CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References
id acadia03_018
authors Kalay, Yehuda E. and Jeong, Yongwook
year 2003
title Collaborative Design Process Simulation Game
doi https://doi.org/10.52842/conf.acadia.2003.133
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 133-141
summary Collaboration is an important aspect of the architect’s education. However, it is not amenable to the traditional project-based learning pedagogy that works so well for developing form-making skills. Being a process, rather than a product, it cannot be revealed by judging the results alone, which is often how form-making skills are taught and judged. Rather, the process of collaboration is only evident when the number of the participants exceeds a certain threshold, and when actions taken by other participants affect an individual’s on-going design decisions. The advent of on-line, multi-player simulation games provides an analogy and an opportunity to explore interactive collaborative design pedagogies. Their abstract nature helps focus attention on the core issues of the simulated phenomenon, while the playful nature of a game, as opposed to “work,” encourages immersion and role playing that contribute to the learning process. This paper describes an on-line game for simulating the design collaboration process. It espouses to simulate, exercise, and provide a feel for the social dimension of collaboration, by embedding mutual dependencies that encourage players to engage each other—in adversarial or collaborative manners—to accomplish their goals. Specifically, it is intended to help students understand what collaboration is, why it is necessary, and how it is done. The game is modeled after popular board games like Scrabble and Monopoly: players build “houses” made of colored cubes on a site shared with other players. Actions taken by one player immediately affect his/her neighbors. A carefully constructed set of rules awards or deducts points for every action taken by a player and by his/her neighbors. The rules were constructed in such a manner that players who collaborate (in a variety of ways) stand to gain more points than those who do not. The player with the most points “wins.”
series ACADIA
email
full text file.pdf (1,084,685 bytes)
references Content-type: text/plain
Details Citation Select
100%; open Dewey, J. (1957) Find in CUMINCAD Experience and education , New York: MacMillan

100%; open Engeli, M. and Mueller, A. (1999) Find in CUMINCAD Digital environments for learning and collaboration, architecture, communication and creativity , ACADIA 1999, O. Ataman & J. Bermudez, eds.Salt Lake City, UT

100%; open Fruchter, R. (1998) Find in CUMINCAD Internet-based web-mediated collaborative design and learning environment , AI in structural engineering, 133-145

100%; open Hirschberg, U. (1997) Find in CUMINCAD Phase(x) – memetic engineering for architecture , Proceedings of 15th eCAADe Conference ed, B.Martens,Vienna

100%; open Hirschberg, U., Schmitt, G., Kurmann, D., Kolarevic, B., Johnson, B.R. and Donath, D. (1999) Find in CUMINCAD The 24 hour design cycle: An experiment in design collaboration over the internet , CAADRIA 1999, Shanghai, China

100%; open Peri, C. (2000) Find in CUMINCAD Archville: A distributed VR environment for teaching real-time design collaboration , ACADIA 2000 M.J. Clayton & G.P. Vasquez De Velasco, eds, Washington, DC

100%; open Scriver, P. and Wyeld, T.G. (2001) Find in CUMINCAD Exploring contemporary architectural history and theory through games of form and discourse , Playful design learning Forum 2001, Adelaide University, South Australia

100%; open Wojtowicz J., Fargas, J., Papazian, P., Davidson, J.N. and Cheng, N. (1993) Find in CUMINCAD Asynchronous architecture , ACADIA 1993, F. Morgan & R. Pohlman, eds, College Station, TX

100%; open Woodbury, R.F., Shannon, S.J. and Sterk, T.D. (2001) Find in CUMINCAD What works in a design game? Supported by student reactions to being made to play , CAADRIA 2001 S. Chase and M. Rosenman, eds, Sydney, Australia, 411-420

last changed 2022/06/07 07:52
pick and add to favorite papersHOMELOGIN (you are user _anon_133676 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002