedings, 123-136. Cambridge
|
|
|
|
Heisserman, J. (1994)
Generative geometric design
, IEEE 37-45. New York: The Institute of Electrical and Electronic Engineers
|
|
|
|
Toria, H.,. Satoh, T., Ueda, K. and Chiyokura, H. (1986)
UNDO and REDO operations for solid modeling
, IEEE computer graphics and applications 6:35-42. New York: The Institute of Electrical and Electronic Engineers
|
|
|
|
Woodbury, R., Burrow, A., Datta, S. and. Chang, T.-W. (1999)
Typed feature structures and design space exploration
, Artificial intelligence for engineering design, analysis and manufacturing (AIEDAM) special issue on generative system in design 13:287-302
|
|
|
|
Woodbury, R., Datta, S. and Burrow, A. (2000)
Erasure in design space exploration
, Artificial intelligence in design 2000, 521-544. Worcester: Key Centre for Design Computing.
|
|
|
|
last changed |
2022/06/07 07:55 |
|